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Tech Support / Re: Export vehichles from CoH into 3ds Max
« on: July 03, 2013, 03:54:54 PM »
thank you for the info!
-downloaded the Mod Studio and the import script.
-overwrote with the Corsix_RGM_Import.ms with the 2009+ version.
-in the ModStudio I extracted the tiger_ace folder from the Eastern Front mod.
-I copied the folder to the WW2 folder (I don't know if its important, but I saw it in a tutorial video. It would be good to know if the folder must be in the WW2 before I run the script in 3ds max)
-loaded the script in 3ds max but it stopped at line 1359
with the following error:
maybe important:
I have 3ds max 2009 64 bit. If i use the original Corsix_RGM_Import.ms 3ds max just loads, and nothing happens, on any activity it crashes- That's why i overwrote with the newer version.
-downloaded the Mod Studio and the import script.
-overwrote with the Corsix_RGM_Import.ms with the 2009+ version.
-in the ModStudio I extracted the tiger_ace folder from the Eastern Front mod.
-I copied the folder to the WW2 folder (I don't know if its important, but I saw it in a tutorial video. It would be good to know if the folder must be in the WW2 before I run the script in 3ds max)
-loaded the script in 3ds max but it stopped at line 1359
Code: [Select]
diffusetex = undefined(), -- undefined() will set the texture to 'none in the ME. Other wise we will get undefined errors
with the following error:
Quote
--Type error: call needs function or class, got: undefined
maybe important:
I have 3ds max 2009 64 bit. If i use the original Corsix_RGM_Import.ms 3ds max just loads, and nothing happens, on any activity it crashes- That's why i overwrote with the newer version.