Company of Heroes: Eastern Front

Author Topic: Why are all the Command Points for Abilities so universally low?  (Read 3057 times)

Offline ElitistJerk

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Why are all the Command Points for Abilities so universally low?

All of the command abilities in the game cost at least 1 CP less than what all the other factions have to pay for the equivalent. The Katyusha comes out 1 CP less than what all other factions mobile artillery comes out at. The Double Flamethrowers are equivalent to Commandos and come out at 1 CP, and PARTISAN ARE COMMANDOES, and come out at 2 CP.

Tank riders is basically an old school Blitzkreig Tier 2 Urban Assault Team and come 1 CP early as well. And I'm not even going to comment on the ISU-152 coming in at 8CP, thats just retarded when it is the most powerful tank in teh game.
« Last Edit: January 23, 2010, 06:37:32 PM by ElitistJerk »

Offline Rikard Blixt

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #1 on: January 23, 2010, 06:39:03 PM »
ISU is not the most powerful tank in the game, we just tried ISU vs. Jadgpanther head on, Jagdpanther won with half health left.

Anyway, the upcoming patch will actually adjust all of those except the Katyusha, which however will be limited to 3.
« Last Edit: January 23, 2010, 06:42:07 PM by Rizz »
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<10 minutes later>
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Offline GermanSteel

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #2 on: January 23, 2010, 06:44:46 PM »
Oh hey, another one of your arguments to destroy.

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The Katyusha comes out 1 CP less than what all other factions mobile artillery comes out at.

That's because in general it's a lot worse than other mobile artillery.

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The Double Flamethrowers are equivalent to Commandos and come out at 1 CP,

HOW? Ingenery with Flammenwerfer cost 200/50/0, whereas Commandos cost 560/0/0. Ingenery have 4 men all of which are fragile. Commandos have 6 men which are elite. Ingenery have only two weapons that deal good damage, Commandos have 6. Commandos have smoke, commandos have grenades, commandos have gliders. Commandos have demo packs, too. They are not the same.

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and PARTISAN ARE COMMANDOES, and come out at 2 CP.

How'd you come to this conclusion? They're still completely different. Partisans cost 300 and come out of a building. Their combat abilities are NOWHERE NEAR commandos... they have cloak and anti-building demolition charges... neither of which will help them in combat, they are a sabotage unit.

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Tank riders is basically an old school Blitzkreig Tier 2 Urban Assault Team and come 1 CP early as well.

Tank riders is different from having a StuH and Sturmtruppen. It's also more expensive.

« Last Edit: January 23, 2010, 07:01:42 PM by GermanSteel »

Offline ElitistJerk

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #3 on: January 23, 2010, 07:07:11 PM »
Oh hey, another one of your arguments to destroy.

That's because in general it's a lot worse than other mobile artillery.

Lol but it shoots twice as fast as a collipe? nice try.

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HOW? Ingenery with Flammenwerfer cost 200/50/0, whereas Commandos cost 560/0/0. Ingenery have 4 men all of which are fragile. Commandos have 6 men which are elite. Ingenery have only two weapons that deal good damage, Commandos have 6. Commandos have smoke, commandos have grenades, commandos have gliders. Commandos have demo packs, too. They are not the same.

You, right there, in your first sentence proved my point. 200 manpower vs. 560, both with the same killing power.

and PARTISAN ARE COMMANDOES, and come out at 2 CP.
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How'd you come to this conclusion? They're still completely different. Partisans cost 300 and come out of a building. Their combat abilities are NOWHERE NEAR commandos... they have cloak and anti-building demolition charges... neither of which will help them in combat, they are a sabotage unit.

Have you EVEN PLAYED COMPANY OF HEROES OPPOSING FRONTS? You are starting to make me question the very fabric of general human intelligence. Parisians, just like the little flamenwarfer engies, have the same KILLING POWER of commandoes. but unlike the engies, they can be put anywhere on the field. And what part of Commandoes doesn't scream sabotage unit as well??????


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Tank Riders lets you mount infantry on tanks. How is this anything NEAR getting a StuH and Sturmtruppen? They're COMPLETELY different abilities. The concept is the same (combined arms), but they are two very ways of executing that concept.

What part of coming out 1 CP too early dont you get? is the early part? or is it the 1 CP part? You have a tank that can come out 1 CP earlier than any other medium tank, and on top of that it can just roll into any base.

Offline GermanSteel

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #4 on: January 23, 2010, 08:00:15 PM »
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both with the same killing power.

No, Commandos have more killing power than both ingenery and partisans. They also have A LOT more survivabilty, which allows them to kill even more.

Since we're going to by bullshit "they're the same power because I said so", Riflemen have the same killing power as commandos. Oh my god US is OP!

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You have a tank that can come out 1 CP earlier than any other medium tank, and on top of that it can just roll into any base.

4 CP... churchill comes out at 3 CP is a heavier tank, Hetzer comes out at 4 CP and is a heavier tank. StuH comes out at 4CP and is a... different tank. The T34 is far from the only 4cp tank callin. Sure, it gets some SMG infantry with it, but it also costs more than any other.

Rolling it into a base is no different than rolling a hetzer or churchill in.

What you're asking for is that you get a T34 at 5cp, which would be the slowest medium tank callin, as opposed to it being in the middle. You just want the USSR to be made useless, don't you?

Offline BlackMensa

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #5 on: January 24, 2010, 03:07:23 AM »
German seel i think you're a bit wrong here.

The t43 call in has far more potential then the other 4cp call ins.

The crew has nice free nades and as long as the tank lives they are nearly (sometimes they die, but i don't lnow why) invincible.

Hetzer sucks ass compared to t43. churchill is a good point but the 150 mor mp cost for the troups are more then cheap.

Ingenery with Flammenwerfer are the top killers right now. Except the sturmory version which is the overkill :D, they are like ninja terminators.

For 650 you only get one comando squad but 4 engees squads, which can more survive then one c-squad and you can cap more, flank more and with 50 ammo kill more

Offline SquirrellyWrath

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Re: Why are all the Command Points for Abilities so universally low?
« Reply #6 on: January 24, 2010, 04:06:27 AM »
ISU is not the most powerful tank in the game, we just tried ISU vs. Jadgpanther head on, Jagdpanther won with half health left.

Anyway, the upcoming patch will actually adjust all of those except the Katyusha, which however will be limited to 3.

Do you limit the ISU to a one at a time/ one time unit?