Company of Heroes: Eastern Front

Author Topic: RMC Lt. Mechanic  (Read 3178 times)

Offline Analpirat

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RMC Lt. Mechanic
« on: January 22, 2011, 04:51:01 PM »
I've only had one RMC game yet and I never really liked the Brits, so please take this with a grain of salt.

What really, still, bugs me about playing the British is the Lt. I just hate having to constantly babysit it and having to blob my units to benefit from his aura. Seeing that you have gotten rid of a lot of the faults inherent to the design of the British, could you imagine that there is a way to change the whole Lt. issue? And what does the community think? Is it just me who hates having to carry this deadweight around?
What could a solution look like? Cheaper, weaker Lts that attach to squads like the Imperial Guard Commisars in WH40K:DoW do?

[Part of this also applies to the Command Tank and the Captain but I feel it isn't as pressing with them as it is with the Lt.]

Offline Zerstörer

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Re: RMC Lt. Mechanic
« Reply #1 on: January 22, 2011, 05:52:41 PM »
Lt is like a bonus now, and you can make 2 of them so you don't have to blob. Also, the main reason for blobbing before was the speed bonus you needed, not the vet bonus. Also, the bloody heroic charge
There is no real way of stopping people blobbing if that's what they want to do, with any faction.

There is only 1 viable way of changing this but probably goes a step too far.
We could make the Liet come as part of a squad(but that's like the soviet command squad), allow for the vet bonus to be global and remove the heroic charge.
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Offline Analpirat

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Re: RMC Lt. Mechanic
« Reply #2 on: January 22, 2011, 06:04:33 PM »
Can't you make 3 of them with the vanilla Brits? At least you could at some point in time iirc. Do their boni still stack? Because that's what in the end makes one just stick a couple of Lts together and use them as one.

Anyway, to me they're still a hindrance for "roaming" the field dynamically with individual squads as I understand their vet bonuses are whats needed to stand up to the (sometimes) inevitable vetted gren or PG blob.
I agree that it is far better now that all units move at normal speed, but if vet was global, what'd be the point of the Lt. anyway?
I really can't offer much insight on the matter but for me the Lt. just takes a lot of fun out of the brits because I have to micro a non combat unit additionally to my combat units so the latter can gain vet and are more effective.

pariah

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Re: RMC Lt. Mechanic
« Reply #3 on: January 22, 2011, 06:07:15 PM »
I always thought it would be much better if the Lieutenants and Captains would be fully integrated into the squads when they are attached, so they take orders as 1 unit, but that would be pretty much impossible to do with the Command Tank...

Offline Analpirat

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Re: RMC Lt. Mechanic
« Reply #4 on: January 22, 2011, 06:20:49 PM »
Yeah, though the command Tank can take a beating and you generally have fewer tanks than infantry. The Problem with integrating the current Lts into squads is that they'll die quickly because ppl will focus fire on them because they are such an important unit. So as they are now they're not really fit for frontline combat. If they were cheaper and imparted weaker boni that probalby wouldn't be such an issue.

What I could imagine is maybe the option for each squad to be "upgraded" with an Lt for something like, I dunno, 50mp and 5 fuel? Or maybe even only 50mp, so that it wouldn't besuch a big hit when he dies. The Lt itself would then ofc have to be severly nerfed in health, boni imparted,etc.

pariah

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Re: RMC Lt. Mechanic
« Reply #5 on: January 22, 2011, 06:27:58 PM »
Hmm... Yeah, some kind of 'reinforcement upgrade' could be interesting...

But is it possible to target specific squad members? I know you can with Snipers, but i wasn't sure about other units. And Snipers will sometimes kill a different unit to what they hit, anyway....

Offline Zerstörer

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Re: RMC Lt. Mechanic
« Reply #6 on: January 22, 2011, 07:10:39 PM »
Lieut vet doesn't stack if you choose RMC. MEaning wether you have 1 or 2 lieutenants near teh same squad, the bonus it received from their vet is still the same as if you had 1
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Offline GodlikeDennis

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Re: RMC Lt. Mechanic
« Reply #7 on: January 23, 2011, 02:20:32 AM »
^ which is a good thing. It means making multiple LTs aids you in mobility indirectly because more squads can benefit from vet over a larger area. Remember that vetting LTs isn't actually all that useful and most of the bonus comes from just his vet 0 presence. So RMC LTs encourage moving around the map more than standard Brits, who are blob and charge. The only problem currently is that their fuel cost is increased to match RMC teching but they still have very low health for a 25 fuel unit.
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Offline Analpirat

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Re: RMC Lt. Mechanic
« Reply #8 on: January 23, 2011, 10:37:54 AM »
Okay, that's great. But still I have to haul this pansy with me, and he'll die eventually because of his low health. (Or in the best case has to retreat leaving the squads without him) I mean you're definitely on the right track, I just think now that you're almost there just get rid of that mechanic completely.

[And just for the record, I wanted to say it is somewhat ironical that you removed trenches from the British but want to give them to the OH  ;D . But I don't want to start a new discussion about this here, this LT. only]