Company of Heroes: Eastern Front

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Messages - Stewox

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Not sure where would this fit but this sounds like it.

It's here because it needs to be seen by the Relic and dev teams.
http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/Please-support-superquality-resolution-textures?page=1#post-188122

Thank you so much everyone for contributing something to the thread.

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Announcements / Re: Eastern Front 1.50 Patch
« on: October 28, 2011, 11:14:12 AM »
Everyone knows what happens when AI reaches it's critical mass. This is a fact and will never change... unless robotnik find something about it you will have to deal with it ;D.

I don't understand - this is a serious problem with the AI or what-the-heck-ever

This should be prepared, elaborated and reported to relic for thanfully fixing what the most popular COH mod deserves. Just need some organization here.

It's a parasitic cost and it makes the game so ... kind of worthless if the game crashes in mid gameplay.

I do not yet know about 1.5 patch. But the soviet crash bug has been going on for long and it's just killing the experience, unfortunately.

Like everything else is splendid and great and some tincy pincy bug crash has to ruin all - kind of sad.

I will make my own efforts trying to persuade relic to offer help to fix their stability - why would a mod cause that fall of stability or optimization in an advanced system such as this engine, i don't get it, it has to be something weird, because a good engine shouldn't crash if you modify some stats or all of the parameter stuff.

3
Tech Support / Re: Getting MOD to actually LAUNCH in COH TOV
« on: July 30, 2011, 01:53:39 AM »
Works now, got a fix on RelicNews

For everyone else, Corsix Mod Studio is outdated and the .module file needs to be adjusted.

I took the EF and edited to my and it works. I just used "COH" as the folder in data:sound whereas EF was "Eastern Front" (one exception whihc had no pointers to COH)

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Tech Support / Getting MOD to actually LAUNCH in COH TOV
« on: July 29, 2011, 05:21:50 PM »
I modified a few attributes with Corsix, simple epbs and ability stuff

However the game tries to load the mod from my documents, i copied folder there, still nothing , i packed into SGA and tried combination and different namings and , basically im out of option why my mod doesn't launch.

The RelicNews is a laggy forum, it's days when im going to get help from there, this is a simple 5 minute thing and im waiting for 2 days for an answer. It has constant 502 error, laggy , im wasting tons of time here waiting for the forums to load.




Warnings.Log (it's changing all the time folders are placed/existing ...etc)RELICCOH started at 2011-07-29 17:18
OS NT 6.1 (sp0.0) x64, 6142MB Physical Memory, 3659 Physical Available, 3972 Virtual Available
RUN-OPTIONS -dev -mod StewoxImprovMod -no_movies
WORKING-DIR D:\Igre\CoHToV
USER Stewox

17:18:18.30   4 Logical Processors detected
17:18:18.30   Multithreading Enabled
17:18:18.30   THREAD: Hyper-Threading Technology Processors are not detected.
17:18:18.30   XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
17:18:18.30   XTHREAD: Main thread now used as XThread 0
17:18:18.30   XTHREAD: Spawned thread on processor 1
17:18:18.30   XTHREAD: Spawned thread on processor 2
17:18:18.30   XTHREAD: Spawned thread on processor 3
17:18:18.30   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
17:18:18.30   GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
17:18:18.32   MOD -- Mounting StewoxImprovMod, 1.0
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataArtHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataSoundHigh\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataSoundEnglish\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'StewoxImprovMod\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\StewoxImprovMod\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\Movies\'
17:18:18.37   MOD -- Couldn't find locale section 'locale:English' for mod 'StewoxImprovMod'
17:18:18.37   MOD -- Failed to mount 'StewoxImprovMod'!
17:18:18.37   GAME -- Failed to initialize mod StewoxImprovMod.
17:18:18.37   FE -- Failed to init MOD!
17:18:18.37   LoadDevicesInit -- Failed load for step: 'ModManager'
17:18:18.37   APP -- The application failed to initialize it's devices, code: 2

Application closed without errors




Where's the last time Corsix updated Mod studio, the tool is totally bugged, every other button i click doesn't work , half of features don't work, no search function , i wasted an hour of my life searching for simple ammo and weapon stuff.

