:-[Tittle is self-explanatory, I will go straight into it.
HQ1.Construct Officer
Order buildings to be built. Mechanics(Medics) will emerge from the HQ to build the ordered structure.
-Infantry Breifing Hall (Gives: 10 vet Req: 0 vet)
*The more inf brief hall, the cheaper the infantry in it
-Light Strike Command Centre (Req: 40 vet)
-Tactical Command Centre (Req: 20 vet)
-PanzerTruppen Kommand/Inf Supp Motor Pool (Req: 50 vet)
-PanzerJager Depot/Tank Depot (Req: 60 vet)
2.Logistics Officer
Abillity to request Observation Post on a point. I have not come up with any idea for the building of the OP.
3.Volkssturm
Cap points and move fast, milltias. 4 man squad
(Cheap alternatives for other infantry which costs a lot more. Used for scouting.)240mp
Infantry Briefing Hall1. SS Panzer Grenadier/Grenadier/Volksgrenadier
Multirole squads.
Depends on doctrine. Mainstay of Infantry
(Armed with a variety of weapons and Elite armor. Since it depends on doctrine, the eastern army will have disadvantage, furthermore, this is a must have for them. So volkssturm is the solution.) 450mp 5☼
2.Bodenständige
(Has bonus when static, moves slowly in enemy or neutral territory. No more LMG upgrade. Cannot cap)
Guards, 5 man squad
3.Kubelwagen Repair Vehicle
One and only repair unit for ostheer
Light Strike Command Centre1.Mortar team
Same as wehr mortar team. Diff Skin
2.Sturmpioneers
Elite Assault troops, 4 man squad is ideal.
3.Pak 38/Panzerjager I
AT Gun
4.Panzer I
Light strike tank.
Tactical Command Centre1.Schwerer Wehrmachtschlepper
Can tow AT Guns and mortar as well as transporting infantry.
*Advantage for Ostheer since they are Panzers and armored car will come out later than the soviets.
2.Tactical engineers
Builds field defences.
3.SdKfz 253
Artillery Observer Vehicle. Can order artillery barrage
*Equals out with Soviet sniper team.
4.Sdkfz 247 Command Vehicle
Officer for the infantries, unarmed
*I know only a few were built but I don't know what other command squads can be given to them.
Panzer Grenadier Support1.Sdkfz 250/9
Although armed with 20mm cannon, it can still carry troop
*Otherwise it will be too weak since it is produced in T4.
2.Stug III
Assault gun.
3.Panzer II
Double cannon proves deadly to infantry
4.Flakpanzer I
Light Mobile AA for Ostheer armed with flak 38.
Panzer Playground (Give me ideas)1.Sdkfz 250/11
Halftrack armed with heavy anti-tank rifle. Can be upgraded with 75mm gun. Weakly armored and slow.
2.Panzer III
Fast building time. Can be massed since it is weakest armored unit in EF.
3.Ostheer Panther tank
You guys decide the stats. I am not a historian expert.
4.Nashorn Tank destroyer
88mm armed tank with hummel chasis.
DoctrinesBeutePanzerIDEAS:
1.Panzer rationing: infantries can now use raid abillity.
By using the raid abillity on an enemy panzer, Our infantry will be 75% more vulnerbale to small arms fire but 25% more resistance to tank fire while clearing the crew inside the tank from their visor or whatever it is called. After 30 seconds of that, they will garrison the emptied tank and the tank is yours. It will have an Ostheer marking.
2.Call in: Bergepanther
3.Captured Panzer battlegroup
Calls in 2 T-34 or 1 T-34 and 1 IS-2 or 2 IS-2 with 3/4 of normal HP for free but only one time use.
4.Effizienz der Produktion!
All tank production times is lessen by 25% and will lessen by another 5% again if an infantry squad succesfully raid an enemy tank.