Doctrines based on the armies that fought in the eastern front, Group Army North, Center and South.
Group Army North - Artilliery (Mass use of artillery in the siege of Leningrad)
Group Army Center - Tanks (Mass use of tanks in the Battle of Kursk)
Group Army South - Urban Assault (Battle of Stalingrad)
For the buildings, an example:
Barracks - Ostheer Granadiers (5 man squad with 5 K-98 no upgrades, dont have special abilit only normal like granades) (all 3 doctrines can make it) and +3 gray units for example...
Army North - Artillery Support Granadiers (5 man squad with 5 K-98 - Upgrades 2 Mg-42 or 2 Panzershrek - Special Abilit Call Light Artillery)
Army Center - Panzer Granadiers (5 man squad with 5 K-98 - Upgrades 5 G-43 or 2 Panzershrek - Special Abilit Repair)
Army South - Assault Granadiers (5 man squad with 5 K-98 - Upgrades 5 Stg-44 or 2 Panzershrek - Special Abilit Sprint)
Same thing for the others biuldings, base units + doctrine unit but I dont have time to post all my ideas, I just make that topic so you guys can use this idea and improve it.
Post Merge: February 09, 2010, 06:18:23 PM
5 man squad cuz most of the nazi soldiers fought in the easter front
Post Merge: February 09, 2010, 07:09:50 PM
More detailed:
Barracks:
Ostheer Granadiers (5 man squad – 5 K-98 – upgrades: 5 MP-40 – no special ability – basic ability: throw grenades) (basic unit like the 1941 granadiers that fought in Russia) (available for all 3 doctrines)
MG-34 (3 man squad – 1 MG-34 2 K-98 – upgrades 1 MG-42 – no special ability – no basic abilities) (basic MG team – 1941-1942)
Sniper (1 man – 1 K-98 + scope – upgrades 1 G-43 + scope (more faster shoots) – no special ability – basic ability: Camouflage) (basic sniper - 1941-1943)
Now the doctrines soldiers
Army North – Artillery Support Granadiers (5 man squad – 5 K-98 – upgrades 2 MG-42 or 2 Panzershrek – special ability: Call Light Artillery (few off-map shoots of artillery) – basic ability: throw grenades)
Army Center – Panzer Granadiers (5 man squad – 5 K-98 – upgrades 5 G-43 or 2 Panzershrek – special ability: light repair (like the PE ones) – basic ability: anti-tank grenades)
Army South – Assault Granadiers (5 man squad – 5 MP-40 – upgrades 5 StG-44 – special ability: Sprint – basic ability: Panzerfaust)
Tank Center (don’t remember the name =X) (I suggest 1 special tank and 1 call-off map doctrine tank)
Basic Tanks (all 3 doctrines)
StuG-III
Panzer-IV
Panther
Doctrine tanks:
Army North: Marder II
Call-off map unit: Panzerwerfer 42
Army Center: Tiger I
Call-off map unit: Jagdtiger
Army South: StuG IV
Call-off map unit: Sturmtiger
More detailed now but still need a lot of ideas and more details…