Company of Heroes: Eastern Front

Author Topic: [1.04] Terror Doctine forced retreat  (Read 11620 times)

Offline GodlikeDennis

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Re: Terror Doctine forced retreat
« Reply #30 on: April 13, 2010, 05:46:27 AM »
I thought that was the whole point.....that russians dont retreat. Thus, forced retreat doesnt work on the russians.

That is what is currently occurring but that is poor balance to have an ability in your command tree that does nothing, especially on the KT side where forced retreat is your only tool until you get the tank. Would you be happy if you went SE but booby traps only affected British troops and not Americans? Would you ever go that side of the tree against amis? Probably not but every doc should be somewhat effective against the others.

Is it possible to code the forced retreat to have a separate effect on the Russians from the other factions? If not it might be better to just go with suppression so it doesn't affect the balance for the others because they retreat anyway. Might that also solve the force retreat glitch where units are sometimes unaffected?
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Offline Ghost

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Re: Terror Doctine forced retreat
« Reply #31 on: April 13, 2010, 05:15:20 PM »
i don't know wether this is possible or not. but as far as i know reward units were successfully tested in-game. maybe it would be possible to create a new ability for the wehrmacht that can be chosen to replace the "propaganda war" (force retreat) and (if possible) the ability of the german officer as well. i don't have an idea for such an ability yet, but i was just wondering if this is possible. this way players who play eastern front vs. british/US players or those who want to keep the original coh factions could keep the doctrine as it is and all the others can replace the useless ability with one that works.
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Offline Jozz

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Re: Terror Doctine forced retreat
« Reply #32 on: April 13, 2010, 10:25:58 PM »
@ kingtiger
I have a bit of knowledge about modding and I believe that isnt possible.

PROPAGANDA SUGGESTION
Propaganda ability should yellow pin down the soviet soldiers and slow down the movement of them to half kind of like the PE g43 ability for a small duration.

The pin is affected by fireup and suppression breaking abilities but the movement reduction isnt so the free commander abilities of the soviets are not a -waste their 100Mun button-

Of course all this wouldnt affect the other allied players who would just normally retreat like they always did.
« Last Edit: April 13, 2010, 10:30:19 PM by Jozz »

Offline comrade2012

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Re: Terror Doctine forced retreat
« Reply #33 on: April 15, 2010, 03:34:37 AM »
well, instead of the terror doctrine wasting their munitions on forced retreat, use it on firestorm. Firestorm is way more effective against infantry anyway, and those infantry are killed and cant come back.

 However, you could make it to where when russians are forced to retreat they could be shot by commissars when they return to the base. That would be really authentic
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Offline SauerKRAUT

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Re: Terror Doctine forced retreat
« Reply #34 on: April 15, 2010, 05:21:33 PM »
Firestorm is 60 more muni but thats a drop in a bucket still it is not instant such as forced retreat although the sovies cant retreat out of the way fast enough. Still the shot by commissar thing would make more sense if they were shot on the spot.

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Offline Seeme

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Re: Terror Doctine forced retreat
« Reply #35 on: April 15, 2010, 09:08:29 PM »
Instead of surpressing, if possible, you can make the sovs Run back like a few screens without the pe guy contolling them.

Post Merge: April 15, 2010, 09:08:51 PM
I mean wher
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline revoluzer

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Re: [1.04] Terror Doctine forced retreat
« Reply #36 on: April 18, 2010, 03:46:58 PM »
As a dev stated, the force retreat ability works  ;D
« Last Edit: April 22, 2010, 12:06:45 AM by BurroDiablo »