Company of Heroes: Eastern Front

Author Topic: Maybe a step to far (relic-gameplay has been changed)  (Read 3439 times)

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Maybe a step to far (relic-gameplay has been changed)
« on: January 03, 2011, 08:51:44 PM »
Im coming to you back with stuff which changed the relic gameplay a bit too much,

im sure you changed these things with only good thoughts, but they are pretty annoying if you are still used to relic gaming. Also, the feeling suffurs seriously.

The 1st issue regards the AI. Playing usually with a mate just for fun a match VS AI players once per week since we simply dont have more time anymore, we easily want to enjoy CoH and its ww2 feeling. But some things really hindered us from enjoying. The 1st issue is the AI which circuits the tanks in the mod, what really feels like playingpaperboard CoH now. There is no feeling anymore it looks simply ugly. Especially for the reason that because of that the jagdtiger turning around speed has been increased to a simply unrealistic and pasteboard-looking feelingdestroying level. No GO !
For online play thats of course okay, but the AI should act like they did in WW2 not the way it works best for a bot in CoH.


The 2nd issue is less nasty. Its simply about driving a tank backwards, it works better now in the mod yea, but if you need to turn your tank for a better speed or if you simply want to escape, it works worse automatically now (the tanks drives often for a longer time backwards). I hope you can understand what i mean with this one.


Relic gameplay shouldnt be changed in these ways. Balance fixxes or other issues are very well, but this one is maybe a step to far.


Still playing EF


Regards,

-V-
« Last Edit: January 03, 2011, 08:57:23 PM by Venoxxis »

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #1 on: January 03, 2011, 10:32:39 PM »
1) If I understood you correctly, you mean the AI uses mainly infantry and not that much tanks? And then you complain that this is how WW2 was NOT fought? Tanks were rare, I think about 150,000 tanks were made for the Eastern Front (or something among those lines), with an average crew size of 3-4, that's around 500k men in tanks. Compare this to the amount of men that died in combat on the Eastern Front: 15 million (source: wiki). And far from all that fought died. So we got a way way more people 'on foot' then in tanks.

2) Nothing has been changed on this.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #2 on: January 03, 2011, 10:35:52 PM »
Flanking infantry is realistic and perfect.

But the 1st one was about tanks circuiting other tanks. Because they wanna attack the worst part of the armour to get the best penetration.

Logically, but not realistic.



Regards,

-V-
« Last Edit: January 03, 2011, 10:46:21 PM by Venoxxis »

Offline SublimeSnugz

  • Axis Commander
  • Commissar
  • *
  • Posts: 497
  • Zeh fucking truck won't lock down! Its OVAH! . . .
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #3 on: January 03, 2011, 11:53:39 PM »
Quote
Flanking infantry is realistic and perfect.

But the 1st one was about tanks circuiting other tanks. Because they wanna attack the worst part of the armour to get the best penetration.

Logically, but not realistic.

I think the circuiting is there to replicate micromanagement seen in online competetive coh gaming, thereby making the AI more smart/improved, and not as "no tactics stupid style" as the vCoH AI could be as i remember. Personally im not a skirmish fan never will be, so i dont give a $h!rt anyway. but why not start playing against some beatable humans then? if the AI is too cheaty? We could need some of those human oponents in EF. I can understand that you maybe just prefer the AI because its what gives you a good gaming experiance thats fair then, but please consider my convinceing words and start playing online.

If you have no internet and are limited to skirmish .... well i tried atleast  ;) (sorry for hijack bisch)

Best wishes and luck to you
« Last Edit: January 04, 2011, 02:32:15 PM by Snug »

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #4 on: January 04, 2011, 12:32:14 AM »
@Snug
you are not hijacking, you're proposing a solution(kind of).

Quote from: Snug
Circlestrafe: The act of circuits the tanks to deal rear shots, is an ancient technique used for some players on competitive games.
I think this is a nice feature for the AI :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #5 on: January 04, 2011, 02:32:21 PM »
Quote
Flanking infantry is realistic and perfect.

But the 1st one was about tanks circuiting other tanks. Because they wanna attack the worst part of the armour to get the best penetration.

Logically, but not realistic.

I think the circuiting is there to replicate micromanagement seen in online competetive coh gaming, thereby making the AI more smart/improved, and not as "no tactics stupid style" as the vCoH AI could be as i remember. Personally im not a skirmish fan never will be, so i dont give a $h!rt anyway. but why not start playing against some beatable humans then? if the AI is too cheaty? We could need some of those human oponents in EF. I can understand that you maybe just prefer the AI because its what gives you a good gaming experiance thats fair then, but please consider my convinceing words and start playing online.