Again, no search function, is this a joke ?

5
Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 26, 2011, 07:22:24 PM »
Thanks for these suggestinons , will try them with all the previous.


Not sure if i ever saw Su-122 before but i'll test it too.


This might be the jackpot, me and my friend always use NO POPCAP.

However if this works, it's a terrible condition.

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Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 25, 2011, 07:28:20 PM »
I forgot about the Su122 unit, where exactly it is ?

I didn't play a lot of Axis if it's there.


The point is , i wasn't getting crashes with ULTRA , except soviets , and HIGH doesn't help the soviet crash either.

7
Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 25, 2011, 04:11:44 PM »
The CRASHES happened when using HIGH and RelicDownloader Fix

I haven't experienced any other crashes before, only the soviet random crash bug.

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Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 25, 2011, 12:44:35 PM »
Thanks for response.


The next 2 games i played alone were going fine, the map was some i don't remember and the second one was EF Seelow

These are 4 games , so the Crash rate is 50% currently.


Then when i got playing with friend again, we were both russian , and one other online guy joined soviet too , 3 against 3 AIs , the map was again EF Seelow , and the game crashed first for my friend, and then in some minutes when we're about to lose it also crashed for me.

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Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 23, 2011, 09:34:07 PM »
We'll try and report back , in the mean time i guess you guys seriousy look at those error reports. thank you.

EDIT: Added map name to the long post with crash report.

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Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 23, 2011, 08:29:07 PM »
This is the limit of CoH's engine and applies for all it's mods not only for Eastern Front.

With "Ultra" I mean everything that can be selected as "Ultra", no matters if you have everything in High and have full AA, the game will work fine, but you shall not run Eastern Front with Ultra Settings.

As for the sound, as I have never used other than integrated sound devices, don't know how much about it... but you could try lowering it's settings if the graphics settings change alone doesn't work.

Aha

Now that's a totally different situation there.


That's really not a problem for me to test , if it works, it's an acceptable sacrifice right away.

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Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 23, 2011, 06:59:23 PM »
You're telling me now , that this is is a mod's or game's technical limitation rather than a computer-specific issue right ?

So even if i have super duper server hardware i shouldn't be running on ultra ?


Also what do these ULTRA settings apply to , to which specifc settings, i have no anti aliasing turned on, nor forced, i can't get this how GFX would affect game stability.




Also, i am running Asus Xonar D1 audio card. No problem with sound with COH ever.
And i know the other guy doesn't have dedicated audio, he prolly has realtek integrated.

12
Bugs & Tech Support / Re: Game Breaking Soviet Crash
« on: July 23, 2011, 10:05:42 AM »
Why you disable windows' page file?

32 bits OS crashes and doesn't return a dump file because they don't have enough virtual memory to pull it out. If you have a 64 bits OS but you disable the page file imo looks like will behave the same.


I don't think that bit depth matters here, i have 6GB RAM which is enough for any game to run perfectly

I don't use pagefile because is don't need those recovery features is provides, plus, a major slowdown of the system's responsiveness and lag in games is the pagefile. Many games have poor memory managements and they lag a lot with pagefile enabled.

Pagefile is used for windows dumps when a BSOD happens, i think COH also uses it for it's own dumps apparently, i don't know the technicals why it's like that but it may have sense, i will enable 6GB pagefile , recreate the soviet crash and then see if the dump happens.

But i don't think it's connected in any way since my friend also didn't find any dumps. (and he has default win7 pagefile settings)





PS: many games take virtual memory out of context, what they mean is logical memory, (total memory) if the error report would really know i have 0 virtual memory it would say so.

