As I started with soviet doctrines, I'm going to ask some change for soviet infantry. I do know that dev will not change everything because I suggest it, but at least maybe they will read it. Plus I want to have feedback concerning soviet infantry. So here we go.
The Red Banner
Its maybe in my eyes the most silly thing in EF. I do know that EF is based on EatG movie. I do know that this mod is not about realism. But please, guy, take an eye on it.
It would be more logical if the command squad receive a red banner after upgrade. It would give some bonus to infantry squad witch are near the banner (contrary to vet bonus
). Its so silly, so awful when you see 2 or more strelky squad attacking, and 2 or more guy stupidly pointing their banner at the ennemy like god. One banner for the player is far enough!
Some people think that strelky are cool with the banner. I do respect but not share their point of view. Having multiple banner running around the fight like dumbass is not cool. Its not badass. It just kill the COH feeling. And it kill the coolness of upgraded strelky.
Strelky Upgrade
No, I'm not whining about the banner here
I only want to point out one detail. I would love to see SVT-40 in the squad after upgrade. As guard are leaded by a sergeant with ppsh, it would be cool if a sergeant holding an SVT-40 would lead the squad.
Guards Again, some details.
The elite soviet infantry is issued with full SVT-40 from the beginning. It would be logical that, before the upgrade at the armoury, only 1 or 2 guys would be equipped with these rifles, and other come on the battlefield with mosin-nagant. After the upgrade, more would be equipped with SVT-40 (plus the sergeant leading the squad with a ppsh). I know they are the elite, but still, so much SVT-40 from the beginning is a bit too much IMO. Plus, everyone would see the difference between upgraded and not-upgraded guards.
A last thing: could you change the name for upgraded guards? "Assault guards" is kinda strange
Sturmovie ingeneryI'm frustrated with this unit. On one hand, its kinda cool to have assault ingeneers with armor and SMG. On the other hand, I do not want to pay 40 munition to have a squad that cant actually blow up bridge or buildings (only partisans can do that), and for only 3 men holding a weapons. The fourth guy with the mine-sweeper is getting on my nerves! No, seriously: everytime my squad was engaged, the last man was always the mine-sweeper holder, and since he cant knock the ennemy's head with (
), he had to retreat. Moreover, I never had to use it to clear mines (unlucky?).
I would like to see the mine-sweeper (as well as the demolition charge) as an option for both ingenery unit after the armoury upgrade, and to have a full fighting sturmovie squad.
Well, thats all, I stop complaining about all these details. I just want some opinions (please, dont flame me lol).
Regards