Company of Heroes: Eastern Front

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Messages - ForceMultiplier

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1
Announcements / Re: Patch 1.5 Preview - Shoutcast
« on: August 26, 2011, 01:34:14 AM »
At work atm, looking forward to testing this out tonight :)

Good work guys!

2
I've been thinking about this myself, I think given the bug fixes and balance measures it would need to be incorporated into EF.

I know the devs have done a good job of keeping EF out of Vanilla's business, so I imagine it to be a pretty smooth transition.

That said, we're still waiting for this final patch..  my guess is next week :)

3
Finally beat my PE mate :)

Still never have, and probably never will lose to Wehrmacht :P

4
Bugs & Tech Support / Re: Soviet way point marker still US "Star"
« on: April 14, 2011, 07:21:01 AM »
Yup the rally point.

haha definitely a low priority, it was just something I noticed :)


5
Bugs & Tech Support / Soviet way point marker still US "Star"
« on: April 14, 2011, 12:45:02 AM »
Just saying.. :)

Not even sure if this is something that can be changed? :)

"Rally Point" i.e. The little flag you place to tell units where to go upon being built.

A little red soviet sickle would be awesome!

Cheers :D

6
haha all your suggestions have been helpful :)

But still finding it difficult.

Do you guys honestly beat Soviet players or the AI on Normal, Hard, Expert with Wehrmacht?

7
Interesting, I'd imagine Storm Troopers to do quite well, but they're expensive and might get chewed up by the snipers.

Either way it seems like you need atleast 3 Volks squads which is what I figured. So you think MP40's are the go? The next question is how fast should you go for veterancy?

p.s. I will also admit that grenades would be effective for retreating the Russians if nothing else. At least you gain the ground..

8
Yeh I'm amazed how I can't beat my PE friend, yet my Wehrmacht friend can't possibly beat me.

Talk about rock, paper, scissor ;)

9
Hey guys,

What can wehrmacht do against early soviet spam?

As soviets, I'm not scared of wehrmacht at all. I take out MG's with snipers (especially with their arty), and overwhelm infantry with Conscripts, Command Squad and Strelky.

What should wehrmacht do to win an early inf battle?

Should they be spamming Volks, keeping them together and going for MP40's/vetting up?

I find wehrmacht so easy to deal with in early game, and by the time they find their feet it's too late.

Any suggestions would be most appreciated by my friend who I keep slaughtering ;)

10
Your first two T34 85's cost manpower, 220 fuel and 150 munitions. You can't tell me that those resources aren't better used on something else?

I just love the tank so much, I want them to be more worthy of use :)

Let me just say something else, which is why these "tables" or crunching "numbers" is of little use...

You're in the heat of a fight, and you have some fuel to spend. The opposition already has panthers on the field. Are you honestly going to go go for a T34/85 upgrade, then build a T34/85 with your 135 fuel or are you going to go straight for your shiny new IS2?

You talk about the ability to build more T34/85's at a discount rate, but at the end of the day you can only build one tank at a time, and when we need the firepower on the ground you're going to go for that IS2. At least the IS2 can get straight into the action with more hope of surviving. We all know a lone T34/85 isn't going to survive long against even 1 panther.

So can we stop looking at this from a mathematical point of view and instead look at a "real game" situation, because don't forget, time is also money and I know i'd rather have an IS2 now than maybe 2 T34's in the "future."

11
Sigh, I am not some kid saying: "Gimme T34/85's so I can winzz the game plzzz."

I'm trying to make the point (and IJoe seems to agree) that T34/85's are missing a place in real games. Theoretically they're great, and historically maybe we shouldn't see as many, but the point we're making is there is little reason to pay 135 fuel for your first one when you can get an IS2 instead.

Which is why I said I'm even happy to see the firepower reduced a little if it means they cost less to unlock. Right now I'd rather an IS2 and use the 150 munitions on the other million more useful things than go for T34/85's. (Which is a shame because they're such a nice tank).

I'd just like to see them being a staple in a soviet tank strategy rather than something that is best overlooked.








12
Perhaps a compromise is 50 fuel 100 munitions. (For T34/85 unlock).

It still means the first T34/85 costs you 135 fuel, but at least it doesn't gimp your munitions.





13
I've done some more testing and I think we're onto something.

I would be wary of dropping the fuel requirement too much, but then I don't want to see the first T34/85 costing the same as an IS2. I think a munitions reduction is absolutely necessary.

At this stage I would advocate for 50 / 125 (fuel/munitions) unless the tank is slightly nerfed. If the tank is slightly nerfed I'd be happy with 40 / 100.

Cheers guys! Keep up the fantastic work!

14
None of this matters against PE anyway. They just pop Hertzers, 1 scout car and some grenadiers (assault and shrek) and it's game over.

 

15
haha I agree, No pop cap and rants about the mod don't really address my point.

I think EF is absolutely fantastic, I don't think even Relic would have done as good a job. I think the balance is just about right, I just reiterate my point about T34/85's not really have a niche when you consider how much they cost to unlock.

Maybe it should be dropped to 35 fuel / 100 munitions for T34/85? :P


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