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Messages - Venoxxis
1
« on: November 05, 2012, 09:38:28 PM »
In the 3rd video, why / when did the panzer III receive ace veterancy? Anyways i like the way ace veterancy is introduced For inspiration! Regards, -V-
2
« on: October 30, 2012, 11:09:45 PM »
Hehe, nice one! Good to have you back, Venoxxis!
Nice to see you guys still around, im really glad to still the mod rolling on. Looking forward to the doctrine update Regards, -V-
3
« on: October 30, 2012, 08:32:54 PM »
omg .. Sturmpanzer IV with Sturmtiger as reward unit. "Elity army group" should be called "army's badass tiger-gruppe". Reminds me on an old World of Tanks joke of me.. lOl And nice new avatar blackbishop! :D Regards, -V-
4
« on: October 29, 2012, 08:20:15 PM »
The Flakpanzer T-34 wasnt part of a Waffe-SS-Division. It was part of the 653. s.Pz.Jg.Abt, a Sturmgeschütz Ferdiand formation. The Stabs-HQ needed mobile anti air defence. The Flakpanzer T-34 was made by the workshop company of the 653. s.Pz.Jg.Abt. All in all the 653. s.Pz.Jg.Abt build a lot of "funnies" during the war. This workshop company build the Panther-PzIV-commander-tank, too. The last "unique weapon" of the 653. was the commander-tank Tiger (P). Flakpanzer T-34 and Panther-PzIV were lost during the last months of wwII.
Sounds more like an unique reward unit to me, with JP armor type Good evening together, this is an awesome update. Will the next update be about the doctrines? Best regards from an old follower, -V-
5
« on: July 11, 2012, 10:26:46 PM »
(click for full size) because EF is awesome!!! Regards from Venoxxis
6
« on: May 05, 2012, 06:10:50 PM »
CoH2 is set on the Eastern Front, so apart from becoming another Blitzkrieg 'realism' mod, there is no way we can expand CoH2:EF in any meaningful way in a WW2 scenario... there will be hundreds of mods just like EF on CoH2, all with minor tweaks, damage systems and extra units that only a handful of people play. Even if we moved to the Western Front, there are so many CoH1 and community made assets out there that Western Front mods are going to be ten a penny as well. In my personal opinion (not the teams), if I was going to make a new mod... I would simply side step WWII altogether and start something fresh but intuitive. Its all subjective, I can't expect everybody to like it, and those who enjoy WW2 Germany probably won't (as opposed to post-war Bundeswehr), but no doubt there will be plenty of WW2 mods out there to keep you happy.
Yea i absolutly got your point and i can comprehend your goin. Nevertheless i got lots of doubts if this could be seriously more successfull than the current modern combat mod for example. You got that originator gene thus you wanna create actually new stuff and mesmerise people. I absolutly respect that. Its just a lot harder to do such oustanding stuff for CoH2, seemingly. Regards, -V-
7
« on: May 04, 2012, 05:29:29 PM »
Huh... I'm not announcing anything, just thinking aloud. Anyway, if I personally was going to do such a thing as a hypothetical Cold War/WWIII mod, I would like to gauge how popular the idea is with the community before dedicating 3-4 years of my life to making the damn thing
Of course, anything we do make will have the standard 'shroud-of -mystery™' thrown over it. And with a WWIII mod, it would be even more mysterious as the events and story would be entirely fictitious... within realistic boundaries (no Nazi Aliens... maybe).
No such hypothetically battles in the 50s.. this timeframe is just boring. Than seriously a additional war year 46' with tanks like the IS4, T44 and the german E series is a much more recommendable scenario. Those vehicles - especially the tanks - are becoming far more popular these days for some reason, thus people would become familiar with this scenario pretty quik. Also i think fans of the original eastern front mod would be glad to get another great addon to the new eastern front game. A 50's game wouldnt be a addon anymore, it would be just something different, and mods which try to make a game better with additions are clearly much better and more successfully than mods which try to create another game. ... what you forget in the idea about making things a differnt way than others, is that not all of these creative ideas are actually good ideas, even if others cant handle it. This is the first reason why most seemingly great projects in the idustry get cancelled. The core of this modding team should stay the eastern front - and that means germans vs soviets. Regards -V-
8
« on: May 02, 2012, 10:18:00 PM »
sup? Over 9000 tanks. Great But seriously soviet players crush the wrecks when when pe is spaming those bergebastards. Regards
9
« on: April 01, 2012, 08:00:39 PM »
very good work, because there are Movie is pretty good what i heared so far. Sounds unbelievable, but true Regards, -V-
10
« on: February 03, 2012, 09:07:57 PM »
Very good news! These changes sound very very promising. Nice changes to the Ace i gotta state, fits its playstyle very well! JT.. Gonna test this after the exams.. Best regards, -V-
11
« on: December 17, 2011, 11:22:38 AM »
define best unit: The unit ingame, which beats the most other units in a clash.
