Company of Heroes: Eastern Front

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Messages - DaChief99

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1
Bugs & Tech Support / Re: Remanning firebase
« on: August 25, 2010, 12:39:46 AM »
alright, i have a lot more specifics now.

1) The reduced range is the range of the brit's mortar emplacement (non supercharged).
2) Only Piat sappers cause this.  Regular and advanced repair sappers have regular range.
3) with piat sappers manning the gun, if one is killed (2 on the gun) the range is reverted to the normal range. 
4) if a squad of 2 piat sappers mans the gun, it has normal range.


I hope this helps.

2
Bugs & Tech Support / Remanning firebase
« on: August 24, 2010, 11:32:54 PM »
I was playing last night and i lost the crew of a firebase.  My brit teammate remanned it with piat sappers and it had the fire range of british mortars. 

This only happened with the sappers.  he remanned with an infy squad earlier in the round and it had regular range.



Edit: I havn't had a chance to retry this, but i will post if i get the chance to try again.

3
Mapping / Re: Quick Question
« on: February 04, 2010, 11:45:22 PM »
alright.  thanks for the reply

4
Balance Discussion / Re: [1.04] Heavy mortars
« on: February 04, 2010, 11:43:26 PM »
good point. 

5
Balance Discussion / Re: [1.04] Heavy mortars
« on: February 04, 2010, 10:07:02 PM »
yea, but 3 can take out any of the infy you send towards them, since they usually come out before vehicles that can approch them.

6
Mapping / Quick Question
« on: February 04, 2010, 10:00:46 PM »
Were u guys planning on releasing any of these maps in future patches so eveyone has them?

7
Balance Discussion / [1.04] Heavy mortars
« on: February 04, 2010, 09:54:55 PM »
i was just thinking about this, and would like some input on it.

Since the mortar is just a mobile arty piece, wouldn't it be better to make it cost a bit of fuel, since almost all arty costs fuel (not priest).  maybe just 20 to prevent the massive spam of them. 

Generally when i play soviets by the time i get the support building built, i am sitting on at least 1500 mp, my friends say the same thing too, so it makes them easy to spam.

Just wondering what u guys think.

8
Strategy and Tactics / Re: How does Wehrmact stop Tank Gaurds?
« on: February 04, 2010, 09:47:35 PM »
i din't think tank gaurds could be supressed.  Except the KCS worked rather well as long as you keep them in cover which can be a pain because they always want to run right into the enemy.

9
um hello... russians dont use munitions for traps, mines, grenades, ect.

10
And it used to be possible to build the support center at the start if playing with high starting resources.  It would be nice to bring back this ability.


A fair and simple fix for the recrew issue would be to have some sort of explosive the ingenery unit could place only on heavy weapons (that soviets cant recrew) it would be on a time delay after it was placed then it would blow up, destroying the weapon so the germans coulent have it

be even more awsome if you could set traps on it, so when someone attempts to recrew, it detonates.  Same explosives as the point traps that the partisans have would be nice, since it could probably take out the 1/2 infy left standing by the crewed weapon.

11
Balance Discussion / Re: why do people need to win so much?
« on: February 04, 2010, 06:30:57 PM »
i havn't tried the arty because it is sooo darn inaccurate, plus it costs to much to blow up one bridge.  kindof wish the igenery had demo charges instead of satchel.  Patrisans can have satchel instead

12
Strategy and Tactics / Re: How does Wehrmact stop Tank Gaurds?
« on: February 03, 2010, 11:10:53 PM »
it would be nice to know.  i have only been able to do it with 2 snipers. 

13
Strategy and Tactics / Re: Axis Strategies
« on: February 03, 2010, 03:30:19 AM »
Good long range at with them.  mgs to prevent infy from owning it.  that could work well if you had 2.  1 by mg, 1 off to the side a bit to hit side armor of advancing tanks.

14
Balance Discussion / Re: why do people need to win so much?
« on: February 03, 2010, 03:25:42 AM »
what do soviets have to blow bridges? i still havn't figured it out

15
Balance Discussion / Re: why do people need to win so much?
« on: February 03, 2010, 02:59:57 AM »
Good lord, i think i may have found the most common sense on these forums in a long time.  At first i couldn't play against soviets, but now i am having no (minimal) issues. 

And i dont remember who said it, but the AI does need to be toned down a bit.  I used to face easy comp to test things, but now i have to constantly focus to try and stand a chance against them.

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