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Bugs & Tech Support / Re: Don't Load
« on: September 07, 2011, 12:29:28 AM »
非常感谢EF制作团队的努力!实际上现在不能载入存档的问题已经在1.5.1.0得到了解决。
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Bugs & Tech Support / Re: Don't Load« on: September 07, 2011, 12:29:28 AM »
非常感谢EF制作团队的努力!实际上现在不能载入存档的问题已经在1.5.1.0得到了解决。
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Bugs & Tech Support / Re: Don't Load« on: September 02, 2011, 03:39:10 PM »
I'm sorry, #4 use GOOGLE translation, there are differences and Chinese intent...
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Bugs & Tech Support / Re: Don't Load« on: September 02, 2011, 11:24:11 AM »![]() 我使用英雄连:东部前线和AI对战时发现这个问题,版本是1.501。以前的版本从来没有遇到这种问题。 情况是,使用任意地图,存档以后均无法读档。读档时会出现两种情况,第一是画面不动,音乐和其他声音重复。第二是直接弹回桌面。 我在报错帖中粘贴了My Documents\My Games\Company of Heroes之下warnings1.log文件中显示的部分信息。 不会英文,非常抱歉。 4
Bugs & Tech Support / Re: [1.501] Game crashes/freezes - Post here« on: August 31, 2011, 05:31:28 PM »
I'm sorry,my English is very poor.
When using the EF, can not load the archive.Or stop to load ,or play back to the desktop This appears to be common I forgot explain,This failure is 1.5.0.1,Not previously ===================================== 23:33:36.81 UIFrontEnd - Loading Front End 23:33:36.81 THREAD: Hyper-Threading Technology Processors are not detected. 23:33:36.85 SOUND -- Initializing ... 23:33:37.71 SOUND -- Initialization completed! 23:33:37.71 UIFrontEnd - Initializing Forms 23:33:40.10 CampaignFilter::BindFilterSpecificWidgets() 23:33:40.20 Turning off auto-selection of profiles, we already have a profile selected. 23:33:40.20 GameInfo::ResetInfo - SyncLevel set to 0 on reset 23:33:40.20 GameInfo::ResetInfo - SyncLevel set to 0 on reset 23:33:40.20 MOD - Setting player (0) race to: allies_soviets 23:33:40.20 MOD - Setting player (0) race to: 2 23:33:40.20 MOD - Setting player (1) race to: axis 23:33:40.20 MOD - Setting player (1) race to: 3 23:33:40.20 ReportGameStartStats - no connection to server unable to report 23:33:40.20 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 23:33:40.20 PeerRemoveAll - flushing local session peer data 23:33:40.20 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 23:33:40.20 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 23:33:40.20 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 23:33:40.21 APP -- Game Start 23:33:40.21 Sent message game CompanyOfHeroes allowtraffic 23:33:40.21 GAME -- Ending FE 23:33:40.21 UIFrontEnd - Unloading Front End 23:33:40.21 SOUND -- Shutting down ... 23:33:40.34 SOUND -- Shutdown completed! 23:33:40.34 23:33:40.34 GAME -- *** Beginning mission 2p_carpiquet (1 Humans, 1 Computers) *** 23:33:40.34 23:33:40.34 GAME -- Recording game 23:33:40.42 Activating screen: GameLoadScreen 23:33:40.42 ReportGameStartStats - no connection to server unable to report 23:33:40.42 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 23:33:40.43 TGAIO -- TGA file 'Data:scenarios\mp\classic\2p_carpiquet\2p_carpiquet.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 23:33:40.85 THREAD: Hyper-Threading Technology Processors are not detected. 23:33:40.90 SOUND -- Initializing ... 23:33:41.76 SOUND -- Initialization completed! 23:33:41.78 PHYSICS: detected processor(s) capable of handling 4 threads. 23:33:41.82 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_carpiquet\2p_carpiquet' 23:33:41.82 MOD -- Using Mod 'Eastern_Front' 23:33:41.82 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_carpiquet\2p_carpiquet_precache.lua] 23:33:41.95 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 23:33:41.95 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 23:33:47.95 GameObjLoader - upgrading load_count from 0 to 1049 23:33:49.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 23:33:51.71 GameObjLoader - upgrading load_count from 1049 to 1717 23:33:51.84 PHYSICS -- Created node factory 'HVOK' 23:33:51.84 PHYSICS -- Created node factory 'DMMY' 23:34:06.95 GameObjLoader - upgrading load_count from 28 to 3980 23:34:14.98 GameObjLoader 0b100f98 - resetting counters 23:34:14.98 GameObjLoader 0b100f98 - LOAD_DONE ============================================== 5
Bugs & Tech Support / Don't Load« on: August 30, 2011, 04:54:34 PM »
I'm sorry,my English is very poor.
