Company of Heroes: Eastern Front

Author Topic: 2nd reworked Ostheer by Lord Rommel  (Read 32273 times)

Offline Pauly3

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #75 on: February 05, 2010, 09:20:52 PM »
a well thought concept indeed, but were is the amazing Knüppeldamm ability gone???
i liked this idea a lot (full speed in own territory)
would be historical and useful for defense as well as offense (faster to the front) so plese bring it back, maybe inted of a more "boring" ability like the airdrop of fuel :)
 
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Offline guynumber7

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #76 on: February 05, 2010, 10:28:20 PM »
I also think the 2.8 cm Spzb squeeze bore at gun could be included somehow. It would be like a heavy anti tank rifle that has to deploy, but would be great aganist light vehicles and tanks.

Offline Ilrich

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #77 on: February 16, 2010, 04:00:17 PM »
Lord Rommel, it's a really good work! It would be very nice, if we will have this Ostheer in game. My vote is for your doctrine. My congratiulations, Kamerad!  ;)

Offline South3rs

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #78 on: February 18, 2010, 10:02:11 AM »
Great ideas, I think parts of yours work really well, but obvisouly some parts of others are better, i think yours should get mixed into the final piece though. For example your vetrancy system, thats a good idea.

Also many of your unit ideas are great, but i have seen just a good ideas elsewhere aswell.

Offline Gerrit 'Lord Rommel' G.

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #79 on: February 18, 2010, 01:13:43 PM »
Well; what for ideas u dont like/ u think arent good?
I already said that i think that my doctrins arent so good but the "body" is extreme good and "balanced" but that is just my opinion ;)
May the force be with you.

Offline morti271

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #80 on: March 01, 2010, 11:21:29 PM »
Very nice concept  ;)
But I think the doctrines, as already mentioned, are a bit "über"  ;D
For example that there will be more than one Tiger II per game or the infantry with its 3xStg. and the 42er.
With the Jagdtiger you are right, even if I would really like to shoot some sovjet tanks with its 128mm gun.

PS: "Panzergrenadiergefechtsstand" certainly was the "Unwort des Jahres" 1944  :o

Offline irik

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #81 on: March 20, 2010, 04:18:29 PM »
I like this concept. My prediction is that the Ostheer will be this. Lord Rommel, your ostheer concept is great. I am for Tiger being in Ostheer, not against it. I hope Mr. Scruff's Jagdtiger will not be deleted or destroyed.
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Offline TheReaper

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #82 on: March 20, 2010, 09:04:10 PM »
Good concept, but what about the recruing? I think the most popular doctrine will be the Heereseliteverbände doctrine, so you won't loose any equipment during the motorization... 2 Tigers on the field... My dreams would come true  ;D ;D

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #83 on: March 20, 2010, 10:42:12 PM »
Info: Tiger I nearly so strong like JS II ( same level! ).

Does it mean the Tiger I in your concept will be differ from the Wehr Tiger?

Would be strange if you play as ostheer and your teamate as wehr has a stronger Tiger than you!  :P

Better the same tank but will cost fuel or other ressources....

Offline Gerrit 'Lord Rommel' G.

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #84 on: March 21, 2010, 01:31:37 PM »
Well. My wish is that there will be more then ONE Tiger at the same time on the battlefield. I mean Tiger-groups fought all the time in a closed group. A single Tiger is so
"stupid" because he couldnt use all the typical german
tank-tactics AND just one tank is nearly helpless on the battlefield.
So out of the historical view i want more Tigers on the battlefield ( e.g. two ^^ ) and when that mean that one Tiger had to be weaker in comparison with Wehrmacht "Ace-Tiger" so then it had to be. But when two Tigers are a little bit stronger ( Tiger-group ^^ ) then the single Wehrmacht Tiger then i had a cool new Tiger-battlegroup.

About recrewing; That is not possible by game mechanic and so Ostheer wont be able to recrew anything.

But thanks for all the feedback.
I'm happy that so much of you like my "Ostheer" ;D
May the force be with you.

Offline TheReaper

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #85 on: March 21, 2010, 10:58:14 PM »
It's be an off-topic, and you can delete this later, but why won't we do a petition, for Relic, to help you guys solving the recruing system? I'm sure, there is much better, to try it, than wait what's heapaning. I'm sure, there is a critical mass, when the company agrre to it. Lets write down, that every person, who sign the petiton won't buy any relic game in the future. Maybe they will afraid a bit, and do some tech support for you. The company leaders care about the profit and I'm sure they will consider this. It's time to we fans do something for you guys, I'm sure there be 300-400 people (or more) who sing it. What you guys think?

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #86 on: March 22, 2010, 12:25:22 AM »
Well. My wish is that there will be more then ONE Tiger at the same time on the battlefield. I mean Tiger-groups fought all the time in a closed group. A single Tiger is so
"stupid" because he couldnt use all the typical german
tank-tactics AND just one tank is nearly helpless on the battlefield.
So out of the historical view i want more Tigers on the battlefield ( e.g. two ^^ ) and when that mean that one Tiger had to be weaker in comparison with Wehrmacht "Ace-Tiger" so then it had to be. But when two Tigers are a little bit stronger ( Tiger-group ^^ ) then the single Wehrmacht Tiger then i had a cool new Tiger-battlegroup.

You don´t need to make the tiger weaker, cause it will replace the panther. As i understand you have than only 2 tigers and the Ferdinand.
So 3 heavy tanks max on the battlefield for your doctrine.

With Wehr Biltz doctrine for example you can build a tiger AND you have no unit limit for the panther.
tiger has pop 14 and panther pop 12.
you could have a big battlegroup of 1 tiger and 4or5 panthers at the same time for blitz doc.

Your Doc has only 3 heavy tanks, so it wouldn´t be good to make the ost tigers weaker.

Offline Gerrit 'Lord Rommel' G.

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #87 on: March 22, 2010, 12:29:09 AM »
@TheReaper: The team is still in contact with RELIC ( u can this for example with the interview ;) ) and so we had to wait.
At the moment the recrewing is a problem and so at the moment i had "implement" this situation at the concept.

And with the Tiger-Limit; well. At the end such a point would be a problem for balancing and at the moment my concept is just one of a high number here at the forum ^^
May the force be with you.

Offline Griptonix

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #88 on: October 22, 2010, 05:51:06 PM »
Not sure how updated this posting by Herr Rommel is, but is this a good idea of how our boys in gray will look?
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Offline Blackbishop

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Re: 2nd reworked Ostheer by Lord Rommel
« Reply #89 on: October 23, 2010, 06:26:15 AM »
Whoops! This thread was buried a long ago... I'll lock this... If LordRommel wants he can unlock it ;).

@Griptonix
You should sent him a pm instead :-\.
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