Company of Heroes: Eastern Front

Author Topic: AI problems [1.30]  (Read 4504 times)

Offline CrazyScott17

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AI problems [1.30]
« on: February 25, 2011, 09:54:21 PM »
Hi its me, ... Anyway i as having a problem on skirmish and it was that the AI were to damn agressive on easy (yes i am a newbie get over it)
i would have a motorcycle and 2-3 volks at my base within 2 minutes and this only happens in EF never in vanillaand because of that i had a late start and got swarmed by panthers so is this just a glitch 'cause it happened 4-5 times in a row ( oh and the finisher was a KT with panther support right after a firestorm and V-1 every time) and it only happens on moscow
« Last Edit: February 26, 2011, 04:22:24 PM by CrazyScott17 »
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Offline cephalos

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Re: AI problems [1.30]
« Reply #1 on: February 25, 2011, 10:09:29 PM »
AI in EF is improved. that means it's more aggressive, gets more resources and is more annoying than normal vCoH.

pariah

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Re: AI problems [1.30]
« Reply #2 on: February 25, 2011, 11:30:32 PM »
I think it's more of a player than an A.I. problem... ;)

Offline cephalos

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Re: AI problems [1.30]
« Reply #3 on: February 25, 2011, 11:52:13 PM »
and remember - noob is a person who is irritating, annoying and thinks that he knows better. always.
newbie - is a new player, who wants to learn more.


... V1 used by AI ??? it's really first time I've ever heard of it...

pariah

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Re: AI problems [1.30]
« Reply #4 on: February 26, 2011, 12:16:36 AM »
Yeah, the Eastern Front A.I. doesn't seem to use many things that the relic A.I. uses for some reason. American and Wehrmacht Halftracks for example...

Offline CrazyScott17

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Re: AI problems [1.30]
« Reply #5 on: February 26, 2011, 04:23:54 PM »
guys thanks for the help cause i found it really irratating o now i know why but any suggestions as to why it only happens on moscow?
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pariah

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Re: AI problems [1.30]
« Reply #6 on: February 26, 2011, 04:32:33 PM »
Well, i find that the A.I. is usually pretty weak on Moscow, i think maybe because there are only 3 points per side. But you are probably using a newer Eastern Front version than i, so i can't really give any ideas...

Offline GenKrushchev

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Re: AI problems [1.30]
« Reply #7 on: March 25, 2011, 03:56:40 AM »
The A.I. on easy mode is ridiculous. In less than 2 minutes of game play the A.I German had fielded a pioneer unit and a volksgrenadier units capturing points! Who can produce a building and the buildings 1st unit and have that unit capturing points far from its base in 2 minutes. The A.I takes away from the learning curve for the new faction. Its like easy mode is hard mode or rather insane mode.

Offline IJoe

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Re: AI problems [1.30]
« Reply #8 on: March 25, 2011, 04:00:05 AM »
The A.I. on easy mode is ridiculous. In less than 2 minutes of game play the A.I German had fielded a pioneer unit and a volksgrenadier units capturing points! Who can produce a building and the buildings 1st unit and have that unit capturing points far from its base in 2 minutes. The A.I takes away from the learning curve for the new faction. Its like easy mode is hard mode or rather insane mode.

Show us a replay!
We all want to see, how you were mercilessly raped by the "insane" easy A.I.

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imagine a boot stamping on a human face
— forever.

pariah

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Re: AI problems [1.30]
« Reply #9 on: March 25, 2011, 04:18:14 AM »
Well, the A.I. can be everywhere at once, and do everything at once, which certainly makes them quicker, but as far as i know, they don't have any buff to their build times...

Offline GodlikeDennis

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Re: AI problems [1.30]
« Reply #10 on: March 25, 2011, 04:37:05 AM »
This is all super advice but this doesn't belong in the balance forum at all.
If you get into an argument with me, you're wrong.

Offline Maple

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Re: AI problems [1.30]
« Reply #11 on: March 26, 2011, 01:57:14 PM »
Lay a sandbag then watch the grenades land on it. Yes, the EF still didn't fix that problem yet. . .