If you have no internet and are limited to skirmish .... well i tried atleast  ;) (sorry for hijack bisch)

Best wishes and luck to you, hope to rape you in EF someday.


Your post is alright for sure ;) - in earlier days i enjoyed online playing as well, also EF. But at the moment im happy to play one single match with my cousin per month. And a chilled AI match is all we want to go for.



Quote from: Snug
Circlestrafe: The act of circuits the tanks to deal rear shots, is an ancient technique used for some players on competitive games.
I think this is a nice feature for the AI :).

I think that its okay for online gaming but not for the AI, it simply doesnt feel realistic anymore. Also, have a look at the turning around speed of the jagdtiger o_o, it was turning almost faster than the tigers turret  :o

sorry for my pretty hard word selection ahead. But i guess you got what i mean. Not everybody wants to play online, no matter for what reason, also not everybody wants AI matches too feel like that.



Regards,

-V-




Offline Paciat

  • Mr. Spam
  • *
  • Posts: 1206
  • Without balance COH world will end!
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #6 on: January 04, 2011, 04:20:26 PM »
Your post is alright for sure ;) - in earlier days i enjoyed online playing as well, also EF. But at the moment im happy to play one single match with my cousin per month. And a chilled AI match is all we want to go for.
Play vs easy AI then. You cant expect devs changing the game becouse a guy that playes once per month said so.
Quote
I think that its okay for online gaming but not for the AI, it simply doesnt feel realistic anymore. Also, have a look at the turning around speed of the jagdtiger o_o, it was turning almost faster than the tigers turret  :o

sorry for my pretty hard word selection ahead. But i guess you got what i mean. Not everybody wants to play online, no matter for what reason, also not everybody wants AI matches too feel like that.
Tanks tike Cromwell or M-18 were really (in real life!) faster than Tigers turret! The famous Wittmann turned the whole Tiger around becouse it was faster this way (and becouse he was a Stug commander in 1941).

Play the tank toturial. Circlestrafing is the basic game mechanic. Its as important as repairing tanks on the field (also unrealiscic).

Offline Venoxxis

  • Commissar
  • ****
  • Posts: 392
  • Keep cool.
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #7 on: January 04, 2011, 07:15:39 PM »
Gotta update the 1st issue. This "feeling problem" only showns up when playing against the US forces only. (M8 & shermans especially) no idea why only for these vehicles but have a look at them it just looks too paperlike ;)

For the russian everything is okay!

Also, the wehrmacht should stay with their fieldgray tigers. It is the orignial color in which they got delivered to the front. Tiger which got called in should be just like that. For the campaign a colored tiger may be okay. (relic factions should stay as they are especially here)

Things like that arent about realism, its all about feeling. Relic tried to give the axis units a wicked appearance. Because of that they gave them mainly gray/dark skins. I hope anybody can understand that.. because yet, no mod did so.

Im not the only one thinking that, but i guess most simply dont know why they prefered the old skins..

Please get that ugly brown tiger skin out then.  It's even worse than the default relic tiger skin, [...]

I actually agree with Chancellor. Get rid of the ugly brown EF Tiger and give the old one back, or put in the black Tiger ace or something.

the jagdtiger is alsopretty ugly...kinda looks like a big brown rock no texture or something  :-\

The smartasses which saw that coming at relic studios are the ones which brought in the feeling we love so much about CoH.



Eastern Front team won't change vanilla skins.
  :-\
« Last Edit: January 04, 2011, 07:18:04 PM by Venoxxis »

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #8 on: January 04, 2011, 07:49:32 PM »
[...]
Eastern Front team won't change vanilla skins.
  :-\
I should detract that. I didn't know that the tiger skin was changed xD, perhaps if more users wants it... i think i'm offtopic :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Zerstörer

  • Developer
  • Mr. Spam
  • *
  • Posts: 1829
  • Listen up knuckleheads!
    • View Profile
Re: Maybe a step to far (relic-gameplay has been changed)
« Reply #9 on: January 30, 2011, 01:06:46 PM »
Circle strafing is essential game which represents the flanking of a tank.Since in coh 1 rear shot doesnt equal 1 kill, you can run around a tank for several shots.
As for grey colored tanks...the factories delivered them in dark yellow from 42 onwards which was painted over the red primer.Green and red brown where added by the crews.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf