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Messages - skycaptain_p40
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« on: March 24, 2011, 08:20:30 PM »
that's the point - those pools are switchable. if you need AT, you switch to second pool. I guess OH units will be really strong, as far I can see. Player will have to pay more to get them, but in fact they are going to be really good in what they are designed for.
Well, I didn't realize that it might be switchable in game, if so, I am much more forgiving of having to choose. I could work with that, as long as all units are available to the player at some point, though switching would be an inconvenience. However, if one is not able to switch back and forth, then my complaint still stands.
2
« on: March 24, 2011, 04:28:57 PM »
So.......am I just all complaints, wrong, a noob, being dissed, touching a taboo subject, or was I just trolled for no real reason?
3
« on: March 24, 2011, 03:42:23 PM »
I do not know if I am the only one who feels this (I searched and could not find similar posts) but the whole idea of choosing between units at each tier will create problems, and/or limit unit production and tactical choices. As I have posted in other sections of the forum I love the units, but this choosing between units will really mess with the way I would play as this faction. The choices I would most often make are:
Light Assault Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.
Heavy Assault Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.
Panzer Assault Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Those are the ones that would fit my play style, but the major problem being is I would have no AT capabilities until late game. Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
Now I know I might just be ranting, or not know what I'm talking about, but I have been playing CoH for years now, and I have played many mods. Two of my other favorites besides EF are "Back to Basics" and "NHC" Mod. I simply feel like limiting units like that will hinder the compatibilities of the player, as with my example with the no early AT. It seems to me that most of those units should always be available and not have to be chosen between, allowing for more tactical choices. As I said, I might just be wining, and you at EF may have done this for balancing from play testing, but if I have a legitimate argument please respond, and sorry for the long winded post.
4
« on: March 24, 2011, 03:30:54 PM »
I love the units, but this choosing between units will really mess with the way I would play as this faction. The choices i would most often make are:
Light Assault Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.
Heavy Assault Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.
Panzer Assault Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
5
« on: March 24, 2011, 03:30:08 PM »
I love the units, but this choosing between units will really mess with the way I would play as this faction. The choices i would most often make are:
Light Assault Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.
Heavy Assault Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.
Panzer Assault Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
6
« on: March 24, 2011, 03:28:30 PM »
I love the units, but this choosing between units will really mess with the way I would play as this faction. The choices i would most often make are:
Light Assault Summary: Enables the production of Marksmen and MG teams. When you active LA, the FlaK 38 and Ofenrohr Truppen are disabled.
Heavy Assault Summary: Allows to enable the production of Stormpioniers and Troop Halftracks. When you active HA, PaKs 40 and 75mm ISG teams are disabled.
Panzer Assault Summary: Allows the production of Panthers and StuG IIIs. Disables the production of Marders and Brummbärs.
Those are the ones that would fit my play style, but the major problem being is i would have no AT capabilities until late game. Now I know that's mostly my fault because of my choosing, though still feel like that is an issue that should be addressed.
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