Company of Heroes: Eastern Front

Author Topic: Russian hidden reinforcement points  (Read 2057 times)

Offline mooooooo

  • Ingenery
  • *
  • Posts: 20
    • View Profile
Russian hidden reinforcement points
« on: June 03, 2010, 12:52:40 AM »
instead of having the second guerrilla warfare upgrade on the urban warfare doctrine be booby trapping points have the partisans come with it and have the second slot give Russians the ability to garrison buildings and make a reinforcement point that cannot be seen by the Germans unless the try to go inside of it. while Russians are in it they can also not be seen unless the Germans find the point.

this type of thing was used all over the Russian front but most notably in Stalingrad ware there were tons of such places ware the Russians could hide form the Germans and reorganize an attack.     

Post Merge: June 03, 2010, 04:58:32 AM
oh and the outpost would still be able to work when cut off from friendly territorys
« Last Edit: June 03, 2010, 04:58:32 AM by mooooooo »

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Russian hidden reinforcement points
« Reply #1 on: June 04, 2010, 12:36:21 AM »
That sounds very interesting, but I think it would be simpler to create something similar to the Commando Triangulation device, making them limited to 2 or 3, and making them only possible to spot by snipers and enginers. It might be a bit more fragile but it would work in the same way, without being to OP (hiding troops inside, being too hard to find  since not everyone uses buildings, etc.)

I would also give it an extra ability to bring in the Sniper Ace instead making him come out of the buildings like Partisans OR (a possible reward unit to exchange the sniper ace with) Partisan Commanders which are close-range but large LoS spotter units that can be attached to the Partisan squads similar to the British officers and confer the bonuses of higher LoS/ spotting range and to capture territory faster.

Perhaps when Vet is introduced he can also act like a Captain for the Partisans (since most partisans were civilians/ soldiers that escaped from the German encirclements or got left behind, they didn't get any new ranks, while most partisan COs were in direct contact with either the Soviet Gov't or KGB) providing them offensive bonuses., but i don't want to get too carried away here  ;D.


Offline mooooooo

  • Ingenery
  • *
  • Posts: 20
    • View Profile
Re: Russian hidden reinforcement points
« Reply #2 on: June 04, 2010, 01:39:37 AM »
the tri device would work if it had to but if it is possible to have it also hide troops as otherwise what would be the point of a hidden op if all your guys to reinforce. that way you can make one hide troops in it wait for the Germans to move on and cause havoc behind the lines.

as for the placing them in buildings. this is because it would allow the normal movement of Germans through the map as all of them would go around it if they came across it so it would be obvious that it was there and since people don't use buildings that much it would be easy to hide in but still allow the Germans to use any one to find it by trying to enter it. so if the player suspected that there was one around they would need to look for it building by building diverting troops to do so. so all and all it would be vary usefull and would add another element to to the game.
as for making it only in buildings not outside is because you are using the urban warfare doctrine so you would think you would do that on a map with lots of buildings so that should not hinder your ability to make them.     

Post Merge: June 05, 2010, 11:45:53 AM
« Last Edit: June 05, 2010, 11:46:26 AM by mooooooo »