-> best unit: Tiger Ace
Regards, -V-
12
« on: December 05, 2011, 07:24:20 PM »
very nice update. Sounds like we gonna get some more eye candy in the next weeks. By the way blackbishop, there is an iron cross on its side Addionally you should add a link right to the moddb.com vote on the opening post. Regards, -V-
13
« on: November 21, 2011, 06:23:32 PM »
great to see the site back. Looking forward to the old design Regards, -V-
14
« on: November 02, 2011, 10:01:03 AM »
GodlikeDennis is right.
But to be honest, im not even sure if BotB features indeed more new stuff. In this mod you got .. lots of new maps, A LOT of awesome reward units and even a reward faction for the existing factions and last but not least the entire red army.
nevertheless best regards, -V-
15
« on: October 28, 2011, 06:48:25 PM »
To be honest, for me Soviet Union play to much like combination of America (Infantry in number) and Wehrmacht (Specialized units)... They lack new gameplay in my opinion. I mean British has mobile HQ while PE has Lock-Down system and dozen of utility vehicle (Ketten, Vampire, and Bergetiger are unique to them)... Maybe their uniqueness are Command Squad and a lot of 'special' unlocked at veterancy, but those are only realizable by those who familiar with CoH...
So while they fine in current design, they lack something that make them really felt different than vanilla faction. At least in the eye of newcomer...
Though there are 2 things that I think could be Soviet Union feature: No-Cost ability and Outpost... Beside that, non.
We feel that coming up with something too radical will drive players away with difference from Relic-like factions. Take a look at the brits. That fucking bus humping faction is a failure design from the start. You can potentially milk up to +42 fuel a minute on one high point.
The soviets are sort of unique in their own way. Units in certain buildings are unlocked as you tech up, and there is no definite unlock pattern that you have to follow. There's tons of viable strategys as well whereas with the other factions there may be 3 or 4 ways to go about skipping tiers strategically. The soviets also heavily support team gameplay in the reasoning that, again, there is no definite teching cycle. One player can invest in close range units, getting Tank Hunters upgraded and unlocking powerful mortars while others can invest in Snipers/Spotters, and powerful AT guns. Same goes for armor too.
Doctrines offer some more flexibility than some of the others with the other factions. When you pick a doctrine like Blitz, for example, what player in his or her right mind would choose the right side of the doctrine first? That's right, the 5% whom don't know how to play. It provides substantially shitty benefits compared to Stormtroopers and Tigers. (StuH is ehhhh.)
The soviets also have some neat little features too. Representing lack of supplies (Conscripts) and teching to higher tier weapons and becoming a late-game powerhouse, which the other two allied factions lack entirely. Most powerful allied tank could be considered Pershing and Firefly (Churchill too?). While armored and/or deadly, they don't present a good, genuine form of elite and deadly armor or infantry that the Axis does, especially with Veterancy, which is purchasable for the Wehrmacht and strategic for the PE. In team matches Axis will come out on top if they manage to drag you out beyond T4 or into Panther Battle Groups/Elite call ins. Soviets can counter that with their Airstrikes, Powerful Arty, their OWN elite call ins, etc.
This pretty much sums it up. What makes this mod unique as a mod for CoH, is that it actually is just like CoH itself, thus is can be considered with a good reason as an expansion. The soviet singularity, comes with the mentioned economic system and their ability to counter the axis factions, even when the going gets rough. Just like grandfather told of the last years of the war Regards, -V-
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