If you have like 1 GB of ram , and 8 GB of virtual memory, it'll work in theory , but the game might then DETECT the amount of physical RAM and then give an error about that, but if you take the artificial error out and test the game, i'll work , but laggy as hell, probably unplayable.

What they are pointing into is that pagefile is always has space for those dumps to write and in many many machines around the world people don't have enough RAM , even if the "recommended" specs are OK , gaming industry totaly has a outdated look on how much RAM you actually need, they always count the stupid pagefile in.
I think the game just detectes low overall memory, and just says you have low virtual memory, totally misleading. I had 0 virtual memory and i got no errors.

I have a good PC , i just never care a lot what specs a game needs , i know everything* will run and it does, it's just a matter of how many fps i'll get , no problem.

Post Merge: July 21, 2011, 04:17:06 AM
New Crash. Full report.

Tested with 6GB pagefile:
- 3 times longer launch time , HDD was visibly in crunch, it was loading assets and swaping in the same time.

There was no other normally visible issue, no PC lag, and it was an offline skirmish game.

Map name: Some official COH Maps and EF Pokhorovka (3v3)

ENEMY:
1 Easy CPU: WE
2 Normal CPU: WE

Allies:
Me - Soviets
Hard Ally - America

High Resources
Fixed points
Annihilation No popcap

Relic Downloader was not running, i didn't saw it in icons, didn't notice in processes either.

Happened late game, but 2hrs into the game, randomly , doing just normal stuff, no upgrading, no training, just attacking with 2 guys one tack , defending base etc , over and over and it just crashes out of nothing.

The pagefile is not needed for the crash DUMP as i suspected, the DUMP file gets deleted from TEMP folder after you send crash report to Relic.
(but i have not tested again without pagefile yet, i will play more games later, and this is not an issue of importance at all, but i'll confirm it anyways btw)

The game crashed in my first attempt, just like the last time i tested with soviets, currently with these 2 games, the crash occurance rate is ... drum roll ....  100%. This is a severe bug and i don't know how this is going on unfixed for months.

From what i played with my friend, the soviet crash chance is likely 60-70%, this means only 30-40% of all games we played for months were the ones that actually finished with a score screen.

But it does not crash for everyone, it crashes only for the soviet player,  NO DESYNCS AT ALL, NEVER.

I also have to notify that me and my friend have totally different PCs , totally different hardware brands, but we live in the same country, may it have to do with localizations something , or with windows locale setup ? Because this crash doesn't seem to be popular at all.
Maybe keyboard locale, anyways i don't remember pressing keys except mouse, when it crashes.

As far as i can tell, pagefile has nothing to do with it, my firend has default setup, he obviously has pagefile set to "system managed", i know win7 in and out so , i surely know. 

http://www.mediafire.com/?dfrmhz2ldcjstt5

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Bugs & Tech Support / Game Breaking Soviet Crash
« on: July 22, 2011, 09:21:22 AM »
Reffer to the crash report here: http://easternfront.org/forums/index.php?topic=5954.msg81014#msg81014
---------------------------------------------------------------

Both systems use win7x64

No such thing happens, the error report is created and i even sent the error to Relic , but i have found no DMP files.

This bug is breaking the game, if this mod wasn't one of the best mods for a best RTS and overall best PC game ever made,  i would long stopped playing.

The number of games me and my friend played together and actually finished (with no error) i can count on my hands. And he likes Soviets so much so ... obviously it wouldn't crash with

You have to realize that these are good PC settings, and the only thing i can see a point to try is to:

- temporarily enable virtual memory (this might make DMP work)
- create test environiment (closing relicdownloader, disabling unnecessary programs,

My friend has a default OEM PC afaik , so is the system customization, i have realized when navigating him to fetch these files.

