Company of Heroes: Eastern Front

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Messages - j0esj0es20

Pages: [1]
1
Bugs & Tech Support / Re: Crash upon selecting unit
« on: March 20, 2012, 02:10:56 AM »
Here you go.

2
Bugs & Tech Support / Re: Crash upon selecting unit
« on: March 19, 2012, 09:35:38 AM »
Code: [Select]
This might be what you're looking for:
-- Log file for all dbTracef messages --

01:30:32.02   NetworkManager::Create - creating network manager
01:30:32.02   Read 600 bytes from network datastore login_cache.bin
01:30:32.02   Read 124090 bytes from network datastore global_cache.bin
01:30:32.03   Read 410500 bytes from network datastore ping_cache.bin
01:30:32.03   QuazalInitializer - static initializing Quazal library
01:30:32.03   PingCache - populating cache with 4438 pings
01:30:32.05   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
01:30:32.09   WinTransport - CreateSocket exclusive broadcast socket was available.
01:30:32.09   WinTransport - CreateSocket listening for broadcasts on default port
01:30:32.09   WinTransport - Host Name: j0esj0es20-PC, aliases: , type=AF_INET, len=4
01:30:32.09   WinTransport - Host IP Address #0: 192.168.0.6
01:30:32.09   WinTransport - Host IP Address #1: 5.106.1.26
01:30:32.09   WinTransport - WARNING, MultipleNetwork adapters may cause problems
01:30:32.09   WinTransport - Interface #0: ip:5.106.1.26, broadcast:5.106.1.26, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
01:30:32.09   WinTransport - Interface #1: ip:192.168.0.6, broadcast:192.168.0.6, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
01:30:32.09   WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
01:30:32.09   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:32.09   WinTransport - Quazal address string = udp:/address=192.168.0.6;port=6112
01:30:32.09   SessionManager - Peer Header Size = 16 bytes
01:30:32.09   SessionManager - Game Data overhead = 7 bytes
01:30:32.09   SessionManager - Proxy overhead = 7 bytes
01:30:32.09   MessageInternal::CreateChannel: Created channel 47535450
01:30:32.09   Session::Initialize - info, initializing session object, using threads.
01:30:32.09   SessionManager::RegisterSession - Registering new session 080ef740
01:30:32.09   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:32.09   AutomatchInternal: Instantiating
01:30:32.09   PartyInternal: Instantiating
01:30:32.09   MessageInternal::CreateChannel: Created channel 50525459
01:30:32.09   MessageInternal::CreateChannel: Created channel 51434b4d
01:30:32.09   Net::ThreadFunction - Entering network thread function...
01:30:32.10   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
01:30:32.10   MessageInternal::CreateChannel: Created channel 534d5347
01:30:32.10   MessageInternal::CreateChannel: Created channel 474d4343
01:30:32.10   MessageInternal::CreateChannel: Created channel 474f424a
01:30:32.10   MessageInternal::CreateChannel: Created channel 4d4f444d
01:30:32.10   MessageInternal::CreateChannel: Created channel 53594e43
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 534d5347
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 474d4343
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 474f424a
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 53594e43
01:30:32.10   GAME -- Available memory: 16365MB Physical RAM, 16363MB Pagefile, 4095 Virtual Address Space
01:30:32.11   Transport - Largest received is now 19
01:30:32.11   Transport::OpenInternal request to WINaddr:192.168.0.6:6112;
01:30:33.79   DLLDriverLinker -- Adding driver 'spDx10.dll'.
01:30:33.80   DLLDriverLinker -- Adding driver 'spDx9.dll'.
01:30:33.80   DLLDriverLinker -- 2 DLL drivers found.
01:30:33.94   SPDx10 -- Adapter [NVIDIA GeForce GTS 450]: 993MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory.
01:30:35.44   DLLDriverLinker -- 2 DLL drivers found.
01:30:35.52   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
01:30:35.52   GAME -- Resolution set to 1440x900 (fullscreen).
01:30:35.53   SPDx9 -- Driver Name = nvd3dum.dll  Desc = NVIDIA GeForce GTS 450
01:30:35.53   SPDx9 -- Driver Vendor = 0x10DE  Device = 0x0DC4  SubSys = 0x14503842  Rev = 0x00A1
01:30:35.53   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x00  Build = 296.10
01:30:35.53   SPDx9 -- Driver GUID = {D7B71E3E-4E84-11CF-787E-5C341FC2C535}
01:30:35.69   SPDx9 -- 4046MB available Texture Memory
01:30:35.71   ShaderDatabase: using shader profile [ps30]
01:30:36.09   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
01:30:36.19   GameObjLoader 0a08d2e0 - resetting counters
01:30:36.19   GameObjLoader 0a08d2e0 - Created loader
01:30:36.19   GameObjLoader 0a08d440 - resetting counters
01:30:36.19   GameObjLoader 0a08d440 - Created loader
01:30:36.38   GAME -- Beginning FE
01:30:36.38   Sent message game CompanyOfHeroes started 664 602 allowtraffic
01:30:36.38   RemoteDLManager - Connection Restored.
01:30:36.38   UIFrontEnd - Loading Front End
01:30:36.38   THREAD: Hyper-Threading Technology Processors are not detected.
01:30:36.45   SOUND -- Initializing ...
01:30:36.49   INNIMapDCA Key not found: sp_speechducker::time
01:30:36.80   SOUND -- Initialization completed!
