Company of Heroes: Eastern Front

Author Topic: New Rwlic path for vCoH, further balance? :)  (Read 5558 times)

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: New Rwlic path for vCoH, further balance? :)
« Reply #15 on: December 21, 2010, 02:15:01 PM »
While the no warning of sector is a bit unfair, it mostly only punishes true blobbing and is an expensive end tree power on a doctrine that doesn't have all that much going for it. It's also fairly unreliable. Strafe doesn't only punish blobbers, since it can potentially hit a huge area. It pins as well as damages, is far cheaper and earlier on the tree and is on an excellent doctrine. It always hits its target as well. I'm not saying sector is perfect but it pales in OPness compared to strafe.

Stormies require forethought and planning and shouldn't enter this conversation.
If you get into an argument with me, you're wrong.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: New Rwlic path for vCoH, further balance? :)
« Reply #16 on: December 21, 2010, 02:30:29 PM »
Wow dude you are so lucky that this artillery shot hits right into the riflemen & ranger. Somehow my artillery is always hitting the wrong targets like trees and buildings.
I identify as a four-eyed bird man. /s

Offline Versedhorison

  • Commissar
  • ****
  • Posts: 367
    • View Profile
Re: New Rwlic path for vCoH, further balance? :)
« Reply #17 on: December 23, 2010, 12:07:17 PM »
I find the smokeless strafes really annoying at times, when I beat my opponents rifle/airbourne blobs he uses those strafing runs to force me to retreat. I know I shouldn't be blobing but tbh axis blobing of PE assault grens and/or KCH will beat american blobs easy.
I guess sector arti and bundle nades+sneeky shrecks have no smoke too. :P
I ended few games vs rifle blobs with sector arti.
Sector LOLtillery!

Haha that video was epic lulz. I especially liked the music too  ;D

Though yeah when I play scorched earth doctrine (probably one of my favorite doctrines) on 1v1's sector arty always pulls me through in the end game where I can camp one VP, put down sector arty on another VP and raid the rest with kettenrads.

While the no warning of sector is a bit unfair, it mostly only punishes true blobbing and is an expensive end tree power on a doctrine that doesn't have all that much going for it. It's also fairly unreliable. Strafe doesn't only punish blobbers, since it can potentially hit a huge area. It pins as well as damages, is far cheaper and earlier on the tree and is on an excellent doctrine. It always hits its target as well. I'm not saying sector is perfect but it pales in OPness compared to strafe.

Stormies require forethought and planning and shouldn't enter this conversation.

There is definant arguement too that sector arty is unfair but pro tip: DONT BLOB LATE GAME VS PE SCORCHED EARTH!!!
Plus once you know where sector arty is you can just avoid it, whereas you cant avoid strafing runs.

[insert signature here]