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Messages - bigbear948
1
« on: August 22, 2010, 12:52:37 PM »
When I move the camera a certain distance away from a unit or object it dissapears, but then when I move it towards it again it reappears, this is really anoying. I have EF mod 1.23.2 and Cross of Iron 1.10 installed. I get the same problem while playing both these mods, aswell as Vanilla COH. Seeing as mods for Coh don't alter the game files I don't think that mods could be the problem, could they ? The problem still does not go away when I set all settings to ultra.
Please Help ASAP.
P.S. Drivers are all up to date, graphics settings: ultra/high, some medium, Running Windows 7 64 bit.
2
« on: August 20, 2010, 05:25:40 PM »
Is it possible to have EF and the Blitzkrieg mod installed in the same COH root folder, and use shortcuts to acess them separately ? If not, could you use JSGME ?
3
« on: January 12, 2010, 06:28:52 PM »
I'm so impressed after seeing the shoutcast , I see how it took so long to make now. This is so exciting !
4
« on: January 10, 2010, 11:45:49 PM »
After looking at the guide, I think that the soviet faction really suits my play style , as I hate retreating ,cannot preserve units that well and love mixing medium tanks with normal infantry. This is probably a big coincidence but plz don't get rid of the no retreat feature later on when you figure out how to.
When the mod is released I hope you don't nerf the soviets too much if everyone thinks they are OP.Thats what happened too the British Faction.
5
« on: January 09, 2010, 04:12:11 PM »
I know that balance is much more important than realism.But I was wondering if the t34 is really quick and cheap to produce in the mod , seeing as it is described as "having a somewhat poor impact on the accuracy. Also, the vision slits are not the best, resulting in decreased sight".
Please can a dev tell us the price and production time plz ?
6
« on: December 22, 2009, 05:38:57 PM »
Seeing as this could become one of the most played mods for COH ever, I was wondering if the devs have managed to intergrate the Soviet Union in the multiplayer ranking system in relic online. Also how would you counter cheating ?
7
« on: December 19, 2009, 09:18:08 PM »
oops, sorry
8
« on: December 19, 2009, 08:12:17 PM »
What ? I thought the mod was going to released to the public before the end of December ? Now you say you need an object editor for COH, then how did you make the gameplay videos in the first place ?
9
« on: December 19, 2009, 01:12:51 PM »
Its 19th December, just wondering if the mod is going to be released before Christmas, like you said it would. Its getting a bit tiresome, don't you have a schedule or deadline ? (No offense intended)
10
« on: December 11, 2009, 03:47:17 PM »
Are the models in this mod going to look good in low settings ? Because a lot of mods only make sure the models and textures only look good in medium and high settings , neglecting the people without super computers !
11
« on: November 19, 2009, 09:09:22 PM »
12
« on: October 25, 2009, 10:35:13 PM »
By the time the tank hall is built won't the T70 be obsolete and no use ? The German will probaby have tanks out by then and Panzer 4 vs T70 is a no brainer. I'm guessing T90 is the equivalent for the Ostwind.
13
« on: October 25, 2009, 04:12:11 PM »
The soviet guide says that the IS2 Heavy tank is availiable from the tank hall , this seems a bit OP because all other factions have to call in Heavy tanks from doctrine ablities.
Su 85s also seem to be a bit unecessary too, because you can just upgrade T34s with 85mm guns. The other allied factions seem to cope with german heavy armour ok.
I Really like the mod though.
14
« on: October 25, 2009, 10:10:48 AM »
I am a bit concerned that the soviet sniper team cannot cloak, this will put them at a huge disadvantage to German Snipers
In the guide it says " can ambush while in cover" does this mean they can cloak just like a normal wehr or US sniper but have to be in cover or does it mean they remain cloaked in cover until they fire the first shot like with Fallschirmjägers and Piat Ambush sappers ?
15
« on: October 10, 2009, 11:57:35 PM »
Just wondering how the Dev team managed to add new factions to COH without the soon to be released 2.601 patch, which apparently "allows modders to add new factions".
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