Company of Heroes: Eastern Front

Author Topic: EF mod won't run - stuck at 'News, Language, Feedback' window.  (Read 3187 times)

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
-Installed CoH: ToV fresh

-Installed all patches up to and including 2.601

-Installed EF mod

-Installed 1.2.0.0 launcher(?) update

All I get when I click the shortcut created is the window mentioned in the thread title.  If I try click the EF logo I get a pop-up window that asks me if I want go to the EF website.

A li'l help?  : /


NB: I have other mods/maps installed, though they don't seem to cause any issues with anything else.

Offline GreenApple

  • Guard
  • ***
  • Posts: 245
  • AppleCop
    • View Profile
    • EasternFront
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #1 on: August 03, 2010, 03:23:21 PM »
Did you install 1.2.0.0 from the Launcher or from the news on main page?

http://www.easternfront.org/EF_Setup(1.2.0.0)_FULL.exe


An apple a day keeps the doctor away ;)

Offline Rikard Blixt

  • Administrator
  • Mr. Spam
  • *
  • Posts: 1930
  • 'The Fixer'
    • View Profile
    • Eastern Front
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #2 on: August 03, 2010, 03:43:57 PM »
Please post a screenshot :)
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #3 on: August 04, 2010, 07:30:59 AM »


That's^ all I get.  If I try click the actual logo a pop-up box that takes me to the home page appears.  Isn't there supposed to be a 'Start' or 'Play' tab...?  Before I added the update the game worked, but the Soviets were locked out.  Hence why I downloaded the update - in the hope it would fix the Soviet issue.


Please don't tell me I have to re-download the entire 630-odd Megs of it?!   :-\

Isn't there an update?  I thought that's what the 'launcher update' (87.8Mb) was...?  ???

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #4 on: August 04, 2010, 07:38:43 AM »
Well, the version that you have its the oldest one i'm afraid :-X... therefore you need to download the the entire 630-odd Megs version and after installing, click on "Check for Updates".

If you don't have a decent internet connection, you can download it from your work if you can ;)... I suggest to download and install JDownloader, it works great as manager :D!!! Well, at least you can pause the files of the EF site.

Well... good night :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #5 on: August 05, 2010, 07:00:18 AM »
Okay.  I'll download the lot again... if I must.  ::)  Will let you know.

Though, I don't see why that supposed 'launcher update' I downloaded doesn't simply update the old version...?  Is the latest version so different?

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #6 on: August 05, 2010, 07:31:29 AM »
In fact has evolved too much :P... If you have EF 1.0 even isn't compatible with 1.01 ;)...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #7 on: August 06, 2010, 08:05:13 AM »
Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #8 on: August 07, 2010, 12:03:05 AM »
Okay!  Got it working.  Thanks  ;)

Seems pretty good so far.  Couple of issues though:

-It won't let me build a bunker with Soviet engineers saying it has to be in a secure location, not matter how close I build it to the base.

-Is there anyway to equip/activate/allow engineers (or any unit) of any faction with explosive charges in this mod?  It helps a heap at choke points and stops cheesy early-game rushes.  If not, are there any tutorials on how to add this ability?  (*The Europe At War mod has this with the Wehrmacht faction).
1-Outpost must be treated as secure point :P. You shall build it over a MP/Muni/Fuel point and also serve as reinforcement point.
2-Sturmovie Ingenery upgrade from Armory will do the trick.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Sablicious

  • Ingenery
  • *
  • Posts: 9
    • View Profile
Re: EF mod won't run - stuck at 'News, Language, Feedback' window.
« Reply #9 on: August 08, 2010, 06:53:21 AM »
Gotcha on the outposts thing.  But by Ingenery upgrade, are you referring to the satchel charges upgrade the builders can be equipped with?  If so, I know about these - they're okay for small overpass-type bridges.  But is there anything you can PLANT like what the Axis have?  Something you can detonate...?


Feedback so far:
-no select sound on bunkers
-rocket launchers don't raise when Studebaker fires payload