Hey guys,
I recently started playing around with the Eastern Front mod and really enjoyed it. Eventually I wanted to make my own mod just for me and my friends to play around with that is based on Eastern Front(Won't be publicly available). But one thing that really obstructed testing things was that the cheatmod did only work for some factions and otherwise caused a fatal scar error that crashed the match. To me, the cheatmod is quite invaluable when it comes to pitting units against one another to test how they perform and then balance them accordingly. Having to play for 20-30 min to get a top command tree unit only to have it destroyed by the wrong unit is quite frustrating.
When I didn't find any cheatmod that worked flawlessly, a few days ago I took matters in my own hands and reworked BuckyBoy's original cheatmod and also adapted some ideas Headrock posted on the wiki.
So without further ado, I present to you the Eastern Front Cheatmod:
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It's been improved with new functions, fixed to prevent scar crashes, includes the Soviet and Ostheer spawnable entitys and squads, enriched with the new abilities, generally reorganized and the new Reward Units in the old factions are spawnable too. Detailed infos in the Changelog in the Readme.
Simply download the "*.rar" or "*.zip" archive file and extracted it into the Eastern Front scar folder. The two files you need in the mod's "scar" folder are "cheatmod.scar" and "view.scar".
More detailed instructions, credits, cheatcommands, links and the changelog are available in the ReadMe.
Important Note: The cheatmod does NOT work in multiplayer. And use it responsibly. If you use it only to defeat the AI, you'll eventually take the fun out of things. Why not give the AI a few more units instead?
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There you go. Go ahead. Wreck some stuff.
**5**CHANGELOG: Eastern Front Cheatmod v1.0
!1.- Fixed Scar Error Crash Issue: The cheatmod now works with *every* faction
!2.- Added Soviet and Ostheer units/buildings/abilities to ensure they can
a.) be spawned at will,
b.)are affected by Instant Production/Build/Recharge
!3.- Added new Reward Units to existing factions (Jagdpanzer IV, Jagdtiger, etc. can now be spawned)
!4.- Added a number of new Cheatcommands created by Headrock (Listed among the "New Additional Commands below",
can be viewed ingame via Shift + Control + F6 (also listed under the Shift + Control + F6 Commands)
5.- Changed Game Speed Command from Shift + Numpad(0-9) to Shift + Alt + Numpad(0-9)
6.- Added Shift + Numpad(0-9) to the viable number of hotkeys for units
(This increased the theoretically available number of squad blueprints per faction from 36 (0-9, A-z) to 46 (+ Numpad0-9)
7.- Reworked Spawntables for all factions to:
a.) Spawn all existing units&vehicles of the factions buildable&non-buildable that significantly differ are not the same entity
b.) Have Units ordered according to
1. ...where they are produced
2. ...ordered from left to right in the UI Screen
3. ...in natural progression:
*HQ Units
*Barracks Building Units
*Support Building Units
*Light Vehicle Building Units
*Tank Building Units
*Command Tree 1
*Command Tree 2
*Command Tree 3
*Extra (buildable via abilities or units)
*Non-Buildable (exist but usually unavailable ingame)
*Experimental (empty - modders can add units here that they
wish to test without meddling with the structure)
Interesting for Modders:
8.- Added some comments and format to the file structure, allowing squads/buildings/abilities
to be more easily found and certain areas of the code to be more easily understood
**+**END OF CHANGELOG