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Ostheer Suggestions / Re: Ostheer Doctrinal and Hitler?
« on: May 31, 2010, 09:08:01 PM »
if it makes sense then yes, but otherwise, no neo-nazi stuff please
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Ostheer Suggestions / Re: Ostheer Doctrinal and Hitler?« on: May 31, 2010, 09:08:01 PM »
if it makes sense then yes, but otherwise, no neo-nazi stuff please
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Red Army Suggestions / Re: My idea for Soviet Vet« on: May 03, 2010, 08:25:14 PM »
Remember that the wehrmacht dont buy 50% more health as vet either, 140hp stormtroopers wtf?
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Balance Discussion / Re: Terror Doctine forced retreat« on: April 13, 2010, 10:25:58 PM »
@ kingtiger
I have a bit of knowledge about modding and I believe that isnt possible. PROPAGANDA SUGGESTION Propaganda ability should yellow pin down the soviet soldiers and slow down the movement of them to half kind of like the PE g43 ability for a small duration.The pin is affected by fireup and suppression breaking abilities but the movement reduction isnt so the free commander abilities of the soviets are not a -waste their 100Mun button- Of course all this wouldnt affect the other allied players who would just normally retreat like they always did. 4
Strategy and Tactics / Re: Eastern Front trainer« on: March 03, 2010, 10:25:53 PM »
A trainer program works if you want to cheat, A free working trainer for version 2.601 is found here -> http://www.filefront.com/15491683/Company-of-Heroes---Tales-Of-Valor-v2.601--8-Trainer-Fix.rar/
following is the Info I copy pasted from the trainer's menu: "Cheat Engine" Source Code ============================= Special Thanks To DarkByte For this. www.cheatengine.org ============================= ============================= This trainer was made by SC ENGINE www.sicheats.com ============================= Trainer Options: ============================= INSERT - ENABLE TRAINER NUMPAD1 - UNLIMITED MANPOWER NUMPAD2 - UNLIMITED MUNITIONS NUMPAD3 - UNLIMITED FUEL NUMPAD4 - UNLIMITED COMMANDER POINTS NUMPAD5 - UNLIMITED POPULATION CAP NUMPAD6 - INSTANT BUILD TROOPS/UPGRADES NUMPAD7 - INSTANT BUILDS NUMPAD8 - REMOVE ALL RESOURCES FROM ENEMY DELETE - DISABLE ALL ============================= Game Version: 2.601 RETAIL Fixed Exe: [MULTI] No-DVD ? ============================= Code by: h4x0r # ============================= 2009 =========================== 5
Balance Discussion / Re: My things about balance« on: January 28, 2010, 12:13:47 PM »
The Factions are quite fine right now, only minor stuff needed to change. (like conscript squads unretrievable my british and american medics)
Let the slow people realize, axis are still powerful, if you know how to play with them. 6
Suggestions / Re: all ostheer ARtierly and super artierlity should be free!!« on: January 28, 2010, 11:33:57 AM »"I do not know about OP - you're the only person who does not know about it. If you dont know how to play as Axis dont bother, it needs skill to be able to adjust to fight against new opponents like the soviets. How are they unbalanced? I bet you dont know. Only things I think are unbalanced right now, Soviet casualties shouldn't be retrievable because they dont have anything to pick up the bodies anyhow, a brit player can abuse this and get 3 squads worth of 1350manpower from 2 soviet conscripts worth 400 manpower. T-34's could be way too spammable but then again, they need 300mun to hit something and make damage. Noobs playing soviets mostly win Noobs playing axis in Sov vs. Axis Match. 7
Suggestions / Re: BA-64 armored reconnaissance car« on: January 28, 2010, 11:19:45 AM »
A BA-64 will be a good reconnaissance vehicle if its early game, built from the support structure compared to a non-existant t-90
yes, t-60 should replace t-90 a 20mm firing 700–800 rounds/min and a 7.62 mm MG sounds almost better. 8
Suggestions / Re: EF + Blitz = A complete Mod« on: January 28, 2010, 10:06:14 AM »
I Really HATE, that mod; Blitzkrieg. I can't say im not offending the devs of it when in my opinion that mod definietly doesn't deserve to be anywhere near Eastern Front.
of course its just my opinion, but I dont think the Devs of EF will ever merge with a 3rd party mod. EF + Blitzkrieg mod = Fail, Complete waste of talent. 9
Red Army Suggestions / Re: T-70 Upgrade« on: January 27, 2010, 01:00:28 PM »Soviet union abilities shouldn't cost any munitions.I tested it and tested it, but somehow it seams to week against pumas or even Scout cars, and this ability would`nt be unreasonable, right? 10
Strategy and Tactics / Re: Countering vet flamer pio spam with PE AC rush.« on: January 27, 2010, 12:51:10 PM »
damn. why didnt i think of sharpshooters xp
but that takes a lot of pop, 2 sov players could get each 4 sharps and 4 tankhunters with 40 pop and the germans get 20 pios with flamers and 10 armoured cars... I would think the PE would just build a few assault infantry with their acs and the axis would get volks with mp40 and hunt the few tankhunters and sharps although, you can reinforce better and build units more quickly without any fuel or munitions costs. It can work. 11
Strategy and Tactics / Re: Countering vet flamer pio spam with PE AC rush.« on: January 27, 2010, 11:55:48 AM »
Did you got a chance to get a few CPs to (5?) to get tank riders, theyre the only counter I can think of, tank hunters and zis-2 get owned by flamers and strelky get pwned by the AC+Pio thing, mortars<AC, guards cant be reached until 150 fuel... and i doubt they could be of use.. Sturmovie Ingenery get killed too, have you tried strelky+zis-2? maybe with MG dugouts and katyusha, it could work, but then its a lot to micromanage all the time vs. a simple "Spam ACs" pe player and "Spam Flame Pios" axis player..
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Red Army Suggestions / Re: soviet flag« on: January 26, 2010, 11:28:17 PM »
It would be more unique to alpha out the flag/tent from the MG Dugout, it looks really fine without it.
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Red Army Suggestions / Re: Red Banner Strelky a "little too much"« on: January 26, 2010, 11:24:47 PM »I would prefer the flag moved to the major, maybe with an upgrade that would allow them to be upgraded with better weaponry aswell as some sort of bonus, like a reduction in ability timers or let them throw a grenade, then replace the red banner strelky upgrade with this and have strelky get some weaponry with the upgrade /or by default. I would name the upgrade to be something like "Guards status title" or some guards medal name (Heroes of our Soviet Motherland???) which then means you get the guards flag and priorities in weaponry and supplies. ![]() 14
Red Army Suggestions / Re: Russian Soldier Truck« on: January 26, 2010, 10:56:57 PM »MG's into outposts? sounds fine. 15
Suggestions / Re: all ostheer ARtierly and super artierlity should be free!!« on: January 26, 2010, 03:10:11 PM »
Trying to be funny,
![]() Or what? What about giving them low hp partly un-armed infantry which cant retreat from a firestorm, and after get hit by that- get suppressed. ![]() artierly abality sounds fine though. (not)
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