Company of Heroes: Eastern Front

Author Topic: Ostheer Army Structure (Draft)  (Read 2287 times)

Offline most12

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Ostheer Army Structure (Draft)
« on: January 16, 2010, 01:28:41 AM »
 8) :-[Tittle is self-explanatory, I will go straight into it.

HQ
1.Construct Officer
Order buildings to be built. Mechanics(Medics) will emerge from the HQ to build the ordered structure.

-Infantry Breifing Hall (Gives: 10 vet Req: 0 vet)
*The more inf brief hall, the cheaper the infantry in it
-Light Strike Command Centre (Req: 40 vet)
-Tactical Command Centre (Req: 20 vet)
-PanzerTruppen Kommand/Inf Supp Motor Pool (Req: 50 vet)
-PanzerJager Depot/Tank Depot (Req: 60 vet)

2.Logistics Officer
Abillity to request Observation Post on a point. I have not come up with any idea for the building of the OP.

3.Volkssturm
Cap points and move fast, milltias. 4 man squad
(Cheap alternatives for other infantry which costs a lot more. Used for scouting.)240mp

Infantry Briefing Hall
1. SS Panzer Grenadier/Grenadier/Volksgrenadier
Multirole squads. Depends on doctrine. Mainstay of Infantry
(Armed with a variety of weapons and Elite armor. Since it depends on doctrine, the eastern army will have disadvantage, furthermore, this is a must have for them. So volkssturm is the solution.) 450mp 5☼

2.Bodenständige
(Has bonus when static, moves slowly in enemy or neutral territory. No more LMG upgrade. Cannot cap)
Guards, 5 man squad

3.Kubelwagen Repair Vehicle
One and only repair unit for ostheer

Light Strike Command Centre
1.Mortar team
Same as wehr mortar team. Diff Skin

2.Sturmpioneers
Elite Assault troops, 4 man squad is ideal.

3.Pak 38/Panzerjager I
AT Gun

4.Panzer I
Light strike tank.

Tactical Command Centre
1.Schwerer Wehrmachtschlepper
Can tow AT Guns and mortar as well as transporting infantry.
*Advantage for Ostheer since they are Panzers and armored car will come out later than the soviets.

2.Tactical engineers
Builds field defences.

3.SdKfz 253
Artillery Observer Vehicle. Can order artillery barrage
*Equals out with Soviet sniper team.

4.Sdkfz 247 Command Vehicle
Officer for the infantries, unarmed
*I know only a few were built but I don't know what other command squads can be given to them.

Panzer Grenadier Support

1.Sdkfz 250/9
Although armed with 20mm cannon, it can still carry troop
*Otherwise it will be too weak since it is produced in T4.

2.Stug III
Assault gun.

3.Panzer II
Double cannon proves deadly to infantry

4.Flakpanzer I
Light Mobile AA for Ostheer armed with flak 38.

Panzer Playground :)(Give me ideas)
1.Sdkfz 250/11
Halftrack armed with heavy anti-tank rifle. Can be upgraded with 75mm gun. Weakly armored and slow.

2.Panzer III
Fast building time. Can be massed since it is weakest armored unit in EF.

3.Ostheer Panther tank
You guys decide the stats. I am not a historian expert. :'(

4.Nashorn Tank destroyer
88mm armed tank with hummel chasis.

Doctrines

BeutePanzer
IDEAS:
1.Panzer rationing: infantries can now use raid abillity.

By using the raid abillity on an enemy panzer, Our infantry will be 75% more vulnerbale to small arms fire but 25% more resistance to tank fire while clearing the crew inside the tank from their visor or whatever it is called. After 30 seconds of that, they will garrison the emptied tank and the tank is yours. It will have an Ostheer marking.

2.Call in: Bergepanther

3.Captured Panzer battlegroup
Calls in 2 T-34 or 1 T-34 and 1 IS-2 or 2 IS-2 with 3/4 of normal HP for free but only one time use.

4.Effizienz der Produktion!
All tank production times is lessen by 25% and will lessen by another 5% again if an infantry squad succesfully raid an enemy tank.

« Last Edit: January 16, 2010, 03:34:40 PM by most12 »

Offline ford_prefect

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Re: Ostheer Army Structure (Draft)
« Reply #1 on: January 16, 2010, 01:39:50 AM »
"Panzer III
Main battle tank for Ostheer"

right well the main battle tank for Russia is the T-34 and when you see that thing on the field you got about 10 more minutes until you see the IS-2 so I think the main tank should be heavier 

Offline Loupblanc

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Re: Ostheer Army Structure (Draft)
« Reply #2 on: January 16, 2010, 11:44:00 AM »

 - Eh, no. The main battle tank of soviets is not t34.
 It's IS2, as we saw in shoutcast. T34 is just a big M8/T17
 and then the IS2 spam begins! ;)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Army Structure (Draft)
« Reply #3 on: January 16, 2010, 12:08:12 PM »
T-34 is the main battle tank. IS-2 is very very expensive. Too expenisve to spam!

I have some questions:
Quote
3.Volkssturm
Cap points and move fast, milltias. 4 man squad
*Like ingenery with more mobillity and firepower but at higher costs.

Infantry Briefing Hall
1. SS Panzer Grenadier/Grenadier/Volksgrenadier
Multirole squads. Depends on doctrine. Mainstay of Infantry

2.Bodenständige(Can upgrade with LMG)
Guards, 5 man squad
*Moves very very slowly, balance with the soviet guards.

3.Jager Infantry(can fire 2 panzerfaust at once)
Light Infantry, 6 man squad
*Early AT and Assault troops for Ostheer, armed with mp40 or grease gun. Weakly armored.

Why should i recrut Volkssturm ( which is better then other inf??? Volkssturm - last stand of german infantry - children and old men??? ). When they act like pioneers why dont u call them pioneers?

Other point is: Why should i recrut this "Bodenständige"? Why should i recrut "Jäger Infanterie"? Or better: What should Grenadieres do when i could call in "Bodenständige" with an MG 42 Upgrade or Jäger with Mp40? I would delete the Bodenständige and would fit their combatfunction into the grenadiers. I think it is too much infantry.
Or u add more weapon information for the Grenadier-Squad ( armed with Kar98? G43? Mp40? StG 44? Or what? ) and the other squads so that i can see more clearly their combaterole.

Thx.

Edit: One point more: I think a new Ostheer should not be able to build such a Sturmgeschütz like the Elefant in a normal building ;) I think such a heavy tank would fit best in doctrins.

And plz think about building names ^^ Your Panzertruppenkommando had no Panzer ( StuG III and JgPz IV are "Sturmgeschütze" - Selfpropelled guns ) and so i think the name is confusing.
And with the Jagdpanzer IV -> Its no SP Arty ;I It is a tankhunter.
« Last Edit: January 16, 2010, 12:15:21 PM by Lord Rommel »
May the force be with you.