Company of Heroes: Eastern Front

Author Topic: Things i have noticed [1.10]  (Read 4210 times)

Offline Voop_Bakon

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Things i have noticed [1.10]
« on: May 24, 2010, 06:35:17 PM »
Alright, so ive played a few rounds and these are some observations I have made.

1. When you lock down the medic truck, there needs to be something indicating it is locked down. A circle on the ground will suffice, just something.

2. Lend lease Sherman. First of all, i think mechanics should come first, just to add the 1 CP cost of getting it out. I have also noticed that it can 1 hit a puma from half way across Moscow. However, it is fine against normal axis armor (only saw against Pz. 4, will need to test against panther etc.) It seems it has some super damage against light vehicles which needs to be toned done pretty hard.

I will add as I see more, but these two really stood out for me
« Last Edit: May 24, 2010, 07:17:55 PM by Voop_Bakon »

huggy

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Re: 1.10 Outpost problem
« Reply #1 on: May 24, 2010, 06:39:37 PM »
You need to build the outpost on a resource point.

Offline Voop_Bakon

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Re: Things i have noticed [1.10]
« Reply #2 on: May 24, 2010, 07:18:24 PM »
I realized this, so i changed to thread to some other things i noticed

Offline Paciat

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Re: Things i have noticed [1.10]
« Reply #3 on: May 24, 2010, 07:35:50 PM »
This was a topic about optposts so Ill add that they got an armor or HP buff. Before 1.10 I could destroy it in 5 secs with MP44, now they have high resistance to smallarms fire. But I guess thats OK becouse wehrmacht defensive bunker is more OP.

Medic truck bug is a minor one but I like to see it fixed. Even when locked down for healing it can rotate (like a marder).

I think that Soviets dont need a 4CP Sherman becouse they have a 5CP T-34. Re-skinned Jeep at 1CP or any kind of armored car would be better. Also all armor call-ins should be on the same side of a tree.

Offline wordsmith

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Re: Things i have noticed [1.10]
« Reply #4 on: May 24, 2010, 08:29:23 PM »
Medic truck - I always wonder what is the lock-down function good for? The truck heals without it anyway, it just need to stay still and don't move. Don't need to activate lock-down.

About Sherman - as I like the model I agree with Paciat on this one: it is redundand unit and should be as reward unit in exchange for T34 Tank riders. I would like to see much rather some offensive ability instead of it. For example from top of my head:

- Armored charge (2CP) - player active, cooldown, all vehicles receives +3 speed for 30sec. but also 1.2 received accuracy and 1.1 received damage
- Steamroller (3CP) - player active, cooldown, all medium/heavy tanks receive 0.5 damage for period of 30sec. but also receive half speed
- Close combat experts (3CP) - player active, cooldown, all tanks have 1.5 damage bonus when firing at close range for short period 20sec., but also deals 0.9 damage at medium range and 0.5 damage at long range
- Armor fighting spirit (3CP)... from my concept :) - unit passive ability, all tanks now act as veteran sergeant of PE, giving all nearby surrounding infantry units 0.75 received suppression and 1.25 received experience
« Last Edit: May 24, 2010, 08:36:17 PM by wordsmith »

Offline Blackbishop

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Re: Things i have noticed [1.10]
« Reply #5 on: May 24, 2010, 09:44:38 PM »
I thought that lock-down was needed for healing :o... I think that sherman could fit in tank warfare section mech->L&L sherman->ISU.
Mechs, with their ability to salvage vehicles slower than used to or/and pay munitions to unlock it.
Sherman, devs are on it, perhaps it has the same stats that their brother on normandy '44.

On other thought i don't think L&L sherman and T34 tank riders have the same role, the former should be a tank destroyer and the latter a support tank, good against infantry and decent vs vehicles, hence i not agree with adding as replacing unit :-\.
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Offline wordsmith

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Re: Things i have noticed [1.10]
« Reply #6 on: May 24, 2010, 09:53:10 PM »
On other thought i don't think L&L sherman and T34 tank riders have the same role, the former should be a tank destroyer and the latter a support tank, good against infantry and decent vs vehicles, hence i not agree with adding as replacing unit :-\.

:) it is not about the same role. Does the PE PzIV and Hotchkiss has same roles? Or British Command tank and Staghound? It could have same role as US M10/M18 but it is not the rule it has to have same role. IMO the diversity could be nice - someone would prefer T34 (as all around armor+Guards, costs more) someone Sherman (as long range armor for lower price than T34)... please try imagine following situation: would you use T34 Tank riders for 750MP if you have 480MP similar armor option ? (maybe around 600MP after new patch). Or even if Sherman would cost more, it is again situation with 2 medium tanks, it is like having to decide if to buy Motorcycle or Schwimmwagen as Wehr if you have the option to buy both of them at same time.
« Last Edit: May 25, 2010, 12:39:19 AM by wordsmith »

Offline Red_Stinger

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Re: Things i have noticed [1.10]
« Reply #7 on: May 24, 2010, 09:58:28 PM »
Medic truck - I always wonder what is the lock-down function good for? The truck heals without it anyway, it just need to stay still and don't move. Don't need to activate lock-down.

About Sherman - as I like the model I agree with Paciat on this one: it is redundand unit and should be as reward unit in exchange for T34 Tank riders. I would like to see much rather some offensive ability instead of it. For example from top of my head:

- Armored charge (2CP) - player active, cooldown, all vehicles receives +3 speed for 30sec. but also 1.2 received accuracy and 1.1 received damage
- Steamroller (3CP) - player active, cooldown, all medium/heavy tanks receive 0.5 damage for period of 30sec. but also receive half speed
- Close combat experts (3CP) - player active, cooldown, all tanks have 1.5 damage bonus when firing at close range for short period 20sec., but also deals 0.9 damage at medium range and 0.5 damage at long range
- Armor fighting spirit (3CP)... from my concept :) - unit passive ability, all tanks now act as veteran sergeant of PE, giving all nearby surrounding infantry units 0.75 received suppression and 1.25 received experience

I like this so much! Instead of the almost useless "inspiring speech", dev should use some of your idea, they look like very good!

Also i agree that Sherman should be a reward unit!
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