Company of Heroes: Eastern Front

Author Topic: Auto-Reinforce?  (Read 7336 times)

Offline Shadowmetroid

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Re: Auto-Reinforce?
« Reply #15 on: June 19, 2010, 04:13:55 PM »
We are off-topic.  This thread was about auto-reinforcement. Not about AT-Guns or "auto micromanagement".

Offline nomad52

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Re: Auto-Reinforce?
« Reply #16 on: June 19, 2010, 05:06:09 PM »
We are off-topic.  This thread was about auto-reinforcement. Not about AT-Guns or "auto micromanagement".

Off-topic:Actually we are far less off-topic then at first glance because this is a discussion about the auto-reinforcement of heavy weapons and AT-Guns just happens to be the example that has been adopted and auto-micromanagement is part of dennis's argument.


Offline GodlikeDennis

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Re: Auto-Reinforce?
« Reply #17 on: June 19, 2010, 05:10:57 PM »
This is not off-topic at all. Try harder at comprehending the arguments and you'll realise what we're talking about. Also who are you to tell the topic creator, whom I am discussing with, what is off-topic or not.

I would still take the economic risk if it would help assure the longevity of the weapon. This is of course personal preferance.


Note:Reinforce time for pak 38's is 6 seconds and the Zis-2 is probably pretty close so the numbers are more than likely 3.3 X 96 = 316.8mp over 20 seconds which is still a lot but is a little more reasonable than than 1820mp  ;). Especially when you consider that you would probably make 100+mp over that time.

Source: http://planetcoh.gamespy.com/View.php?view=Units.Detail&id=3

Actually I believe the ZiS does reinforce much faster than the other weapons. Of this I have no proof though, since I haven't ever tried to use corsix, other than personal experience. Also, I believe it would certainly harm "noobs" even more than now.
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Offline TacticalNuke

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Re: Auto-Reinforce?
« Reply #18 on: June 20, 2010, 04:31:57 AM »
Isn't debating wether or not its off topic, off topic?
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Offline nomad52

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Re: Auto-Reinforce?
« Reply #19 on: June 20, 2010, 05:06:59 AM »
Isn't debating wether or not its off topic, off topic?

Off-topic: Yes. But when it was mentioned we were not off-topic so we were not debating it we were simply stating that we were not off-topic.

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Actually I believe the ZiS does reinforce much faster than the other weapons. Of this I have no proof though, since I haven't ever tried to use corsix, other than personal experience. Also, I believe it would certainly harm "noobs" even more than now.

I haven't payed close enough attention to the reinforcement rate of the Zis to be able to say either, I assume it is the same or close to. (any verifying information on this would be nice to have.)

Offline GodlikeDennis

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Re: Auto-Reinforce?
« Reply #20 on: June 20, 2010, 09:13:20 AM »
Ok, just tested this.

Zis unupgraded costs 110 to reinforce and reinforces near instantly, probably about half a second. I assume the upgraded one is similar in time but I think it costs 96 per man.
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Offline Kinkas

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Re: Auto-Reinforce?
« Reply #21 on: June 22, 2010, 07:59:56 AM »
@Nomad52

All units have a counter and mortars happen to be particularly good against heavy weapons. But beyond that point, as I said, the AT gun has immense range so it should be fine and even if the mortar crew kills it instantaneously auto-reinforce can't save it. My point holds that used properly you can maximise its ability. Though it is not invincible, it does its job well, some argue to well. Giving it auto-reinforce would make it make no difference to instant kill situations and make the unit to overpowered/Kang-Like against small arms (Assuming unlimited resources).

I think if you feel there is a problem with the AT gun, yourself, Godlikedennis and I should have a game for testing sake to get to the bottom of it, as I think Auto-Reinforce is not a solution to your problem. And maybe a few games after just for fun =D, as there are so little ppl on these days.

Offline Seeme

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Re: Auto-Reinforce?
« Reply #22 on: June 22, 2010, 03:48:57 PM »
Theres a simple explation for the cost alot thing.

Turn is off!

If you forget, well thats to bad. People forget in coh many times, you cant change that.
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Offline Shadowmetroid

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Re: Auto-Reinforce?
« Reply #23 on: June 22, 2010, 04:18:16 PM »

Offline GodlikeDennis

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Re: Auto-Reinforce?
« Reply #24 on: June 24, 2010, 05:52:32 AM »
What a pointless reply Seeme. If you remembered to turn it off during a battle, what point would it serve anyway?
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Offline 2LTAndeh

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Re: Auto-Reinforce?
« Reply #25 on: July 08, 2010, 09:57:42 AM »
Hu, I remembered that you could just right click on the reinforce button and it would reinforce auto.


Maybe its warhammer I am remembering he, could swear its in coh.

You can indeed auto-reinforce in Warhammer40k. It doesn't seem to really have a huge effect on the game unless you have a ton of "squishy" units like the Imperial Guard. Anyway I don't really think it would make too much sense if the devs were to try to implement this in EF considering that you have to be near your HQ, half-track or forward base to reinforce. In Dawn of War you could reinforce anywhere on the map which made auto-reinforce a fairly logical thing to implement. I understand the whole AT gun reinforcement but doing the work to implement auto-reinforce would only realistically affect the crewed AT guns and mortars and not to mention it would really piss off people who rely on snipers.  :P

Offline Seeme

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Re: Auto-Reinforce?
« Reply #26 on: July 08, 2010, 03:20:42 PM »
Your all complaining the it will cost alot, and crap. But really how hard is it if you notice you dont need it to turn it of.

Am shorta refering to the much earlier topic.
The Russians think there sooo tough, wait till the Ostheer comes...

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