Company of Heroes: Eastern Front

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Messages - viruz777

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1
Red Army Suggestions / Re: On replacing the IS-3...
« on: July 24, 2013, 12:48:05 PM »
I seriously regret patching my game now. Seeing the IS-3 with that boob-shaped turret was so sexy. :'(

2
General Discussion / IS-3
« on: July 14, 2013, 08:14:01 AM »
Please bring back the IS-3 for single player AI skirmish at least :( I really liked using that tank.

3
General Discussion / Re: IS-3 or ISU-152?
« on: June 28, 2013, 04:41:03 PM »
I prefer ISU 152, but that's mostly because I like Assault Guns/Tank Hunters more than main battle tanks. However, in urban areas the IS 3 is superior to the ISU because it's more mobile and has a turret, so it's more maneuverable.

This makes sense. I like the idea of dedicated Tank Hunters/Killers but main battle tanks have more versatility and can handle more situations. Then again I like the idea of raw firepower which the ISU-152 can bring.

But the question is even though the ISU-152 does more damage per shot compared to IS-3, which is the better tank killer? I have a feeling it's the IS-3 since even though it has slightly lower damage per shot, it still does more DPS compared to ISU-152 since it reloads faster. Am I correct in this?

4
General Discussion / Re: IS-3 or ISU-152?
« on: June 28, 2013, 04:37:12 PM »
I like being able to call in another ISU-152 if the first one died, although the IS-3 is just better. Another thing I like about the ISU is it's barrage ability. Since the soviets can only get ONE arty firebase, you need all the arty support you can get and unlike katyushas, the ISU's barrage can actually hit stuff! Not to mention it operates better than katyushas outside it's barrage ability as a great killer of tanks and infantry.

So you like the ISU-152 even though the IS-3 is better? That's unusual. Well, what are your reasons for saying IS-3 is better?

5
General Discussion / IS-3 or ISU-152?
« on: June 24, 2013, 01:32:48 PM »
What are your reasons that you'd choose one over the other?

6
General Discussion / Re: 'Controlling' the AI
« on: October 08, 2012, 12:17:06 AM »
well jojo does still come onto the forum, and he will respond if you PM him, he just has been keeping quiet thats all :)

Why is he keeping quiet in this thread? He will only respond to PMs from now on? I didn't know this. I thought if I made this thread then other people could help give me some useful input if they were aware of any information. Didn't know jojo would be the single person to be my salvation and I would rely on his help all this while.

So will he come back here or should I just PM him what I posted on page 4 but he didn't respond to? I'm also worried that he might be busy coding new stuff for the EF Community and the last thing he needs is an extra headache from 1 person wanting to customise his own AI experience and spamming his inbox.

7
General Discussion / Re: 'Controlling' the AI
« on: October 08, 2012, 12:14:07 AM »
What is thenature of your problem?

Well Otto as you can see the progression of my discussion with jojo on page 4, he gave me some files to overwrite, and also with regards to reward units. I followed his instructions but I'm still getting Fatal AI error. Asked for jojo's help but he didn't respond so I've been waiting since.


8
General Discussion / Re: 'Controlling' the AI
« on: October 02, 2012, 07:19:54 PM »
jojo has been soooooooo quiet for sooooooo long so I'm hoping he'll one day return and pull my hand out of the deep dark well :') I can't progress forward without his help.

9
General Discussion / Re: 'Controlling' the AI
« on: October 02, 2012, 02:35:14 PM »
Been so quiet here  :(

10
General Discussion / Re: 'Controlling' the AI
« on: September 04, 2012, 04:08:06 AM »
Errr I'm sorry Otto but I don't understand what this means xD Is that out of range causing the fatal AI error? I didn't edit any lines except what you and jojo have instructed me to.

11
General Discussion / Re: 'Controlling' the AI
« on: September 01, 2012, 01:19:44 AM »
Hi Jojo I finally had time to test it but midgame it suddenly said fatal AI error - execution paused again.

I checked console and I think it's from the error that says "SCAR - Could not execute rule: AI_Think2". I'm not sure what is causing that but I tried this a few times and when I got fatal AI error and check console there is always this message  :-[

12
General Discussion / Re: 'Controlling' the AI
« on: August 28, 2012, 12:32:32 PM »
Sorry for late reply jojo was busy the whole day yesterday.

Anyway, I thought you sent me already edited jar.scar where Wehr AI will not build any reward units? You're sending me new replacement file?

13
General Discussion / Re: 'Controlling' the AI
« on: August 26, 2012, 08:41:44 PM »
haha i'll try this thanks ottoooooo  :-* :-* :-*

don't worry it will make my life easier  ;D

14
General Discussion / Re: 'Controlling' the AI
« on: August 26, 2012, 06:36:30 PM »
Hi jojo

I've already tested it and it's true that AI PE only uses reward units but Wehr AI is still using Terror doctrine and PE AI is still using Luftwaffe doctrine :(

EDIT 1 : Tested it 2nd time. First I saw Wehr build stormtroopers and was happy then I was praying PE will follow tank destroyer.. After waiting for about 20 mins then I saw Jagdpanzer :DDDD I hope it works now jojo thanks! I wonder why it didn't work first time around but only after 2nd game?

EDIT 2 : FFFFFFFFF I forgot that AI will auto upgrade Jagdpanzer to Panther gun and have increased range now I can't fight it head 2 head. Is it possible to prevent AI from upgrading Panther gun? Just asking xD

EDIT 3 : Tested it 3rd time to make sure it REALLY works. Wehr and PE use Blitz and Tank Destroyer as intended but the weird thing now is Wehr AI build Geschutzwagen instead of Stug IV  ??? This is really random.

15
General Discussion / Re: 'Controlling' the AI
« on: August 26, 2012, 02:09:01 PM »
Haha thanks jojo I'll try it later and hope it works.

Yes I saw that update on facebook and even commented there giving credit to you and thanking you for your help in helping me mod AI :D

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