Hi there,
as you might know, I have been involved with EF, mostly working on making the impossible possible. Lately, I have been working on my first commercial game called
Patterna together with Alex Cottrell, who wrote the soundtrack for EF. Patterna is a logic puzzle game, and one of its purposes is to get a better feeling for commercial game development (which is also why I settled for a rather simple concept).
Patterna is on Steam Greenlight, and I am thankful for any votes it gets.
The game is inspired by the fabulous HexCells, but generalizes some of the underlying concepts: Instead of a hexgrid, the puzzles are laid out on a network (or
graph). Each node of the graph is in one of two states (either pattern or non-pattern) and it is your task to correctly classify all the states of all nodes using the information that is given to you. This is always possible without any guessing at all.
The game features more than 70 hand made levels, a level editor, and procedurally generated levels. Alex wrote a minimalist ambient soundtrack for the game, making it a very relaxing experience. You can try the
demo here.
Here's a trailer:
https://www.youtube.com/watch?v=14bL3HlUSZcScreenshots / Demo / Purchase:
http://sschoener.itch.io/patternaSteam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=628954870Website:
http://www.patterna-game.com/patternaTwitter:
http://www.twitter.com/PatternaTeamFacebook:
http://www.facebook.com/PatternaThank you for taking the time to vote! -cope.