01:30:36.80   UIFrontEnd - Initializing Forms
01:30:37.89   CampaignFilter::BindFilterSpecificWidgets()
01:30:37.95   Activating screen: MovieScreen
01:30:37.95   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
01:30:41.21   Activating screen: AppLoadingForm
01:30:41.21   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:41.68   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
01:30:41.68   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
01:30:41.68   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
01:30:41.68   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
01:30:41.68   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
01:30:41.68   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
01:30:41.89   GAME -- Using player profile J0ESJ0ES20-PC
01:30:42.39   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
01:30:42.53   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
01:30:42.88   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
01:30:42.88   RendezvousManager: CreateSession - starting profile=Guest login
01:30:44.05   RendezvousManager: Login complete and successfull
01:30:44.07   RendezvousManager initialized
01:30:44.20   Current server English:live version is 602.0, client is 602.0
01:30:44.22   OnConnect: successful connection established, enabling reconnect
01:30:44.22   OnConnect: this wasnt a reconnect, no need for autologin
01:30:44.25   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:44.26   CRC & Version Info : 0000025a:33f35d9f:ec3c9e0d eastern_front:602:factionfix.dll 1
01:30:44.26   Activating screen: FEMovie
01:30:44.26   Activating screen: OnlineWidget
01:30:44.26   Activating screen: RelicOnlineLogin
01:30:44.31   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:44.31   You have a valid version of the game.
01:30:47.38   Logging in j0esj0es20 on controller:0
01:30:47.38   Activating screen: RelicOnlineWait
01:30:47.74   Login completed: ACCOUNT_VALIDATED
01:30:47.74   Found 1 profiles for account j0esj0es20
01:30:47.74   Found profile: j0esj0es20
01:30:47.74   installed_products = ( COH CXP1 DLC1 DLC2 DLC3 )
01:30:47.76   installed_products = ( COH CXP1 DLC1 DLC2 DLC3 )
01:30:47.76   Activating screen: RelicOnlineProfileSelect
01:30:47.76   Activating screen: RelicOnlineWait
01:30:47.76   OnLogin: no previous login, auto selecting profile not required
01:30:48.63   Activating screen: RelicOnlineWait
01:30:48.63   RendezvousManager - destroying chat handler
01:30:48.63   RendezvousManager: CreateSession - starting logout profile = 100:Guest
01:30:48.80   RendezvousManager: Logout complete
01:30:48.80   RendezvousManager - terminating all server calls in progress
01:30:48.80   CallManager - terminating all server calls in progress (1 in progress)
01:30:48.80   RendezvousManager: OnCredentialsEvent - starting profile login
01:30:49.88   RendezvousManager: Login complete and successfull
01:30:49.88   RendezvousManager - creating chat handler
01:30:49.89   RendezvousManager::CreateNATTraversalClient - NAT traversal available.
01:30:50.10   QuazalSelectProfileAsync - Got UserID
01:30:50.13   Transport - Largest sent is now 16
01:30:50.25   Transport - Largest received is now 42
01:30:50.27   GetUserStats requested stats for PIDs ( 1315873 ) (best:0, full:1)
01:30:50.38   SelectProfileAsync - RegisterLocalURLs public [udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940], private [udp:/address=192.168.0.6;port=6112;PID=1315873]
01:30:50.55   QuazalSelectProfileAsync - Got Full Stats
01:30:50.72   GetAutomatchMaps: Got [32] maps
01:30:50.73   PopulateArmyListBox - skipping race 2
01:30:50.73   PopulateArmyListBox - skipping race 0
01:30:50.73   PopulateArmyListBox - skipping race 1
01:30:50.73   PopulateArmyListBox - skipping race 3
01:30:50.73   AutoMatchForm::OnArmySelectionChanged - sending request info
01:30:50.73   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:50.73   AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
01:30:50.75   QuazalSelectProfileAsync - Got Automatch maps
01:30:53.49   QuazalSelectProfileAsync - GetFriends result - CacheState = 1
01:30:53.64   Profile [00000000:00141421] selected on controller#0
01:30:53.64   Activating screen: FEMovie
01:30:53.64   Activating screen: OnlineWidget
01:30:53.64   Activating screen: FE_mm_01
01:30:53.64   Activating screen: RelicOnlineWait
01:30:53.66   GAME -- Setting campaign state to 'coh'
01:30:53.66   GAME -- Closing state 'coh'
01:30:53.66   GAME -- Setting campaign state to 'cxp2'
01:30:53.66   GAME -- Closing state 'cxp2'
01:30:53.66   GAME -- Setting campaign state to 'cxp1'
01:30:53.66   GAME -- Closing state 'cxp1'
01:30:53.67   GAME -- Setting campaign state to 'dlc1'
01:30:53.67   GAME -- Closing state 'dlc1'
01:30:53.67   GAME -- Setting campaign state to 'dlc2'
01:30:53.67   GAME -- Closing state 'dlc2'
01:30:53.67   GAME -- Setting campaign state to 'dlc3'
01:30:53.67   GAME -- Closing state 'dlc3'
01:30:54.93   Activating screen: MessageBoxPopup
01:30:54.93   Created Matchinfo
01:30:54.93   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
01:30:54.93   starting online hosting
01:30:54.94   OnlineHostAsync: initiating CallCreateMatch
01:30:55.08   OnlineHostAsync: created gid=228941626
01:30:55.09   Transport - Largest sent is now 78
01:30:55.14   RendezvousNotifier - Received Participate ParticipationEvent.