My system is customized from the registery up , total transformation of win7 that it doesn't even "feel" like win7 ( i hate default) , but more like XP on steroids, mostly are performance tweaks, so security/recovery/backup/useless stuff/needless services/ is all sacrificed for performance (if you don't do stupid things on the web you don't need security :p , i have no spam, trojans very rarely)

These are the full specs:


Win7 x64 ultimate
NOD 32 Antivirus 4.0
CPU: Intel Q9300 2.5ghz stock
GPU: Sapphire ATI Radeon HD4870 512MB
PSU: Enermax 620W Liberty DXX
APU: Asus Xonar D1 PCI
HDD: Western Digital Caviar Black 1000GB 64MB cache SATA3 (WD1002FAEX)
RAM: 6GB - Corsair Dominator 1066mhz DDR2 CL5
MOBO: Gigabyte P35-DS4 rev2.1 Bios-F14
KEY: MS SideWinder X4
MAU: MS SideWinderTM (latest, similar to X5)
SND: Logitech X-540 5.1 Sorround System

Settings Tweaks:
- No Pagefile (HDD virtual memory disabled)
- No Readyboot (not readyboost) - a kind of prefetcher working at boot*
- No Superfetch
- UAC disabled

Registery Tweaks:
-optimized memory management
-Prefetcher disabled

Service Tweaks:
- Homegroup Disabled
- Win Defender disabled
- Win Firewall disabled
- Win Search disabled (all indexing)
- Win Update disabled (manual updates every month)



There is absolutely no other issue with EF mod or COH at all , i have been playing COH and it's expansion for 3 years.  I have been playing COH with many hardware configs, with many different GPUs , with many different RAM/virtual memory settings/ratios , with many different versions of bios, and different OS.

Those general/popular errors mostly happen on crappy broken PCs with severly screwd up settings, also it takes experience to come up with a good custom hardware setup, it's not just throwing random parts that fit together and call it ok.

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Bugs & Tech Support / Re: [1.4] Game crashes/freezes - Post here
« on: July 22, 2011, 08:57:03 AM »
I have created a new thread to keep this one clean

I have named the thread "Game breaking soviet crash(critical)" here http://easternfront.org/forums/index.php?topic=6379.0


The reply to your quote is also there, blackbishop.

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Bugs & Tech Support / Re: [1.4] Game crashes/freezes - Post here
« on: July 22, 2011, 01:53:46 AM »
Happens with SOVIETS only

This should be critical priority crash. It's making whole game unplayable.


My firend has a crash always as he's playing normally with soviets , we play online with other and he crashes a lot , it's the bug of the mod , the soviets are bugged.


We do not know what map causes this , i just selected some maap and i got a crash too.

NOTE: THE GAME DOES NOT CREATE A CRASH DUMP.  I think there is SOME crash dumps but this time there's none, it may create a dump next time i will continue testing for crashes. My firend said he can't find the dmp file (but he's a lazy guy when using a PC so his word is not like 100%) I have checked many temp folder and none have it , there was one dump but it was old , previously long ago.


The crash chance is 60%. It happens a lot, it's like from early to late-mid game , it's never at the start or at the very very end , it might be late in mid game, or at mid, when i played skirmish alone it was relatively early game.


This is a very critical bug, it's been bugging us half a year i think
- 1.40 didn't fixed ofcourse.



Appears to crash randomly without any patterns
Also crashes randomly so we don't suspect any certain point/event that causes it.


He's system is inferor to mine but still well capable. IDK details of his machine very much but i know he prolly has nvidia GPU and not something high-end (he bought OEM PC)

I got a high end Intel based custom PC, with radeon HD5850 GPU , this same error was happening on my old HD4870 GPU too.

The system is very stable , the rams are even kept at normal 800 mhz while rated for 1066.  And the system is not overclocked.

Prime95 survives an all-nighter no prob. Running Crysis at full gfx too, doing all sorts of modding and apps and whatever.

http://www.mediafire.com/?76s7thjod0uf257

I included some more files from my crash.


Is there maybe i can do a manual DUMP of the process when it crahses, ill see what i can do if the process hangs and doesn't closes down too fast.

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