Company of Heroes: Eastern Front

Author Topic: 4v4 problems  (Read 6239 times)

pariah

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Re: 4v4 problems
« Reply #30 on: June 25, 2011, 03:47:50 PM »
That's been my experience, yeah. Larger map + more players = more resources used for the P.C., and i guess more players = more work for the Internet? I'm not sure about that, though; I don't know much about the Internet. :-\

Offline Cranialwizard

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Re: 4v4 problems
« Reply #31 on: June 25, 2011, 03:51:32 PM »
That's been my experience, yeah. Larger map + more players = more resources used for the P.C., and i guess more players = more work for the Internet? I'm not sure about that, though; I don't know much about the Internet. :-\

Correct! Anyone in a 4v4 with over 250-400 ping is going to struggle.
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pariah

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Re: 4v4 problems
« Reply #32 on: June 25, 2011, 03:53:55 PM »
Cool. So how does 1 reduce this "ping"?

Offline Seeme

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Re: 4v4 problems
« Reply #33 on: June 25, 2011, 04:08:20 PM »
Well, I have 800 ping, and I rarely lag. Does ping stay on your account forever?
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Offline GodlikeDennis

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Re: 4v4 problems
« Reply #34 on: June 25, 2011, 04:36:55 PM »
Ping isn't real time, it refreshes every second or so. If your net is a little unstable but usually fast it might just be recording your ping as it spikes which wouldn't be noticeable ingame. It might be that you get faulty readings because of your port issues Seeme. It might read 800 but is probably 200-400 in reality.

Ping isn't all that important anyway. The important thing is stability. For instance, if someone has 500 ping but is perfectly stable your orders may take awhile to be reached by your units (half a second instead of instant) but the game will run fine. If instead they have 300 ping but shitty net, orders will reach your units but the game will stutter and lag.

Ping can only be reduced by getting better net (only affects it slightly), opening ports that may be blocking traffic or physically moving closer to the host which obviously isn't feasible.
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