01:30:55.22   Transport - Largest received is now 104
01:30:55.34   OnlineHostAsync - RegisterLocalURLs public [udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940], private [udp:/address=192.168.0.6;port=6112;PID=1315873]
01:30:55.48   OnlineHostAsync: initiating UpdateSessionURL [gid=228941626, url=udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940]
01:30:55.64   OnJoinAdvertisementSuccess - joined online match, server leave notification required
01:30:55.64   starting local hosting
01:30:55.64   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:55.64   Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.6:6112;
01:30:55.64   Transport::OpenInternal request to WINaddr:192.168.0.6:6112;
01:30:55.64   Session::Host sid = DA55F3A, hostURL = , local addresses = WINaddr:192.168.0.6:6112;
01:30:55.64   ValidateCustomData: called with 789 bytes of custom data
01:30:55.64   Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.6:6112;, routes=WINaddr:192.168.0.6:6112;
01:30:55.64   AdvertisementInternal::Process - EVENT_NEWPEER
01:30:55.64   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
01:30:55.66   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
01:30:55.66   hosting - Session is connected
01:30:55.66   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:55.67   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.0.6:6112; (ping=0ms) 100.00%, pending=0, dead=0
01:30:55.67   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
01:30:55.68   hosting completed successfully
01:30:55.68   HostAsync - completed with HostResult = 0
01:30:55.68   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
01:30:55.68   Activating screen: OnlineGameSetup
01:30:55.68   MessageInternal::CreateChannel: Created channel 534d5347
01:30:55.68   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:55.68   MatchInternal::SetMatchType - new type 14 - updating server
01:30:55.69   SetVisible called while !IsConnected
01:30:55.69   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:55.69   Activating screen: RelicOnlineChat
01:30:55.69   Activating screen: RelicOnlineNewsScreen
01:30:55.72   Activating screen: RelicOnlineStatsScreen
01:30:55.72   Activating screen: Achievements
01:30:55.72   GAME -- Setting campaign state to 'coh'
01:30:55.72   GAME -- Closing state 'coh'
01:30:55.72   GAME -- Setting campaign state to 'cxp2'
01:30:55.72   GAME -- Closing state 'cxp2'
01:30:55.72   GAME -- Setting campaign state to 'cxp1'
01:30:55.72   GAME -- Closing state 'cxp1'
01:30:55.72   GAME -- Setting campaign state to 'dlc1'
01:30:55.72   GAME -- Closing state 'dlc1'
01:30:55.72   GAME -- Setting campaign state to 'dlc2'
01:30:55.72   GAME -- Closing state 'dlc2'
01:30:55.72   GAME -- Setting campaign state to 'dlc3'
01:30:55.72   GAME -- Closing state 'dlc3'
01:30:55.72   GAME -- Setting campaign state to 'dlc1'
01:30:55.72   GAME -- Closing state 'dlc1'
01:30:55.73   Activating screen: GameHistory
01:30:55.73   GAME -- Setting campaign state to 'coh'
01:30:55.73   GAME -- Closing state 'coh'
01:30:55.73   GAME -- Setting campaign state to 'cxp2'
01:30:55.73   GAME -- Closing state 'cxp2'
01:30:55.73   GAME -- Setting campaign state to 'cxp1'
01:30:55.73   GAME -- Closing state 'cxp1'
01:30:55.73   GAME -- Setting campaign state to 'dlc1'
01:30:55.73   GAME -- Closing state 'dlc1'
01:30:55.73   GAME -- Setting campaign state to 'dlc2'
01:30:55.73   GAME -- Closing state 'dlc2'
01:30:55.74   GAME -- Setting campaign state to 'dlc3'
01:30:55.74   GAME -- Closing state 'dlc3'
01:30:55.74   Activating screen: OnlineGameSetup
01:30:55.74   Activating screen: RelicOnlineTabs
01:30:55.74   AutomatchInternal::OnHostComplete - Completed Host with success=1
01:30:55.74   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
01:30:55.74   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
01:30:55.74   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:55.74   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:55.74   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:55.78   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:55.79   GAME -- Setting campaign state to 'coh'
01:30:55.79   GAME -- Closing state 'coh'
01:30:55.79   GAME -- Setting campaign state to 'cxp2'
01:30:55.79   GAME -- Closing state 'cxp2'
01:30:55.79   GAME -- Setting campaign state to 'cxp1'
01:30:55.79   GAME -- Closing state 'cxp1'
01:30:55.79   GAME -- Setting campaign state to 'dlc1'
01:30:55.79   GAME -- Closing state 'dlc1'
01:30:55.79   GAME -- Setting campaign state to 'dlc2'
01:30:55.79   GAME -- Closing state 'dlc2'
01:30:55.79   GAME -- Setting campaign state to 'dlc3'
01:30:55.79   GAME -- Closing state 'dlc3'
01:30:55.80   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
01:30:55.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.60   Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 802
01:30:56.60   Sent message game CompanyOfHeroes softthrottle
01:30:56.61   Got dlman msg [ack game CompanyOfHeroes softthrottle]
01:30:56.95   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:56.95   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:56.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.95   MatchInternal::SetMatchState - state 1 - updating server
01:30:56.95   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:56.95   MatchSetup: Sending start game message!
01:30:56.95   GameSetupForm - Starting game
01:30:56.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.95   PopulateGameInfo - random seed:[1332145856], guid:[{c9892578-6ae6-4013-80be-ef2955aebd9d}], sync level:[0]
01:30:56.95   Error loading [DATA:levelingCurve.lua]
01:30:56.95   Error loading [DATA:levelingCurve.lua]
01:30:56.95   MOD - Setting player (0) race to: allies
01:30:56.95   MOD - Setting player (0) race to: 1
01:30:56.95   MOD - Setting player (1) race to: axis
01:30:56.95   MOD - Setting player (1) race to: 3
01:30:56.96   OnlineUpdateStateAsync: initiating state change, id = 228941626, state=2
01:30:56.96   APP -- Game Start
01:30:56.96   Sent message game CompanyOfHeroes allowtraffic
01:30:56.96   GAME -- Setting campaign state to 'coh'
01:30:56.96   GAME -- Closing state 'coh'
01:30:56.97   GAME -- Setting campaign state to 'cxp2'
01:30:56.97   GAME -- Closing state 'cxp2'
01:30:56.97   GAME -- Setting campaign state to 'cxp1'
01:30:56.97   GAME -- Closing state 'cxp1'
01:30:56.97   GAME -- Setting campaign state to 'dlc1'
01:30:56.97   GAME -- Closing state 'dlc1'
01:30:56.97   GAME -- Setting campaign state to 'dlc2'
01:30:56.97   GAME -- Closing state 'dlc2'
01:30:56.97   GAME -- Setting campaign state to 'dlc3'
01:30:56.97   GAME -- Closing state 'dlc3'
01:30:56.97   MessageInternal::DestroyChannel: Destroyed channel 534d5347
01:30:56.98   GAME -- Ending FE
01:30:56.98   UIFrontEnd - Unloading Front End
01:30:56.99   SOUND -- Shutting down ...
01:30:57.11   SOUND -- Shutdown completed!
