Company of Heroes: Eastern Front

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Messages - ken

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Ostheer Suggestions / Re: Neosdark's 4th and final concept
« on: January 26, 2011, 11:16:50 AM »
defense eng?
sound like a unit to build 88 gun in CoHo
and my suggestion(defense unit)

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Ostheer Suggestions / Re: Ostheer bunker
« on: January 25, 2011, 09:06:48 AM »
*hope*we!want!this!awesome!cannon!or!siege!cannon!to!have!a!soviet's(doom!day)

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Ostheer Suggestions / Re: osteer bunker
« on: January 24, 2011, 02:40:16 PM »
You don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
First of all, there should not be a single unit which can rape a blob of units (unless of course you are stupid enough to have a pio/engi blob attack a ostwind, wirbelwind, sherman, or crocodile).
Second of all, show us a replay please to determine if it is indeed the Soviet infantry blob that is z0mgzergrushOPgodblob, or if perhaps your counters to them weren't the right one.
Thirdly, you don't give one faction an even more overpowered unit/building to counter another faction's overpowered infantry blob.
Fourthly (is that even an English word?), as far as I know, the AI is more difficult in EF than in vCoH (I clearly say "as far as I know", if I'm mistaken, then my bad).
If you want an antiblob/slam measure: wirblewind, ostwind, puma's Mortar halftracks+muni halftrack and throw incendiary rounds, incendiary nades, walking stuka's, nebelwerfers, stuh's, flak vierlings, hidden goliath's. Need I continue?

unlucky,this is osteer,not PE or germen
you just talking the germen and PE can anti blob/slam

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Ostheer Suggestions / Re: osteer bunker
« on: January 24, 2011, 02:24:30 PM »
*cough*soundsinsanelyoverpowered/imbalanced*cough*
*crying*soundthehumanwavebytheredarmyverypowered/imbanlaned*crying*
So we need a anti blob/slam unit

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Ostheer Suggestions / Re: osteer bunker
« on: January 24, 2011, 01:34:37 PM »
ummm...what?

I infer from your post that you want the OH to be able to build a bunker that is staffed by a 6man squad that has AT and AI capabilities and can't leave that bunker. Also, it cannot be reinforced. I believe you also want them hide until you order them to shoot at an enemy, ambush like?
Correct me if I'm wrong here.

Yes,but this isn't good? a bunker with a 6 man squad
it maybe can ambush the blob and slam by the red army

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Ostheer Suggestions / Ostheer bunker
« on: January 24, 2011, 11:32:02 AM »
Because the red army is so powerful in this mod,So i think Ostheer should have a bunker to defense the SUPER SLAM by the infanty.

thing should same with the another "county"

But,what about the festung unit (Fortress unit)

1.Can't get a way from the bunker

2.Can't build,you will get a free festung unit when you build a bunker

3.6 people(3 people is machinegun crew with a MG42 and a k98k,3people is anti tank and infanty unit with 3 k98k and a PZB39)

4.Armored with a MG42 machinegun and 4 k98k and a PZB39

5.Always is hiding into you cell them to shoot

6.first shoot is very accuracy and high damage

7.can't call reinforcement

this is my osteer bunker Suggestions
thx for watching




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Ostheer Suggestions / Re: Unit suggestion thread:
« on: January 24, 2011, 09:49:42 AM »
My idea is
scout team.
Role: light scout
Weapons: 5 k98k
Abilities: recon and longer sight
Summary: A recon unit from the Aufklärungs,they are very good to recon,it is a very important unit to protect your unit from the enemy
flanking in medium-late game。(tier 3 unit)

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