Company of Heroes: Eastern Front

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Messages - Alexander 'ApeMen' J.

Pages: [1] 2 3 ... 54
1
General Discussion / Re: Older Versions of EF
« on: November 24, 2019, 02:18:42 AM »
im not 100% sure but i guess its of the last coh patch
we also have to check everytime if our faction fix is still working

2
Announcements / Re: Released update version 2.4.0.0 for Steam!
« on: September 19, 2017, 05:49:09 PM »
All I have to say is wait a bit more  ;)

3
General Discussion / Re: Eastern Front Campaign
« on: May 17, 2017, 02:38:20 PM »
Probably not  ;)
Sorry

4
General Discussion / Re: Eastern Front Campaign
« on: May 17, 2017, 12:08:09 AM »
we started in the past some missions but the worldbuilder dosnt work for almost everyone at least in our team
so the chances are not that high to expect something in the near future :(

5
Announcements / Re: Eastern Front on Steam!
« on: April 29, 2017, 09:10:49 PM »
not yet

iirc only 2 or 3 missions are almost working

6
General Discussion / Re: EF beta
« on: March 17, 2017, 06:54:34 PM »
send you some via pm :D

7
General Discussion / Re: EF beta
« on: March 14, 2017, 06:23:38 PM »
sure^^
you need 3 keys? or more?

8
Balance Discussion / Re: Ostheer Balance and Design
« on: March 12, 2017, 01:39:53 AM »
Didnt manage to read more than third of your post but can tell you this:

Well that doesn't bode well, when balancers are not bothered to read balance concerns.

Quote
Pool system as it is is probably the best it could be made. If we go back into having units A and B for one pool and other units for the other then we also go back to the same old problems which are
 - faction becomes harder to play
 - not having access to important counter units all the time
and few more reasons that probably Darc will explain in time.

One more important aspect of the pool system as U suggest it is how do the player switch between pools ?
Is it completely free anytime ? - if so its pointless to have pools and makes thegameplay  harder making the player to do pointless clicks before ordering the unit he needs
Is it time or resource cost? - Then the player gets f*ck for no reason. He cant purchase the unit he needs at the time where his opponent can.
Just locking 1/3 of the faction's units all the time is pointless concept when other factions dont have such "feature" in them.

Was it not the point of pools to encourage preparation and foresight? That's what made it interesting, if an M8 showed up and the player didn't have the right pool that was the players fault for not gauging his opponents strategy correctly. Saying that players should always have 'access to important counter units all the time' is like saying the Wehrmacht is broken because the player wasn't able to build a Pak when he didn't build T2. Adding strategic depth to a faction in a strategy game isn't bad.

It should only cost Time, I thought that was always the case. Wasn't it that 'Yes pools limited what you could build at any one time, but overall OH had more options available to compensate'?

But yeah, like you said, I don't think anyone is bothered at this stage.

the old pool like you said was also pretty pointless because of the fact of preparation the player was always forced to go for the save pool so the "choice" which pool i want to go was imo just a illusion
the system with almost doubled units in all tiers with similar tasks was from the gameplay aspect also less enjoyable

but this is just my point of view
but another fact is that we plan to release it next month on steam so dont expect a rollback
stat adjustements will still be changed
maybe also one additional unit if its realy realy needed

but for everything else we just dont have the time

9
Announcements / Re: Special Christmas Update!!!
« on: January 19, 2017, 02:00:29 PM »
Pe don't have any longer zeal  ;)

10
Propaganda Headquarters / Re: Sublime Shoutcasts
« on: February 20, 2016, 01:33:42 AM »
thats true
tbh cant wait to see some new ef casts :D

11
General Discussion / Re: Hi new to the forum, question..
« on: October 23, 2015, 04:10:21 PM »
afaik there is no mac support sorry

12
General Discussion / Re: Multiplayer Issue
« on: August 22, 2015, 10:40:00 PM »
We both use mix mod, maybe it's that?
Thanks for the help

i guess thats it
try it again without this or after a clean new setup of ef
it should work then

if not plz let us know

13
Announcements / Re: Looking for balancing players!
« on: February 05, 2015, 03:04:18 PM »
Hi. evilSpike asked me to join up here and help out with testing the new Steam version of EF, so I am just reporting in. Sorry if this isn't the right place to post, but I am new to these forums. If there's a place to organize test games please point me in the right direction. I'll have time to do some testing later this week.

Thanks in advance, and nice to be here. :)

James

hi james,

this is probably the better place to discuss and find ppl for testing the internal version
http://www.easternfront.org/forums/index.php?board=74.0

if you like we can also play some games later?

14
Announcements / Re: Changes for the next version!
« on: September 04, 2014, 09:00:20 AM »
Expect a new news post in the next days  ;)

15
General Discussion / Re: Will we Ever get Foreign Troops for Ostheer?
« on: August 11, 2014, 08:22:19 AM »
These commanders are not only cosmetically stuff. They should offer new strats with new units and abilities.

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