Company of Heroes: Eastern Front

Author Topic: Abilities/Effects  (Read 1873 times)

Offline Blue

  • Ingenery
  • *
  • Posts: 32
    • View Profile
Abilities/Effects
« on: January 23, 2010, 11:14:28 PM »
I like the arty that the Coms. can use. I do not, however, like that fact that it is free. I feel that all abilities and effects should either- Remain free with a very high cool down timer, or cost a high amount of resources. For instance- The Guards anti-tank grenade is very powerful, yet has a small cool down compared to that of any other faction's abilities. Thoughs on this? 
"War does not determine who is right - only who is left."

Offline vewt

  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: Abilities/Effects
« Reply #1 on: January 24, 2010, 08:10:32 AM »
Guard's nades badly need to share a cooldown like PE ones do.

Badly. They are simply unstoppable against multiple threat types and completely immune to conventional defences (suppression weapons).

Plox nerf.