Company of Heroes: Eastern Front

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Messages - Andreas 'DMz' Boyce

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Mapping / Supply Caches
« on: August 30, 2013, 08:09:27 AM »
These are in accoutrements\supply_caches


cache_01 cache_02 cache_03 all have health and usual splintering effects on death, thought you might want them for somthing.



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Mapping / Re: Creative object compositions
« on: August 29, 2013, 01:17:18 AM »


I added the destroyed one to wrecked vehicles for you, wrecked_ammo_limber.
And the intact one to base_perimeter. both have variable health down to death. Though you might want them for something.

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General Discussion / Re: Let us Create mod for CoH2!!
« on: July 01, 2013, 02:35:35 PM »
You just got my attention :)

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General Discussion / Re: Let us Create mod for CoH2!!
« on: July 01, 2013, 05:26:32 AM »
At the end of the day as long as we enjoy creating things and as long as we are happy to continue, theres no reason we cannot carry on doing this or something different that's more novel.

In all reality I suspect when people start having to pay for dlcs and maps in coh2, I believe that we will get an immensely strong following. A lot stronger then the currant one. The advantage we have is that we add things as and when we want to spice things up and to balance things. Sega do not have that, because to add something, they have to guarantee a profit and good return. We don't, all we have to do is make sure it works reasonably well and is pleasing to the eye.

Also unless COH2 continues to role in shed loads of money for sega, the support will drop off rapidly. A game like that needs regular patches. Where as we do not as we are the patch makers, and if it isn't broke we generally don't fix it. If it is we fix it if we can, where as Sega will have to fix they're stuff, if not they will not make money.
 
This is tbh an opportunity to beat them at they're own game lol.

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General Discussion / Re: Let us Create mod for CoH2!!
« on: June 30, 2013, 12:33:44 PM »
It was a little joke with me & burro...

2nd of all, We are your only 2 modellers and if we fuck off, considering the work load and the way certain people try to treat others, the idea of a CoH 2 mod without models will die.

You will not find someone willing to do models, textures, uvmapping, animation, compiling & exporting for a game which has no supported tools any time soon so tip toe carefully...
 
PS as Ape likes the idea I'm now actually contemplating it seriously, so you protesters are shit out of luck :)

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General Discussion / Re: Let us Create mod for CoH2!!
« on: June 30, 2013, 03:48:51 AM »
ROFL im agreed there lol. How about cold war scenario set between 1970 and 80

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General Discussion / Re: Let us Create mod for CoH2!!
« on: June 30, 2013, 01:24:49 AM »
I personally am not willing to mod it, not until I see if they are going to patch in a file checker, which for them to protect theyre dlc will be the next step. The mere fact that another commander is purchased if you buy the more exspensive version, should tell you what is coming. COHO for coh2. Maps will end up being dlc pay per pack, skins and extra items will be the same. There is no way until I have an assurance that the game will not be locked out to modding that I will even consider it.
 
The other thing you have to consider, is that COH2 is East front mod. They stole your idea, your commanders and command trees and abilaties , they copied virtually every thing you have because they were too lazy and to broke to make theyre own. And now you want to consider modding something made by thieves who stole ideas and concepts from you in the first place.

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Announcements / Re: THQ will develop a new Company of Heroes game
« on: March 07, 2013, 02:41:48 AM »
 Unfortunatly the lack of a worldbuilder, and the impression the guy gave in the interview basically said hands off its our game & our engine, any maps you get will come from us at a price. Its about what i expected tbh. Dont worry its not that impressive to play anyway from what i have seen. And apart from the 2048 textures and the added gimmicks of the ice and jumping over fences there really isnt that much more to see. Okay its pretty, but how many times have we all seen pretty & hype about how brilliant a game will be in the last 3 years on dozens of games, and all they have done is be played once or twice and been binned.

 The fact that it only has a soviet campaign also smacks of DLC tbh, as they can then sell you a Axis campaign followed by an allied and commonwealth one. Then they can mess around selling you north Africa followed by japanese and the pacific, each one in turn deteriorating in legnth and quality as per usual.  Walki summed it up just about right i think. Just a lisence to print money for themselves, they couldent get coho to make money so now they will force you to buy maps and vehicles ..... or be at a distinct disadvantage when you play.

 I for one shall not buy it untill it has been proven to me in a dozen replays ive watched, and deffinatly not until they half the price :/ . For one game with only a one sided campaign, no matter how long the campaign is, it is not worth the money they are asking. Starcraft 2 i could understand as you had a choice of 6 factions, Each with a campaign.  But to just play one faction in an rts games campaign, and then be expected to play online with the other faction, when they didnt even have the decency to give you even a short campaign for it is rediculous.

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Announcements / Re: THQ will develop a new Company of Heroes game
« on: October 14, 2012, 07:31:58 PM »
LOL the Ghost of Christmas Past :)

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Ostheer Suggestions / Re: Unit suggestion thread:
« on: July 17, 2011, 02:13:07 AM »




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It would solve the problem but its basically what i had before i was asked to make it open top ???????  it would also mean completly reanimating and im not sure i can talk my animator into that tbh.......

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Red Army Suggestions / Re: Red army flame tanks?
« on: June 20, 2011, 08:11:10 PM »
God you cant pull anyones leg anywhere no more lol.

A wasp would be the same size as the bren its one of the handfull of relic vehicals thats the correct size, plus a wasp wouldent need additional crew. If you want me to uv and texture the damn thing say so. Then i only have to worry about the mess your animaters will make of compiling it lol :)

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Red Army Suggestions / Re: Red army flame tanks?
« on: June 20, 2011, 12:27:02 AM »
Animating isnt the problem on the wasp, its a straight model mix, making flames come out of it is easy, Ive had a wasp on my desktop for 6 months given to me by someone else to uvmap and skin. The problem in my case is ive lost intrest , Besides if i did it, it would probebly never be the right scale anyway  ;D

15
I have also just thought of this, with the scaling of infantry, if you scaled them down you would have to also have to scale all of the infantry firearms down. If you compare the size of the 50. cal compared to the infantry it also supports that the infantry are too big so the only other alternative to re-animating all of the infantry is to re-scale the maps and vehicles that are too small for the infantry. Either way its a long and boaring method to make a vehicle without infantry animations cutting into a model.

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