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Messages - brandonn2008
1
« on: September 09, 2011, 05:47:07 AM »
First crash since the update. Playing as Russians with two Russian AI allies against 2 Wehrmacht and 1 PE AI enemies. Map was custom map Blazing Lowlands. Game seemed to be running fine and randomly crashed.
Computer setup changed a bit:
Windows 7 Pro x64 AMD Phenom II X4 925 @ 2.8GHz 8GB DDR3 RAM 2x Sapphire HD 6950 2GB video cards in Crossfire
2
« on: September 09, 2011, 05:33:35 AM »
If you the replay that would be great.
Sorry, I'd already started a new game.
3
« on: September 09, 2011, 02:57:46 AM »
Just had it happen again on another map (not an EF map). The log is similar but different.
4
« on: September 09, 2011, 01:18:37 AM »
The title says it. I'm not sure if that's a bug or not, but when placing a detonator on a bridge in Leningrad, four of the partisans in the squad each placed a bomb, instead of one. See the replay.
5
« on: September 08, 2011, 08:39:52 PM »
Sorry for not doing that. I don't remember which log is for those games but here are my logs.
6
« on: September 08, 2011, 02:49:18 AM »
Couldn't find this reported anywhere else. I was playing as the Russians on Kalach and got that error, and had to quit the game. I played it again as the Germans to see if it was a one-time thing, and it happened again. I have scarring turned off since I found that fixed the flickering lights issue I had had, so I don't know what's wrong. It only happens on Kalach.
Otherwise I have gotten no crashes since 5.01 and 5.1, unlike before when it would crash almost every game unless I didn't have the Russians in the game, so great job!
7
« on: August 27, 2011, 06:25:55 AM »
I started a game as the Russians and the lights on all their buildings kept flashing. I got in a fight with some flamethrower pioneers and their flames kept flickering as well, and the health icon above some volksgrenadiers when they used a med-kit.
Not sure if it's a bug or has something to do with me having two AMD cards in Crossfire.
8
« on: August 27, 2011, 03:23:45 AM »
This patch only balances the soviets. Not add Ostheer . Sorry to dissapoint.
I knew it didn't add them, it just seemed like it would since what I had read before I stopped checking was that they were done except a few skins and animations. The Fortress Mode makes up for it though. And if there are over 200 balance changes and bug fixes that's fantastic.
9
« on: August 27, 2011, 01:26:11 AM »
Sweet. And I haven't been on the forums in a while but what happened with the Ostheer? I thought they were supposed to be on this patch?
10
« on: August 26, 2011, 09:31:19 AM »
I watched my friend play it and it reminded me of the final mission on Tales of Valor, where you are the Germans and have to defend your base and a bit of territory while German AI retreat.
That was my favorite mission and I think it would be cool if Fortress mode was co-op and maybe had an infinite wave option, so you and your friend could see how long you last.
Even in its current state Fortress Mode is better than Stonewall. The new AT guns are awesome, and its cool being able to build building and all the units you use in skirmish.
11
« on: August 25, 2011, 11:27:15 PM »
My friend and I love defense scenarios like in the new fortress mode, but it would be really cool if we could both defend together. Could you consider adding two or more players to the defending side in the future?
12
« on: June 10, 2011, 05:24:11 AM »
Do the molotovs do more damage than the PE incendiary grenades? I guess I'll have to watch how effective PE grenades are because the molotovs suck down the health of any infantry it hits.
Also, what about how the molotovs seem to always damage the engine of any tanks or vehicles it hits. I saw 1 molotov damage the engine of my jagdpanzer, and that allowed a few more squads to come and destroy the engine with a few more.
Also, I noticed a molotov's fire was slowly damaging my Jagdpanzer. It shouldn't hurt tanks should it? temp replay attached. (Please excuse my horrible gameplay skills).
13
« on: May 28, 2011, 08:27:23 PM »
I did run out of memory? Wow. Can't wait for games to be coded for 64-bit systems. I've got 8GB+2GB video ram and it can't even all be used!
Anyways, here is my DXdiag results.
Also, my system: AMD Phenom II X4 @2.8GHz 8GB DDR3 RAM @1333MHz AMD Radeon HD 6950 2GB
My friend's system: AMD Phenom II X6 @3.2GHz 8GB DDR3 RAM @1333MHz Nvidia GTX 470 1.25GB
Why does this not seem to crash on vanilla CoH, but crashes even with lowest settings on EF?
14
« on: May 28, 2011, 06:33:32 AM »
Here is a new dump file and all logs from the time. Map was a custom map called graves bridge. Was playing as Russia with three Russian allies against 2 WM and 2 PE, all AI.
CoH was running out of memory and failed to allocate memory. System specs/dxdiag? -cope.
15
« on: May 28, 2011, 03:17:28 AM »
Yes, I'm having the same problems. It's probably because of so many people trying to get on for the patch.
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