When using the EF, can not load the archive.Or stop to load ,or play back to the desktop This appears to be common I forgot explain,This failure is 1.5.0.1,Not previously 6
Balance Discussion / 平衡性建议« on: August 20, 2011, 11:06:09 PM »
因為EF有中文版,所以我認為我使用中文提出意見,制作組應該可以看懂。而我的英語很糟糕,如果使用英語來寫這個意見恐怕會不能恰當表述我的意見。
1.4版EF對俄軍的修改顯然有合理之處,之前的散兵壕確實比較破壞平衡。但這個修改並不意味着EF目前的平衡做得更好了,因為實際上可以相當明顯的感覺俄軍遭到了削弱。這主要體現在:前期俄軍缺乏壓制手段,後期缺乏反坦克能力,尽管壓制火力種類很多,但實際上每一種要使用都不容易,因此俄軍的突防能力也較差。 俄軍反坦克槍手需要先耗費汽油升級我認為應該取消,直接將其放入到普通兵營。而反坦克槍的位置由輕型裝甲車輛取代,比如BA64。同時反坦克槍的威力應該調整得更合理些,不然即使重型坦克在面對反坦克槍時都會被擊毁實在不合理。 俄軍反坦克炮被削弱了可以理解,是因為有反坦克炮陣地和su76存在,如果反坦克炮威力太强這些高級兵種就缺乏價值。但射程,威力的全方位減弱使得zis2失去了生存價值,我的建議是將zis2設置為和反坦克槍一樣,可以在停留後自行隱身。這樣不至於使其缺乏存在理由。另一個選擇是將重型反坦克炮陣地設置為更堅固並且具有牽制裝甲部隊的能力,但射程並不太遠的模式,而zis恢复原有射程並把火力增加到和美軍57M1一樣大,這樣重型反坦克陣地也有了存在的意義。 su100建議依然加入,因為su85火力太弱,對抗美軍謝爾曼巨無霸時火力不足。is2也是一樣,尽管在對付德軍重裝甲時頗為有效,但在突防時生存能力極弱,建議增加可升級的機槍 因為俄軍缺乏步兵反坦克能力(建議削弱反坦克槍),建議坦克均可升級防護網,部分坦克允許升級機槍。 俄軍迫擊炮精度太低,但COH中不可能生產太多的迫擊炮小隊,因此建議略微增加殺傷範圍。 最後一點是感覺俄軍技能冷卻時間過長,實際上誰都不可能無限使用“戰爭之神”,因為太浪費彈藥,因此我認為没必要將其冷卻時間設置為240S,戰爭之神當然有更長的炮擊時間和更大範圍,但實際上接踵而至的兩次德軍火焰風暴遠遠超過戰爭之神的威力,建議將這個技能設置為更短冷卻時間,更寬攻擊範圍,稍微不那麼精確的不太猛烈的炮擊。 其他技能也是如此,比如近衛軍的手榴彈技能,由於RPG很難命中目標,事實上價值也並不大,因此90S冷卻太長了。 最後是俄軍新兵,實際上任何一個玩過EF的人都不難得出結論,俄軍新兵完全没有價值,除了燃燒瓶炸彈,但那一次炸彈攻擊和270人力相比很劃不來,因此建議還是給新兵每人一支莫辛納甘步槍並適當降低成本。 另一個意見是關於英軍的,在我使用英軍對抗AI俄軍時,發現英軍根本無力對抗俄軍步兵,這一點也希望有所改進。
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