Company of Heroes: Eastern Front

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Messages - michael

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Bugs & Tech Support / Re: Ingame Console Commands
« on: February 28, 2011, 03:00:06 PM »
Could somebody tell me how to make the " with german keybord? Normally its Umschalt+2 but it makes a * when i hit Umschalt+2  :-\

Do anybody understand my problem?  ;D

Modified: I got it! It's Umschalt+Ä

2
Red Army Suggestions / Re: [1.30] Sniper team
« on: February 28, 2011, 02:39:00 PM »
Well, it`s true that they are already good enough. Maybe I like them too much  ;D

And playing against other player is too stressfull for me  :-\ I need to stop a game when i want to

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Red Army Suggestions / [1.30] Sniper team
« on: February 28, 2011, 11:03:30 AM »
I don't know if its volitional that the watcher of the sniper team shoot at tanks and run out of cover while attacking enemies.

The tank hunters act perfect. They only shoot at infantery if they get attacked by them and when they shoot at tanks, they always stay in cover. Sniper watcher should do same against inf.

So 1st suggestion: Stop watcher shooting at tanks

2nd: Stop watcher moving independent when the team is in watching mode

3rd: It would be cool if the watcher could be upgraded with one of three abilities.


3a) Watcher is able to lay down mines against infantery (cost 40 munition for every use but he will do it very fast) with a cool down of 60 sec.

3b) Watcher gets weaponed with an AT rifle for defense against armoured units

3c) Sniper team is able to cloak for the next moving. This ability should cost munition for every use (maybe 15) and should have a cool down time of maybe 60 sec.

At all i love the soviet infantery and like to play against AI without building any vehicles or tanks =D

Maybe its another idea for urban tree. Disable some tanks and boost infantery ;P Like tanks hunters gets heroic armor and their costs increase comparatively.

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Balance Discussion / Re: [1.30] KV-2 dmg at tanks
« on: February 28, 2011, 10:33:03 AM »
Thanks for your replies!

 I could swear the KV-2 takes out the Panther in 1v1 without moving. But we play the same game and when you all say he won't it must be the truths =D

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Balance Discussion / [1.30] KV-2 dmg at tanks
« on: February 27, 2011, 04:07:06 PM »
Hello everybody. I'm new in this community. At first i want to thank the developers for this great mod. Relic should pay you guys for your work. EF is the only reason for me to play CoH again. And I think its not only me.

To my topic:

I don't know if the stats of a unit (dmg at inf., armoured and heavy armoured units and buildings)  represents their real dmg. KV-2 stat for dmg at tanks is 2 as far as I renember. But they take out a Wehr Panther with 3-4 shots.

The only way to take out a KV-2 with a Panther is to circuit the KV-2 cause they are pretty slow. To support the Panther by engeneers is impossible cause the KV-2 do very annihilating collateral dmg.

The dmg at tanks is felt like 8 or 9 and not 2.
I understand the KV-2 as a unit against buildings und defense structure. Not as tank killer.

Maybe I'm on a wrong way ;)  What do u guys think about?

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