1
Suggestions / Re: Suggestion
« on: December 30, 2010, 01:34:10 AM »
No...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
3
Suggestions / Re: Being shot while retreating« on: November 27, 2010, 06:40:18 AM »Quote Later in the war the russias did use tacticle retreats, pressing t represend one of those. So if you, the commander, order your men to make a tactikle retreat your own trops would not start to shoot them.Ah.. thank you very much for your explanation and your time in responding as normal intellectual person should. I understand and accept your point of view. 4
Suggestions / Re: Being shot while retreating« on: November 26, 2010, 10:02:41 AM »
Ok... but why?
5
Ostheer Suggestions / Re: General suggestions thread: ( veterancy, tiers, buildings, and so on )« on: November 26, 2010, 07:39:57 AM »
IMO, a simple weapon unlock for each veterancy level should be simple enough to code. The Ostheer should be the hardest, battle hardened SOBs in the German army, ergo, they are already veterans, giving them new weapons and skill sets per veterancy level should reflect on this.
The longer they fight and kill, the more weapons and skills they gather. High vet soldiers should have good anti-infantry and anti-tank weapons with sprint ability to boot. 6
Suggestions / Being shot while retreating« on: November 26, 2010, 06:41:13 AM »
IMO, (If it is possible) soviet units should be shot at by allied units (or just by other soviet units whether yours or your allies) while they are in their retreat phase (when they have the big exclamation point on top of their heads). This will make Soviets all that more different from other factions as well as instill Stalin's no retreat policy.
In effect, they'll be considered as Germans while in this phase by the AI. If you manage to make it back to your HQ, then you certainly deserve to be reinforced! Thoughts? 7
General Discussion / Heavy Weapon Pick-up... probable solution!« on: November 24, 2010, 07:57:01 AM »
Check this out: http://forums.relicnews.com/showthread.php?255309-TOOL-Fixed-DLL-for-new-Factions-and-TeamWeapons Will this work? Rizz?
8
General Discussion / Re: observation posts« on: April 16, 2010, 05:38:08 AM »
The game already has an OP, maybe they could make it that the OP can also lockdown points much like a scout car.
9
General Discussion / Re: OFFICIAL POLL: Removing the original factions plus adding in retreat and vet« on: April 14, 2010, 04:14:45 PM »
Regarding the return of the RETREAT BUTTON to make propaganda work, I still think that my solution fits the bill while still maintaining the NO RETREAT policy. from my post before:
Quote Having the retreat button removed to represent the NO RETREAT policy is (IMO) the wrong way to go about it. I suggested that Soviet infantry should still have the retreat button, but should they retreat then they will automatically be considered as Germans (in AI terms) by Soviet and probably other allied units for as long as they are in retreat mode i.e. have that big exclamation point over their heads. The retreating units will automatically be fired upon by Soviet and other allied units (including base defenses) that they cross. If by some miracle they do make it back to the HQ then Soviet players can re-enforce them. 10
Announcements / Re: Interview with Relic Entertainment« on: March 05, 2010, 05:51:52 PM »
Did you (WartyX) ask questions of your own? If so, like what and what did they say?
11
General Discussion / Re: Inability to recrew weopons« on: February 04, 2010, 02:58:46 PM »
I read somewhere that someone from the team already asked Relic for help on this... did they respond?
If not, maybe someone with a more direct line to relic can give you guys a hand at talking to them... Some moderators in the official relic forum are also active forum guys at Relicnews... IrisDane, I think??? 12
Announcements / Re: Eastern Front News #13.02.2009« on: February 24, 2009, 03:31:52 AM »
Can you guys (if you have the time) upload the Hi-res video in a download link and post it here? moddb quality videos kinda suck. Thanks....
13
Suggestions / Soviet and Ostheer Veterancy ideas....« on: February 23, 2009, 11:12:43 AM »
Just throwing my two cents in... If you guys already have a vet system in place then disregard these, but if you don't then maybe this could work for you.
Soviet Vet: Veterancy over time Troops and units gain vet over a period of time. Ex. Vet 1 in 5 mins, Vet 2 in 10 mins and Vet 3 in 15mins. Of course you guys choose the length of time before the veterancy kicks in. Also, this vetrancy only begins only if the unit/squad gets a kill/kills, sort of a trigger for the vet to take effect. Ostheer Vet: Conquering Vet System Troops gain vet from the amount of points they capture. Ex. Vet 1 upon caturing 5 points, etc. Tanks and Vehicles gain vet based on the percentage of the map that you control. Ex. Vet 1 at 50%, Vet 2 at 75%, Vet 3 at 85%. Though their doesn't disappear when you lose control of the map, new units only gain vet based on the current map control.
Pages: [1]
|