01:30:57.13
01:30:57.13   GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) ***
01:30:57.13
01:30:57.20   GAME -- Recording game
01:30:57.24   Activating screen: GameLoadScreen
01:30:57.24   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
01:30:57.37   THREAD: Hyper-Threading Technology Processors are not detected.
01:30:57.42   SOUND -- Initializing ...
01:30:57.89   SOUND -- Initialization completed!
01:30:57.91   OnlineUpdateStateAsync: updated state for gid=228941626
01:30:57.91   GetUserStats requested stats for PIDs ( 639187 643089 919656 1236125 1736351 1757041 1899198 1997156 2036586 2081817 2191663 2968022 3850610 3861265 ) (best:14, full:0)
01:30:57.91   QueryMatches: Got [22] maps, [42] ids, [17] advertisements, startID [1]
01:30:57.91   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 25 matches
01:30:57.91   PHYSICS: detected processor(s) capable of handling 8 threads.
01:30:57.94   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms'
01:30:57.94   MOD -- Using Mod 'Eastern_Front'
01:30:57.94   Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua]
01:30:58.05   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'.  Expensive operation
01:30:58.05   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'.  Expensive operation
01:31:00.19   GameObjLoader - upgrading load_count from 0 to 970
01:31:00.80   QueryMatches: Got [24] maps, [43] ids, [17] advertisements, startID [228941249]
01:31:00.80   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 9 matches
01:31:01.58   GameObjLoader - upgrading load_count from 970 to 1581
01:31:01.58   PHYSICS -- Created node factory 'HVOK'
01:31:01.58   PHYSICS -- Created node factory 'DMMY'
01:31:05.09   GameObjLoader - upgrading load_count from 959 to 3442
01:31:06.07   QueryMatches: Got [23] maps, [44] ids, [17] advertisements, startID [228941584]
01:31:07.43   GameObjLoader 0a08d2e0 - resetting counters
01:31:07.43   GameObjLoader 0a08d2e0 - LOAD_DONE
01:31:07.43   GAME - SessionSetup
01:31:07.52   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
01:31:07.53   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
01:31:07.53   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
01:31:08.78   GAME - CreateGEWorld in 1350 ms
01:31:08.78   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
01:31:08.96   GAME - SessionSetup finished in 1531 ms
01:31:08.96   GAME - WaterReflectionManagerSetup
01:31:08.96   GAME - WaterReflectionManagerSetup finished in 0 ms
01:31:09.16   MessageInternal::CreateChannel: Created channel 474d4343
01:31:09.16   Regenerating ImpassMap data...
01:31:09.16       Impass Data was already valid, but regenerating...
01:31:09.21   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
01:31:09.21   Regenerating CanBuildMap data...
01:31:09.21   Generating CanShoot Map.
01:31:09.21   Pathfinder::Regenerate()...
01:31:09.23   Generating PathSectorMap...
01:31:09.32   Pathfinder::Regenerate() Done.
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x0779c948
[Cope FactionFix] - patched @0x619f54c1
[Cope FactionFix] - hooked @0x619f54c2
[Cope FactionFix] - patched @0x619f4a37
[Cope FactionFix] - hooked @0x619f4a37
[Cope FactionFix] - Hook installed
01:31:09.42   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded.
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.70   MessageInternal::CreateChannel: Created channel 4d4f444d
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.48   SPEECHMANAGER -- Loaded in 0.288677 seconds
01:31:11.18   GameObjLoader - upgrading load_count from 0 to 283
01:31:11.64   GameObjLoader 0a08d440 - resetting counters
01:31:11.64   GameObjLoader 0a08d440 - LOAD_DONE
01:31:11.90   PreloadResources took 232ms.
01:31:11.93   GAME -- Loading completed (15 seconds)
01:31:11.93   SIM -- Setting SyncErrorChecking level to Low
01:31:13.06   Activating screen: GameScreen
01:31:13.06   Activating screen: Decorators_widescreen
01:31:13.06   Activating screen: Taskbar_widescreen
01:31:13.06   Activating screen: SubtitleScreen
01:31:13.06   Activating screen: TextOverlayScreen
01:31:13.14   PerformanceRecorder::StartRecording for game size 2
01:31:13.14   GAME -- Starting mission...
01:31:13.65   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)

If that isn't it, maybe this one.
RELICCOH started at 2012-03-19 01:30
OS NT 6.1 (sp1.0) x64, 16365MB Physical Memory, 12675 Physical Available, 3977 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -notriplebuffer
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER j0esj0es20

01:30:27.37   8 Logical Processors detected
01:30:27.37   Multithreading Enabled
01:30:27.37   THREAD: Hyper-Threading Technology Processors are not detected.
01:30:27.37   XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
01:30:27.37   XTHREAD: Main thread now used as XThread 0
01:30:27.37   XTHREAD: Spawned thread on processor 1
01:30:27.37   XTHREAD: Spawned thread on processor 2
01:30:27.37   XTHREAD: Spawned thread on processor 3
01:30:27.37   XTHREAD: Spawned thread on processor 4
01:30:27.37   XTHREAD: Spawned thread on processor 5
01:30:27.37   XTHREAD: Spawned thread on processor 6
01:30:27.37   XTHREAD: Spawned thread on processor 7
01:30:27.37   MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE
01:30:27.37   GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
01:30:27.39   MOD -- Mounting EF_DLC1, 1.0
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC1\Movies\'
01:30:27.39   MOD -- Mounting EF_DLC2, 1.0
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC2\Movies\'
01:30:27.39   MOD -- Mounting EF_DLC3, 1.0
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\Data\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
01:30:27.39   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\DLC3\Movies\'
01:30:27.40   MOD -- Mounting EF_OPS, 1.0
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
01:30:27.40   MOD -- Mounting Eastern_Front, 1.0
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\RelicOnline\Data\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
01:30:27.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
01:30:27.41   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
01:30:27.41   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Data\'
01:30:27.41   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
01:30:27.41   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
01:30:27.41   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
01:30:27.42   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
01:30:27.44   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
01:30:27.44   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
01:30:27.44   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
01:30:27.44   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
01:30:27.45   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
01:30:27.45   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
01:30:27.45   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\Engine\Movies\'
01:30:27.45   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\j0esj0es20\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x6A028D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
01:30:27.48   GAME -- Resetting fp control word.
