Company of Heroes: Eastern Front

Recent Posts

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31
Bugs & Tech Support / EF wont Launch [NON-STEAM]
« Last post by theMarquis on April 10, 2019, 11:39:47 AM »
Mod wont launch even when i already set the directory, it gives me an error report. The mod thinks the directory is in C:\Users\???????\Documents\My Games\Company of Heroes Relaunch, when its in D:\Games\Company of Heroes - Complete Edition.

warnings log :
32
Suggestions / Re: Mighty Pak44!
« Last post by mackerbryanee13 on April 05, 2019, 06:41:09 PM »
walentin lamonos. you have blue eyes and blonde hair: A typical Aryan Assyrian look
33
Suggestions / Re: Mighty Pak44!
« Last post by Walentin 'Walki' L. on April 05, 2019, 05:39:33 PM »
Question: Is there limitation to how many factions are allowed in the game? let me guess: 6 factions per side

No. There isn't, it doesn't scale well though. If you create a new faction it will always be loaded by the game, even if not part of a match. So the more factions you add, the worse the performance gets.
34
Announcements / Re: Released update version 2.4.0.0 for Steam!
« Last post by Walentin 'Walki' L. on April 05, 2019, 05:36:40 PM »
I dare say I still follow the Eastern Front mod since... 2009. This is the greatest mod I've ever seen.

Thanks for the kind words ;p.
35
Announcements / Re: Released update version 2.4.0.0 for Steam!
« Last post by Dann88 on April 05, 2019, 03:23:25 PM »
I dare say I still follow the Eastern Front mod since... 2009. This is the greatest mod I've ever seen.
36
Suggestions / Re: Mighty Pak44!
« Last post by mackerbryanee13 on March 27, 2019, 03:53:07 AM »
Question: Is there limitation to how many factions are allowed in the game? let me guess: 6 factions per side
37
Suggestions / Re: Mighty Pak44!
« Last post by mackerbryanee13 on March 22, 2019, 01:53:12 AM »
hey model exporter works in windows10.. I did extensive trial and error on many modding tools.
38
Suggestions / Re: Mighty Pak44!
« Last post by Gerrit 'Lord Rommel' G. on March 21, 2019, 04:30:27 PM »
And it is the prototype gun. The shown version was never used in combat.
Only 12,8cm K81 guns were used in active combat.
39
Suggestions / Re: Mighty Pak44!
« Last post by Jeff 'Robotnik' W. on March 21, 2019, 03:24:18 AM »
would be overpowered lol ;D

40
Suggestions / Mighty Pak44!
« Last post by mackerbryanee13 on March 17, 2019, 11:17:24 PM »
Bitte Add this mighty Pak44 in the mod!

I suggest making it a reward unit replacement for something or a special doctrine unit.

<a href="https://www.moddb.com/members/mac-bryan/images/20190317005841-1" title="20190317005841 1 - Mod DB" target="_blank">20190317005841 1[/url]
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