Company of Heroes: Eastern Front

Author Topic: [1.510] Sublime Balance Concerns  (Read 18263 times)

Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #75 on: November 08, 2011, 02:48:25 AM »
That was alot of text to read through. you should try making it into list format so its easier 2 read :D Like this
-Example 1
-Example 2
-Example 3

Anyways the changes you have a concern about like the sticky bombs and the Brits not firing their weps on the move. Those are vCOH and devs don't like to touch those things :P

And Guards are more like KCH. They come late and requre alot since they are so powerful :P

Also Scout Cars are suppose to be like oversized Jeeps or Motorbikes. Dont expect them to destroy rifleman like the AC does

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Offline Stinkwolf

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Re: [1.510] Sublime Balance Concerns
« Reply #76 on: November 08, 2011, 11:49:46 AM »
Thank you for the behind-the-scenes insights, Blackbishop, especially about the "features" - i just never noticed this before. And also about the feedback in general, Fishhunterx - yeah, i just kept collecting notes for quite a while and puked them out in one shot.

Well, I figured that I was just spoiled from the shock guards former squad size - and hunting WM panzerschreck squads or PE Panzerjäger was just way too much fun with the suppression ability - so I miss it now. But I guess it makes sense for balancing - they were very very tough if not impossible to kill, even for KCH, who had to get really close to overpower them. And with a few Panzerschrecks, they turned into a tough-to-hit tank on twelve legs.