01:30:31.94   WW2Mod -- PropertyBagManager Loaded in 4.464000s
01:30:32.02   NetworkManager::Create - creating network manager
01:30:32.02   Read 600 bytes from network datastore login_cache.bin
01:30:32.02   Read 124090 bytes from network datastore global_cache.bin
01:30:32.03   Read 410500 bytes from network datastore ping_cache.bin
01:30:32.03   QuazalInitializer - static initializing Quazal library
01:30:32.03   PingCache - populating cache with 4438 pings
01:30:32.05   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
01:30:32.09   WinTransport - CreateSocket exclusive broadcast socket was available.
01:30:32.09   WinTransport - CreateSocket listening for broadcasts on default port
01:30:32.09   WinTransport - Host Name: j0esj0es20-PC, aliases: , type=AF_INET, len=4
01:30:32.09   WinTransport - Host IP Address #0: 192.168.0.6
01:30:32.09   WinTransport - Host IP Address #1: 5.106.1.26
01:30:32.09   WinTransport - WARNING, MultipleNetwork adapters may cause problems
01:30:32.09   WinTransport - Interface #0: ip:5.106.1.26, broadcast:5.106.1.26, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
01:30:32.09   WinTransport - Interface #1: ip:192.168.0.6, broadcast:192.168.0.6, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
01:30:32.09   WinTransport - Interface #2: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
01:30:32.09   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:32.09   WinTransport - Quazal address string = udp:/address=192.168.0.6;port=6112
01:30:32.09   SessionManager - Peer Header Size = 16 bytes
01:30:32.09   SessionManager - Game Data overhead = 7 bytes
01:30:32.09   SessionManager - Proxy overhead = 7 bytes
01:30:32.09   MessageInternal::CreateChannel: Created channel 47535450
01:30:32.09   Session::Initialize - info, initializing session object, using threads.
01:30:32.09   SessionManager::RegisterSession - Registering new session 080ef740
01:30:32.09   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:32.09   AutomatchInternal: Instantiating
01:30:32.09   PartyInternal: Instantiating
01:30:32.09   MessageInternal::CreateChannel: Created channel 50525459
01:30:32.09   MessageInternal::CreateChannel: Created channel 51434b4d
01:30:32.09   Net::ThreadFunction - Entering network thread function...
01:30:32.10   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
01:30:32.10   MessageInternal::CreateChannel: Created channel 534d5347
01:30:32.10   MessageInternal::CreateChannel: Created channel 474d4343
01:30:32.10   MessageInternal::CreateChannel: Created channel 474f424a
01:30:32.10   MessageInternal::CreateChannel: Created channel 4d4f444d
01:30:32.10   MessageInternal::CreateChannel: Created channel 53594e43
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 534d5347
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 474d4343
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 474f424a
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
01:30:32.10   MessageInternal::DestroyChannel: Destroyed channel 53594e43
01:30:32.10   GAME -- Available memory: 16365MB Physical RAM, 16363MB Pagefile, 4095 Virtual Address Space
01:30:32.11   Transport - Largest received is now 19
01:30:32.11   Transport::OpenInternal request to WINaddr:192.168.0.6:6112;
01:30:33.79   DLLDriverLinker -- Adding driver 'spDx10.dll'.
01:30:33.80   DLLDriverLinker -- Adding driver 'spDx9.dll'.
01:30:33.80   DLLDriverLinker -- 2 DLL drivers found.
01:30:33.94   SPDx10 -- Adapter [NVIDIA GeForce GTS 450]: 993MB dedicated video memory, 0MB dedicated system memory and 3071MB shared system memory.
01:30:35.44   DLLDriverLinker -- 2 DLL drivers found.
01:30:35.52   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
01:30:35.52   GAME -- Resolution set to 1440x900 (fullscreen).
01:30:35.53   SPDx9 -- Driver Name = nvd3dum.dll  Desc = NVIDIA GeForce GTS 450
01:30:35.53   SPDx9 -- Driver Vendor = 0x10DE  Device = 0x0DC4  SubSys = 0x14503842  Rev = 0x00A1
01:30:35.53   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x00  Build = 296.10
01:30:35.53   SPDx9 -- Driver GUID = {D7B71E3E-4E84-11CF-787E-5C341FC2C535}
01:30:35.69   SPDx9 -- 4046MB available Texture Memory
01:30:35.71   ShaderDatabase: using shader profile [ps30]
01:30:36.09   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
01:30:36.19   GameObjLoader 0a08d2e0 - resetting counters
01:30:36.19   GameObjLoader 0a08d2e0 - Created loader
01:30:36.19   GameObjLoader 0a08d440 - resetting counters
01:30:36.19   GameObjLoader 0a08d440 - Created loader
01:30:36.38   GAME -- Beginning FE
01:30:36.38   Sent message game CompanyOfHeroes started 664 602 allowtraffic
01:30:36.38   RemoteDLManager - Connection Restored.
01:30:36.38   UIFrontEnd - Loading Front End
01:30:36.38   THREAD: Hyper-Threading Technology Processors are not detected.
01:30:36.45   SOUND -- Initializing ...
01:30:36.49   INNIMapDCA Key not found: sp_speechducker::time
01:30:36.80   SOUND -- Initialization completed!
