Quote from: IJoe on April 26, 2011, 02:10:26 PMHow's this conscript health reduction gonna show on penal troops? - They consist of 7 "conscripts" + the "Commissar". I don't think, it's such a good idea to reduce their health. In fact, this idea is simply of criminal nature, IMO.So, if you want to reduce the health of the conscript squad in particular, you would have to create a separate epbs entry for that "conscript_with_reduced_health". Otherwise this "fix" will hurt two squads at once, and there never seemed to be any problem with shtrafnye troops.This is what I call "crawling nerf"Conscripts and Shtrafnie already use two different types of conscripts IIRC.
How's this conscript health reduction gonna show on penal troops? - They consist of 7 "conscripts" + the "Commissar". I don't think, it's such a good idea to reduce their health. In fact, this idea is simply of criminal nature, IMO.So, if you want to reduce the health of the conscript squad in particular, you would have to create a separate epbs entry for that "conscript_with_reduced_health". Otherwise this "fix" will hurt two squads at once, and there never seemed to be any problem with shtrafnye troops.This is what I call "crawling nerf"
I'll say it again, it's impossible to balance against future changes that can't be tested against Soviets as yet. People are in an uproar over several small things which have an extremely minor effect in actuality. The most substantial buff is the volk capping speed increase in skirmish phase. Their reinforcement cost and upfront cost of MG42s are small changes. Just like you yourself are angry over the series of nerfs Soviets are receiving even though they're only very slight at this point (except for major things like SS teams etc.).
I think conscripts really don't need a health nerf. Soviets much rather need a damper on their capping speed. Just reduce it for conscripts to volks level. This should fix alot of problems.
Played a game against my friend where I anticipated movement up the map by maybe an mg. instead I encountered a sniper. a Single shot from my squad killed that sniper at long range. That was the most obvious example, but when I am wehr, I seem to watch my full health snipers die at that range in the blink of an eye, and i'm wondering if it is that critical chance that is causing this. is there a way to make snipers less vulnerable to that?
I'm happy with all the changes intended...very glad the conscripts suppression value is going away. played a game where I thought my enemy's volks squad got suppressed by his own mg, because it started crawling around on its belly. apparently that was conscripts. I mentioned that I thought the detection range of the command squad was too large, and that it makes using snipers really tricky. It may not be the sight range that is the biggest problem, but the random critical chance on the command squad that also affects snipers at medium/long range. Played a game against my friend where I anticipated movement up the map by maybe an mg. instead I encountered a sniper. a Single shot from my squad killed that sniper at long range. That was the most obvious example, but when I am wehr, I seem to watch my full health snipers die at that range in the blink of an eye, and i'm wondering if it is that critical chance that is causing this. is there a way to make snipers less vulnerable to that?