This is my first mod, taken me about 3 months to complete with the fantastic help of the community here. Basically I really wanted to make an infantry mod that did more than simply removing tanks. My main focus was on game-play, textures haven't been changed although I have made a couple and maybe I'll put some in version 2 if it gets that far.I've added new units, abilities, 2 commander trees per team, upgrades and ui icons and removed almost all the the armoured vehicles and tanks; but not quite. I've created factions for axis and allies, which both have the same basic unit list with the variation in the commander trees and abilities.Commander structure is now more important, I've added sergeants and lieutenants to both teams that give players that use them correctly a big advantage.List of units (same for both teams):Light infantryRegular infantryHeavy infantryParatroopers/FallschirmjagersMg squadMortar squadSniperEngineers/PioneersStaff sergeant/Feldwebel (+ Fallschirmjager Feldwebel)Lieutenant/LieutnantMedicJeep/MotorcycleHalftracksLogistics trucks/halftracksSherman/PanzerIVWorks in Skirmish and multi-player.Beware the installer includes the module files, so if you have other mods you don't want to mess up e.t.c. then either back up your module files or install this into a different directory and copy it in manually.Direct download link (46mb): http://www.mediafire.com/?80i04jfoo0aqomm
Marder III can be destroyed by flamethrowers/ light arms fire.
No, i meant how would they start with a Schwimmwagen in an infantry-only game?oh right.. they always have that as a starting unit