01:30:36.80   UIFrontEnd - Initializing Forms
01:30:37.89   CampaignFilter::BindFilterSpecificWidgets()
01:30:37.95   Activating screen: MovieScreen
01:30:37.95   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
01:30:41.21   Activating screen: AppLoadingForm
01:30:41.21   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:41.68   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
01:30:41.68   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
01:30:41.68   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
01:30:41.68   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
01:30:41.68   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
01:30:41.68   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
01:30:41.89   GAME -- Using player profile J0ESJ0ES20-PC
01:30:42.39   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
01:30:42.53   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
01:30:42.88   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
01:30:42.88   RendezvousManager: CreateSession - starting profile=Guest login
01:30:44.05   RendezvousManager: Login complete and successfull
01:30:44.07   RendezvousManager initialized
01:30:44.20   Current server English:live version is 602.0, client is 602.0
01:30:44.22   OnConnect: successful connection established, enabling reconnect
01:30:44.22   OnConnect: this wasnt a reconnect, no need for autologin
01:30:44.25   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:44.26   CRC & Version Info : 0000025a:33f35d9f:ec3c9e0d eastern_front:602:factionfix.dll 1
01:30:44.26   Activating screen: FEMovie
01:30:44.26   Activating screen: OnlineWidget
01:30:44.26   Activating screen: RelicOnlineLogin
01:30:44.31   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
01:30:44.31   You have a valid version of the game.
01:30:47.38   Logging in j0esj0es20 on controller:0
01:30:47.38   Activating screen: RelicOnlineWait
01:30:47.74   Login completed: ACCOUNT_VALIDATED
01:30:47.74   Found 1 profiles for account j0esj0es20
01:30:47.74   Found profile: j0esj0es20
01:30:47.74   installed_products = ( COH CXP1 DLC1 DLC2 DLC3 )
01:30:47.76   installed_products = ( COH CXP1 DLC1 DLC2 DLC3 )
01:30:47.76   Activating screen: RelicOnlineProfileSelect
01:30:47.76   Activating screen: RelicOnlineWait
01:30:47.76   OnLogin: no previous login, auto selecting profile not required
01:30:48.63   Activating screen: RelicOnlineWait
01:30:48.63   RendezvousManager - destroying chat handler
01:30:48.63   RendezvousManager: CreateSession - starting logout profile = 100:Guest
01:30:48.80   RendezvousManager: Logout complete
01:30:48.80   RendezvousManager - terminating all server calls in progress
01:30:48.80   CallManager - terminating all server calls in progress (1 in progress)
01:30:48.80   RendezvousManager: OnCredentialsEvent - starting profile login
01:30:49.88   RendezvousManager: Login complete and successfull
01:30:49.88   RendezvousManager - creating chat handler
01:30:49.89   RendezvousManager::CreateNATTraversalClient - NAT traversal available.
01:30:50.10   QuazalSelectProfileAsync - Got UserID
01:30:50.13   Transport - Largest sent is now 16
01:30:50.25   Transport - Largest received is now 42
01:30:50.27   GetUserStats requested stats for PIDs ( 1315873 ) (best:0, full:1)
01:30:50.38   SelectProfileAsync - RegisterLocalURLs public [udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940], private [udp:/address=192.168.0.6;port=6112;PID=1315873]
01:30:50.55   QuazalSelectProfileAsync - Got Full Stats
01:30:50.72   GetAutomatchMaps: Got [32] maps
01:30:50.73   PopulateArmyListBox - skipping race 2
01:30:50.73   PopulateArmyListBox - skipping race 0
01:30:50.73   PopulateArmyListBox - skipping race 1
01:30:50.73   PopulateArmyListBox - skipping race 3
01:30:50.73   AutoMatchForm::OnArmySelectionChanged - sending request info
01:30:50.73   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:50.73   AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
01:30:50.75   QuazalSelectProfileAsync - Got Automatch maps
01:30:53.49   QuazalSelectProfileAsync - GetFriends result - CacheState = 1
01:30:53.64   Profile [00000000:00141421] selected on controller#0
01:30:53.64   Activating screen: FEMovie
01:30:53.64   Activating screen: OnlineWidget
01:30:53.64   Activating screen: FE_mm_01
01:30:53.64   Activating screen: RelicOnlineWait
01:30:53.66   GAME -- Setting campaign state to 'coh'
01:30:53.66   GAME -- Closing state 'coh'
01:30:53.66   GAME -- Setting campaign state to 'cxp2'
01:30:53.66   GAME -- Closing state 'cxp2'
01:30:53.66   GAME -- Setting campaign state to 'cxp1'
01:30:53.66   GAME -- Closing state 'cxp1'
01:30:53.67   GAME -- Setting campaign state to 'dlc1'
01:30:53.67   GAME -- Closing state 'dlc1'
01:30:53.67   GAME -- Setting campaign state to 'dlc2'
01:30:53.67   GAME -- Closing state 'dlc2'
01:30:53.67   GAME -- Setting campaign state to 'dlc3'
01:30:53.67   GAME -- Closing state 'dlc3'
01:30:54.93   Activating screen: MessageBoxPopup
01:30:54.93   Created Matchinfo
01:30:54.93   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
01:30:54.93   starting online hosting
01:30:54.94   OnlineHostAsync: initiating CallCreateMatch
01:30:55.08   OnlineHostAsync: created gid=228941626
01:30:55.09   Transport - Largest sent is now 78
01:30:55.14   RendezvousNotifier - Received Participate ParticipationEvent.
