Company of Heroes: Eastern Front

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Messages - ECFOTHERINGLL

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Balance Discussion / [1.11] Limit on Units
« on: June 03, 2010, 07:44:05 PM »
Am I correct that there are still unit limitations?

2
Balance Discussion / Re: [1.04] Limit on US Airborne Units Version
« on: February 04, 2010, 04:42:26 PM »
1. Chocobo- Since English appears to not be your native language, I will explain. There appeared to be a coded limit on the number of Airborne squads you can have at any given time. It was not a suggestion by me that EF impose this limit.

2. BurroDiablo- Please, thank you for the straight answer today. I will pass this along to the 50 clan members of Easy Company who have installed the mod. There is a contradiction between what you stated when you locked the previous thread, i.e. "...We're not modifying the original factions, this is basically the  defining factor behind the Eastern Front mod...."
and what you stated in this thread-

"Modifying the other factions which is something we are trying to avoid unless it is absolutely neccesary, like the Terror/Officer Propanganda Drop, which we are trying to modify to do something as well as making allied Soldiers retreat.
I won't lock this one since you've provided a Version Tag."


Since the former statement says no changes to other factions and the latter implies that there are/will be, I will assume the latter statement to be correct. I will report back to my clan accordingly.

3
Balance Discussion / [1.04] Limit on US Airborne Units Version
« on: February 04, 2010, 03:33:34 PM »
As a courtesy, I will try this one more time, especially after retesting it myself last night-

Version 1.04
8 player Orel map, Skirmish, all slots filled with factions.

Limit on US Airborne troops to a maximum of three.
Limit on US Airborne anti tank guns of three.

I was not even close to a population cap and had plenty of manpower. I have played well over 2500 games of COH. I am not the sharpest knife in the draw gaming-wise, but I know what I see and what it means.

Try out the map as described above if you wish to do so. If not, that is ok with me. I was merely trying to give you a heads up about a problem. I started this thread again since it was stated in the locked thread that EF does not change any faction other than Russian.

4
Balance Discussion / Messing with limits on other factions
« on: February 03, 2010, 03:31:51 PM »
1. I commend you all for the work and attention you have put in designing and patching the mod and the launcher.
2. I play it and enjoy it.

3. The other day, it appeared that I was limited to three American Airborne squads. If this was by not by design or my error, no problem. If, however, it was by design, I would suggest that you limit nerfs and buffs to the Russian faction only. It will cost you a growing player base if you start fiddling around with the other factions. I would venture to guess that the original concept was to have only Russians v. Germans, but that is not what was produced and what we have. So, in practice, we are faced with a more complex situation in dealing with five different "armies". You have seen the endless three year debate at the Relic fansite and at GR over balance and the more they fiddled, the worse it got.

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