Didnt manage to read more than third of your post but can tell you this:
Well that doesn't bode well, when balancers are not bothered to read balance concerns.
Pool system as it is is probably the best it could be made. If we go back into having units A and B for one pool and other units for the other then we also go back to the same old problems which are
- faction becomes harder to play
- not having access to important counter units all the time
and few more reasons that probably Darc will explain in time.
One more important aspect of the pool system as U suggest it is how do the player switch between pools ?
Is it completely free anytime ? - if so its pointless to have pools and makes thegameplay harder making the player to do pointless clicks before ordering the unit he needs
Is it time or resource cost? - Then the player gets f*ck for no reason. He cant purchase the unit he needs at the time where his opponent can.
Just locking 1/3 of the faction's units all the time is pointless concept when other factions dont have such "feature" in them.
Was it not the point of pools to encourage preparation and foresight? That's what made it interesting, if an M8 showed up and the player didn't have the right pool that was the players fault for not gauging his opponents strategy correctly. Saying that players should always have 'access to important counter units all the time' is like saying the Wehrmacht is broken because the player wasn't able to build a Pak when he didn't build T2. Adding strategic depth to a faction in a strategy game isn't bad.
It should only cost Time, I thought that was always the case. Wasn't it that 'Yes pools limited what you could build at any one time, but overall OH had more options available to compensate'?
But yeah, like you said, I don't think anyone is bothered at this stage.
the old pool like you said was also pretty pointless because of the fact of preparation the player was always forced to go for the save pool so the "choice" which pool i want to go was imo just a illusion
the system with almost doubled units in all tiers with similar tasks was from the gameplay aspect also less enjoyable
but this is just my point of view
but another fact is that we plan to release it next month on steam so dont expect a rollback
stat adjustements will still be changed
maybe also one additional unit if its realy realy needed
but for everything else we just dont have the time