01:30:55.22   Transport - Largest received is now 104
01:30:55.34   OnlineHostAsync - RegisterLocalURLs public [udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940], private [udp:/address=192.168.0.6;port=6112;PID=1315873]
01:30:55.48   OnlineHostAsync: initiating UpdateSessionURL [gid=228941626, url=udp:/address=71.141.255.89;port=6112;PID=1315873;RVCID=2649940]
01:30:55.64   OnJoinAdvertisementSuccess - joined online match, server leave notification required
01:30:55.64   starting local hosting
01:30:55.64   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:30:55.64   Allocated route ID=0 for PeerID 1 at WINaddr:192.168.0.6:6112;
01:30:55.64   Transport::OpenInternal request to WINaddr:192.168.0.6:6112;
01:30:55.64   Session::Host sid = DA55F3A, hostURL = , local addresses = WINaddr:192.168.0.6:6112;
01:30:55.64   ValidateCustomData: called with 789 bytes of custom data
01:30:55.64   Host accepted Peer 1 into the match at address list=WINaddr:192.168.0.6:6112;, routes=WINaddr:192.168.0.6:6112;
01:30:55.64   AdvertisementInternal::Process - EVENT_NEWPEER
01:30:55.64   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
01:30:55.66   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
01:30:55.66   hosting - Session is connected
01:30:55.66   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:55.67   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.0.6:6112; (ping=0ms) 100.00%, pending=0, dead=0
01:30:55.67   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
01:30:55.68   hosting completed successfully
01:30:55.68   HostAsync - completed with HostResult = 0
01:30:55.68   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
01:30:55.68   Activating screen: OnlineGameSetup
01:30:55.68   MessageInternal::CreateChannel: Created channel 534d5347
01:30:55.68   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:55.68   MatchInternal::SetMatchType - new type 14 - updating server
01:30:55.69   SetVisible called while !IsConnected
01:30:55.69   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:55.69   Activating screen: RelicOnlineChat
01:30:55.69   Activating screen: RelicOnlineNewsScreen
01:30:55.72   Activating screen: RelicOnlineStatsScreen
01:30:55.72   Activating screen: Achievements
01:30:55.72   GAME -- Setting campaign state to 'coh'
01:30:55.72   GAME -- Closing state 'coh'
01:30:55.72   GAME -- Setting campaign state to 'cxp2'
01:30:55.72   GAME -- Closing state 'cxp2'
01:30:55.72   GAME -- Setting campaign state to 'cxp1'
01:30:55.72   GAME -- Closing state 'cxp1'
01:30:55.72   GAME -- Setting campaign state to 'dlc1'
01:30:55.72   GAME -- Closing state 'dlc1'
01:30:55.72   GAME -- Setting campaign state to 'dlc2'
01:30:55.72   GAME -- Closing state 'dlc2'
01:30:55.72   GAME -- Setting campaign state to 'dlc3'
01:30:55.72   GAME -- Closing state 'dlc3'
01:30:55.72   GAME -- Setting campaign state to 'dlc1'
01:30:55.72   GAME -- Closing state 'dlc1'
01:30:55.73   Activating screen: GameHistory
01:30:55.73   GAME -- Setting campaign state to 'coh'
01:30:55.73   GAME -- Closing state 'coh'
01:30:55.73   GAME -- Setting campaign state to 'cxp2'
01:30:55.73   GAME -- Closing state 'cxp2'
01:30:55.73   GAME -- Setting campaign state to 'cxp1'
01:30:55.73   GAME -- Closing state 'cxp1'
01:30:55.73   GAME -- Setting campaign state to 'dlc1'
01:30:55.73   GAME -- Closing state 'dlc1'
01:30:55.73   GAME -- Setting campaign state to 'dlc2'
01:30:55.73   GAME -- Closing state 'dlc2'
01:30:55.74   GAME -- Setting campaign state to 'dlc3'
01:30:55.74   GAME -- Closing state 'dlc3'
01:30:55.74   Activating screen: OnlineGameSetup
01:30:55.74   Activating screen: RelicOnlineTabs
01:30:55.74   AutomatchInternal::OnHostComplete - Completed Host with success=1
01:30:55.74   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
01:30:55.74   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
01:30:55.74   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:55.74   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:55.74   GetMaxFrameTimeFromProfile: players=2 expected FPS=12.971580, bars=3, max avg=0.056, sd=0.021, 5 samples =  0.02 0.04 0.06 0.07 0.08
01:30:55.78   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:55.79   GAME -- Setting campaign state to 'coh'
01:30:55.79   GAME -- Closing state 'coh'
01:30:55.79   GAME -- Setting campaign state to 'cxp2'
01:30:55.79   GAME -- Closing state 'cxp2'
01:30:55.79   GAME -- Setting campaign state to 'cxp1'
01:30:55.79   GAME -- Closing state 'cxp1'
01:30:55.79   GAME -- Setting campaign state to 'dlc1'
01:30:55.79   GAME -- Closing state 'dlc1'
01:30:55.79   GAME -- Setting campaign state to 'dlc2'
01:30:55.79   GAME -- Closing state 'dlc2'
01:30:55.79   GAME -- Setting campaign state to 'dlc3'
01:30:55.79   GAME -- Closing state 'dlc3'
01:30:55.80   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
01:30:55.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.60   Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 802
01:30:56.60   Sent message game CompanyOfHeroes softthrottle
01:30:56.61   Got dlman msg [ack game CompanyOfHeroes softthrottle]
01:30:56.95   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
01:30:56.95   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:56.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.95   MatchInternal::SetMatchState - state 1 - updating server
01:30:56.95   Net::Session::SetVisible - session is set to INVISIBLE.
01:30:56.95   MatchSetup: Sending start game message!
01:30:56.95   GameSetupForm - Starting game
01:30:56.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
01:30:56.95   PopulateGameInfo - random seed:[1332145856], guid:[{c9892578-6ae6-4013-80be-ef2955aebd9d}], sync level:[0]
01:30:56.95   Error loading [DATA:levelingCurve.lua]
01:30:56.95   Error loading [DATA:levelingCurve.lua]
01:30:56.95   MOD - Setting player (0) race to: allies
01:30:56.95   MOD - Setting player (0) race to: 1
01:30:56.95   MOD - Setting player (1) race to: axis
01:30:56.95   MOD - Setting player (1) race to: 3
01:30:56.96   OnlineUpdateStateAsync: initiating state change, id = 228941626, state=2
01:30:56.96   APP -- Game Start
01:30:56.96   Sent message game CompanyOfHeroes allowtraffic
01:30:56.96   GAME -- Setting campaign state to 'coh'
01:30:56.96   GAME -- Closing state 'coh'
01:30:56.97   GAME -- Setting campaign state to 'cxp2'
01:30:56.97   GAME -- Closing state 'cxp2'
01:30:56.97   GAME -- Setting campaign state to 'cxp1'
01:30:56.97   GAME -- Closing state 'cxp1'
01:30:56.97   GAME -- Setting campaign state to 'dlc1'
01:30:56.97   GAME -- Closing state 'dlc1'
01:30:56.97   GAME -- Setting campaign state to 'dlc2'
01:30:56.97   GAME -- Closing state 'dlc2'
01:30:56.97   GAME -- Setting campaign state to 'dlc3'
01:30:56.97   GAME -- Closing state 'dlc3'
01:30:56.97   MessageInternal::DestroyChannel: Destroyed channel 534d5347
01:30:56.98   GAME -- Ending FE
01:30:56.98   UIFrontEnd - Unloading Front End
01:30:56.99   SOUND -- Shutting down ...
