Company of Heroes: Eastern Front

Author Topic: Eastern Front mod + Elite mod fusion? plus some musing.  (Read 2085 times)

Offline Floki

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Eastern Front mod + Elite mod fusion? plus some musing.
« on: October 24, 2014, 07:09:57 AM »
Hi

I am a huge fan of Company of Heroes, and I think it's a shame that since CoH2 came out, the competitive community has more or less died. So I was wondering since Eastern Front will released on Steam hopefully before the end of the year perhaps some of the bug fixes and balance changes involved in the Elite Mod could be added into Eastern Front. I know a lot of Expert players liked some of the changes, and I've seen some of the old streamers saying they would be interested in playing an Elite mod tournament. In my honest opinion it seems like a wise decision to just fuse the two mods.

I also think having both mods fuse would help retain players, CoH (steam version) has a lot of players still, around 2000 daily, 3000 on the weekends. If these players knew their was basically a free expansion out there they might be interested to join in and bring some new feeling back into the game. As a veteran CoH player I wish I had given this Mod a try a long time ago, because I played a 2v2 tonight and I felt like I was playing the game again for the first time. I also think the Soviet faction is a far better introduction than the Americans to Company of Heroes. Kudos on that development.

Age of Empires 2 is an RTS that is kinda experienced a Renaissance for a little bit because it's community still holds on, granted it's split between HD, Voobly and Gameranger. However they just had a $250,000 tournament with around 2000 viewers on Twitch plus front page. That's not bad for a 14 year old game in a dying genre of games (RTS.)

anyways at the very least I think the devs should consider reaching out to the small Elite mod team. It wouldn't hurt would it? also with a fusion of the elite mod and EF mod, with the way Greenlight + Steam works, updates to "games" get featured on the front of steam. It wouldn't hurt to have a series of fresh balance patches that keep the EF mod in the "Recently Updated Major Product Updates" section.

This is a link to the discussion on Elite Mod, just in case anyone doesn't know what I am talking about.
h.ttp://w.ww.coh2.org/topic/10886/elite-mod-coh--download-and-changelog
« Last Edit: October 24, 2014, 07:15:15 AM by Floki »

Offline Hendrik 'DarcReaver' S.

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Re: Eastern Front mod + Elite mod fusion? plus some musing.
« Reply #1 on: October 24, 2014, 08:36:25 AM »
We've discussed this in the past, and we havent gotten to a final decision yet. However, we've already integrated several changes that Elite mod introduced and have fixed several vCoH bugs:

- Sniper anti spam (2 or more snipers within close range of each other are easier to kill. However, due to a bug the ability does not work yet. Will be fixed with the next patch of course)
- snipers have a 100% Chance to hit enemy moving snipers (in vCoH, countersnipers have only a reduced Chance to hit moving snipers)
- M10 misfiring has been fixed afaik
- squad AI doesn't jump around as much as in vCoH

There are also some more, but I don't remember which ones exactly, and I don't want to tell false stuff. Those changes reflect a General Agreement witin the community of course: we only fix abusable bugs - M10 misfiring can decide games, just like missing a countersnipe.

My personal opinion on Elite mod:

There are definately several very good changes in the mod, but also very controversial ones. I read the changelog, my reaction on many Points was "what the hell". So, in order for us to ever include Elite Mod's stuff we first would make to sure that the changes done are really leading to much improved gameplay, and are agreed on by the competitive players. It's risky to simply include stuff that People do not agree on.

Abuse is abuse and has to go.