Your tourney games are really good references for balance, and the balance devs should refer to them. The Sandland game for example was totally turned around by the SU; I believe you should have won otherwise.
I believe so, as well as the sniper team having slightly too much health, that let him get away a lot. Also the crit chance on the spotter gunned down volks like no tomorrow. Also, I just realised I may have accidentally included our game where I was American and strafed your snipers, that shouldn't be there.
Quote from: Chancellor on September 30, 2010, 10:02:56 PMYour tourney games are really good references for balance, and the balance devs should refer to them. The Sandland game for example was totally turned around by the SU; I believe you should have won otherwise.SU-85 destroyed some Stugs, Pumas, and than with PTRD support a vet 0 Tiger but that dosnt make SU OP.Same thing with a Firefly wining with a Panther.Get vet for youre units Dennis. Youre Wehrmacht games that Ive seen so far look the same. Sneaky Stormtroops, a halftrack and MP40 Volks + Pios and MGs. All at vet 0.At some points you had 500MP and +100Fuel but you reinforced youre troops, called in a tank with heavy side and rear armor, large splash radius, short gun range (sounds like a PE PzIV with skirts but Im talking about a Tiger ) and charged a SU + some PTRD head on.Where were youre PAKs?Also try using a Stug and 50mm Puma combo.