01:30:57.11   SOUND -- Shutdown completed!
01:30:57.13
01:30:57.13   GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) ***
01:30:57.13
01:30:57.20   GAME -- Recording game
01:30:57.24   Activating screen: GameLoadScreen
01:30:57.24   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
01:30:57.37   THREAD: Hyper-Threading Technology Processors are not detected.
01:30:57.42   SOUND -- Initializing ...
01:30:57.89   SOUND -- Initialization completed!
01:30:57.91   OnlineUpdateStateAsync: updated state for gid=228941626
01:30:57.91   GetUserStats requested stats for PIDs ( 639187 643089 919656 1236125 1736351 1757041 1899198 1997156 2036586 2081817 2191663 2968022 3850610 3861265 ) (best:14, full:0)
01:30:57.91   QueryMatches: Got [22] maps, [42] ids, [17] advertisements, startID [1]
01:30:57.91   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 25 matches
01:30:57.91   PHYSICS: detected processor(s) capable of handling 8 threads.
01:30:57.94   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms'
01:30:57.94   MOD -- Using Mod 'Eastern_Front'
01:30:57.94   Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua]
01:30:58.05   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'.  Expensive operation
01:30:58.05   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m07_ob2_findrocketlo_load.smf'.  Expensive operation
01:31:00.19   GameObjLoader - upgrading load_count from 0 to 970
01:31:00.80   QueryMatches: Got [24] maps, [43] ids, [17] advertisements, startID [228941249]
01:31:00.80   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 9 matches
01:31:01.58   GameObjLoader - upgrading load_count from 970 to 1581
01:31:01.58   PHYSICS -- Created node factory 'HVOK'
01:31:01.58   PHYSICS -- Created node factory 'DMMY'
01:31:05.09   GameObjLoader - upgrading load_count from 959 to 3442
01:31:06.07   QueryMatches: Got [23] maps, [44] ids, [17] advertisements, startID [228941584]
01:31:07.43   GameObjLoader 0a08d2e0 - resetting counters
01:31:07.43   GameObjLoader 0a08d2e0 - LOAD_DONE
01:31:07.43   GAME - SessionSetup
01:31:07.52   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
01:31:07.53   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
01:31:07.53   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
01:31:08.78   GAME - CreateGEWorld in 1350 ms
01:31:08.78   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
01:31:08.96   GAME - SessionSetup finished in 1531 ms
01:31:08.96   GAME - WaterReflectionManagerSetup
01:31:08.96   GAME - WaterReflectionManagerSetup finished in 0 ms
01:31:09.16   MessageInternal::CreateChannel: Created channel 474d4343
01:31:09.16   Regenerating ImpassMap data...
01:31:09.16       Impass Data was already valid, but regenerating...
01:31:09.21   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
01:31:09.21   Regenerating CanBuildMap data...
01:31:09.21   Generating CanShoot Map.
01:31:09.21   Pathfinder::Regenerate()...
01:31:09.23   Generating PathSectorMap...
01:31:09.32   Pathfinder::Regenerate() Done.
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x0779c948
[Cope FactionFix] - patched @0x619f54c1
[Cope FactionFix] - hooked @0x619f54c2
[Cope FactionFix] - patched @0x619f4a37
[Cope FactionFix] - hooked @0x619f4a37
[Cope FactionFix] - Hook installed
01:31:09.42   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded.
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
01:31:09.70   MessageInternal::CreateChannel: Created channel 4d4f444d
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.17   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
01:31:10.48   SPEECHMANAGER -- Loaded in 0.288677 seconds
01:31:11.18   GameObjLoader - upgrading load_count from 0 to 283
01:31:11.64   GameObjLoader 0a08d440 - resetting counters
01:31:11.64   GameObjLoader 0a08d440 - LOAD_DONE
01:31:11.90   PreloadResources took 232ms.
01:31:11.93   GAME -- Loading completed (15 seconds)
01:31:11.93   SIM -- Setting SyncErrorChecking level to Low
01:31:13.06   Activating screen: GameScreen
01:31:13.06   Activating screen: Decorators_widescreen
01:31:13.06   Activating screen: Taskbar_widescreen
01:31:13.06   Activating screen: SubtitleScreen
01:31:13.06   Activating screen: TextOverlayScreen
01:31:13.14   PerformanceRecorder::StartRecording for game size 2
01:31:13.14   GAME -- Starting mission...
01:31:13.65   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)

3
Bugs & Tech Support / Re: Crash upon selecting unit
« on: March 19, 2012, 08:25:21 AM »
How do I do that?

4
Bugs & Tech Support / Re: Crash upon selecting unit
« on: March 19, 2012, 05:38:24 AM »
I just reinstalled EF today and connected it to the Company of Heroes file contained within program files/THQ and it launches fine and loads fine, but upon selecting a unit, the game crashes. Company of Heroes is completely updated, EF is updated, and I do not have the game from steam. Can I get a fix for this? Not anything like "reinstall EF", because that doesn't work.

5
Bugs & Tech Support / Crash upon selecting unit
« on: March 19, 2012, 05:01:27 AM »
I just reinstalled EF today and connected it to the Company of Heroes file contained within program files/THQ and it launches fine and loads fine, but upon selecting a unit, the game crashes. Company of Heroes is completely updated, EF is updated, and I do not have the game from steam. Can I get a fix for this? Not anything like "reinstall EF", because that doesn't work.

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