Company of Heroes: Eastern Front

Author Topic: soviets take 2 and german 3  (Read 2826 times)

Offline mimitor

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soviets take 2 and german 3
« on: April 12, 2011, 02:57:37 PM »
hi, when the game starts i just picked three points but seems that the germans take all map so quikly taking all the adventage that this means more manpower gaz and ammunition  so i think that isnt me because i play this game like a year but always germans have this advenytage its difficult to win alone without a partner, idont know but i think theidea to create this mod its to be fair with both sides so think about it dont get mad for this topic cause its true and true hurts  8)

Offline Wilson

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Re: soviets take 2 and german 3
« Reply #1 on: April 12, 2011, 03:58:37 PM »
Different sides capture the map at different speeds, e.g. Brits take a while because most of their units only move slowly through neutral/enemy territory and it takes a while for them to get many infantry units since the tommy squads are so costly, while the Axis sides can produce more infantry early on.

Plus, if you're playing against AI, I think they tend to spam pioneers and capture the map really quickly. They also get resource bonuses, so if you are playing AI you are playing a different game than if you play against real people.


Offline RedGuard

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Re: soviets take 2 and german 3
« Reply #2 on: April 12, 2011, 05:30:06 PM »
You should practice playing by yourself. If you rely on team games or a partner its like using a crutch. You're only handicapping yourself. and you 1v1 game will suffer greatly
Soviet is OP

Offline mimitor

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Re: soviets take 2 and german 3
« Reply #3 on: April 12, 2011, 07:21:02 PM »
sorry but i play against people but isnt too much difficult to win but against the machine its a little more difficult but retourning to the main problem the germans and american and brit starts with ingeniering and pioneers but soviets dont why  ???

Offline Blackbishop

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Re: soviets take 2 and german 3
« Reply #4 on: April 12, 2011, 07:22:38 PM »
Because soviets are a different faction... like Ostheer :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Cranialwizard

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Re: soviets take 2 and german 3
« Reply #5 on: April 12, 2011, 10:22:18 PM »
The soviets were un-prepared for the war. Hence why you don't have a start unit. You arn't prepared.
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Offline RedGuard

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Re: soviets take 2 and german 3
« Reply #6 on: April 13, 2011, 12:02:45 AM »
yeah and the americans entered the war late. so upon loading american should be frozen for a couple years! :D
Soviet is OP

Offline Tico_1990

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Re: soviets take 2 and german 3
« Reply #7 on: April 13, 2011, 12:32:56 AM »
The vCoH factions represent the armies around 1944 (or so I've heard). The soviet faction supposedly represents the army from the start of the war till the end.
REDcommissar, the above makes your point invalid.
Cheers

Offline RedGuard

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Re: soviets take 2 and german 3
« Reply #8 on: April 13, 2011, 12:52:58 AM »
Yeah it wasnt a point just a sarcastic joke. gotta love the context impaired

sadly enough the above renders your point, or lack there of, invalid
cheers next rounds on me
Soviet is OP

Offline Tico_1990

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Re: soviets take 2 and german 3
« Reply #9 on: April 13, 2011, 01:03:20 AM »
Sorry, it's getting late at where I'm at and I suck at detection humor when I'm tired. That aside, it does make it clear for anyone who was planning on using that point in the future.
I'll have a whiskey,
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Offline mimitor

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Re: soviets take 2 and german 3
« Reply #10 on: April 13, 2011, 12:29:31 PM »
SOVIETS KNOW THW THEY have to go to war so that is not a real justification thanks  ;D