I've noticed the Soviets struggle to keep up on bigger maps, for several reasons.No forward HQ. All other factions, except British, can convert a building into an FHQ to produce fresh infantry or at least heal and reinforce (if PE). The Brits can move their trucks forward so that's not an issue for them either. The Soviets just have their medic truck, which to be honest is very underwhelming given its cooldown and how easy it is to destroy. It also can't reinforce troops either. I literally just keep it in base unless I'm playing co-op and my partner makes an FHQ.No halftrack. That means no troop transportation and (again) no reinforcement. This is a rather big issue for them because of their zerg-oriented gameplay. Of course you can always rely on your ally in team games but it seems like a rather big oversight not to have troop transportation or reinforcement outside of the base.[/b]
Very reliant on upgrades or doctrine troops. This consumes lots of fuel, which Soviets *need* for their super expensive buildings and vehicles. On fuel-scant maps, they are just stuck spamming infantry that takes forever to arrive at destination.Which is a core concept of Soveits. However, since the most recent versions the upgrade costs were reduced significantly, but at the same time teching takes a lot longer compared to before.I really like the soviets because of their unique mechanics and voice lines but with these things in mind I have little reason to play them over USA/GB on medium and larger maps.