Company of Heroes: Eastern Front

Author Topic: Creative object compositions  (Read 25781 times)

Offline Tankbuster

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Re: Creative object compositions
« Reply #60 on: October 22, 2012, 08:21:23 AM »
Waiter, I would like a bottle of your most expensive wine....
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Offline Max 'DonXavi' von B.

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Re: Creative object compositions
« Reply #61 on: October 22, 2012, 07:03:12 PM »
Looks cool! But would mess with gameplay I guess^^

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Offline MonolithicBacon

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Re: Creative object compositions
« Reply #62 on: October 22, 2012, 07:36:39 PM »
You would definitely need some coding to stop it from being garrisoned and to stop destruction of the bottom parts of the building. My Cathedral had the same issue; after a barrage or two, walls are left floating.

Offline krupp steel

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Re: Creative object compositions
« Reply #63 on: October 22, 2012, 09:15:38 PM »
You can just put these of buildings as a OOB object in the unplayable area of your map, probably i guess since they are very tall and big and bugged...*shugs*
But as far as i know you cant enter any of the top floors or destroy them (unless v1 or howitzer  ;D) , since each building block ( i think i had over 50 of those ) acts as a shot blocker so it would take an awful long time to turn it into rubble.

PS.  Isn't there a blocker object that prevents buildings from being garrisoned?
« Last Edit: October 23, 2012, 01:43:23 AM by 132 »
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Offline Max 'DonXavi' von B.

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Re: Creative object compositions
« Reply #64 on: August 12, 2013, 03:00:32 PM »
Suppose this will come in handy for Africa..



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Offline Andreas 'DMz' Boyce

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Re: Creative object compositions
« Reply #65 on: August 29, 2013, 01:17:18 AM »


I added the destroyed one to wrecked vehicles for you, wrecked_ammo_limber.
And the intact one to base_perimeter. both have variable health down to death. Though you might want them for something.
OMG Smoothing !


Offline Max 'DonXavi' von B.

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Re: Creative object compositions
« Reply #66 on: August 31, 2013, 12:30:05 AM »
Good job!

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