Company of Heroes: Eastern Front

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Messages - felixartehkl

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1
Bugs & Tech Support / Re: EF Launcher Boots Normal COH
« on: January 06, 2011, 07:14:51 PM »
-- Log file for all dbTracef messages --

09:59:47.39   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39   APP -- Failed to create FilePath::Source for Harddrive path: 'Engine\Locale\english\Data'
09:59:47.39   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39   GAME -- Company Of Heroes, 2.101.0, Build 1695, Type live, Language english
09:59:47.39   GAME -- Available memory: 3583MB Physical RAM, 3581MB Pagefile, 2047 Virtual Address Space
09:59:47.39   DLLDriverLinker -- Adding driver 'spDx10.dll'.
09:59:47.40   DLLDriverLinker -- Adding driver 'spDx9.dll'.
09:59:47.40   DLLDriverLinker -- 2 DLL drivers found.
09:59:47.48   SPDx10 -- Adapter [NVIDIA GeForce 9800 GT  ]: 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory.
09:59:48.73   DLLDriverLinker -- 2 DLL drivers found.
09:59:48.75   SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
09:59:48.75   GAME -- Resolution set to 1280x768 (fullscreen).
09:59:48.76   SPDx10 -- Adapter Description = NVIDIA GeForce 9800 GT
09:59:48.76   SPDx10 -- Driver Vendor = 0x000010de  Device = 0x00000614  SubSys = 0x0719196e  Rev = 0x000000a2
09:59:48.76   SPDx10 -- Driver Version  Product = 0x0008  Version = 0x0010  SubVersion = 0x00  Build = 191.07
09:59:48.76   SPDx10 -- Driver LUID = 0x00000000-0x000076f8
09:59:48.76   SPDx10 -- 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory available.
09:59:48.76   ShaderDatabase: using shader profile [ps40]
09:59:49.50   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.59   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.62   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
09:59:50.11   GameObjLoader 0ecb6558 - resetting counters
09:59:50.11   GameObjLoader 0ecb6558 - Created loader
09:59:50.11   GameObjLoader 0ecb66b8 - resetting counters
09:59:50.11   GameObjLoader 0ecb66b8 - Created loader
09:59:50.11   GAME -- Beginning FE
09:59:50.11   UIFrontEnd - Loading Front End
09:59:50.21   SOUND -- Initializing ...
09:59:50.24   INNIMapDCA Key not found: sp_speechducker::time
09:59:50.33   SOUND -- Initialization completed!
09:59:50.33   UIFrontEnd - Initializing Forms
09:59:50.88   CampaignFilter::BindFilterSpecificWidgets()
09:59:50.90   APP -- Resetting fp control word.
09:59:50.90   Activating screen: AppLoadingForm
09:59:50.90   Session::GetState - info, session's state changed to [3:STATE_ENUMERATING].
09:59:51.03   MOD -- (mod manager) Failed to read field from MOD definition file 'Eastern_Front.module'
09:59:51.04   MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC1.module'
09:59:51.04   MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC2.module'
09:59:51.05   MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC3.module'
09:59:51.06   MOD -- (mod manager) Failed to read field from MOD definition file 'EF_OPS.module'
09:59:51.07   MOD -- (mod manager) RelicCOH, 1.0
09:59:51.09   FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
09:59:51.21   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
09:59:51.22   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
09:59:51.24   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtHigh\'
09:59:54.39   WW2Mod -- PropertyBagManager Loaded in 3.086000s
09:59:54.96   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
09:59:55.07   NetworkManager::DispatchEvents() - WARNING! Time between calls was 4164 ms
09:59:55.11   GAME -- Using player profile FELIX-PC
09:59:56.02   Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
09:59:56.39   Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
09:59:57.87   Connecting to server: cohlive.quazal.net:30260
09:59:57.87   RendezvousManager: CreateSession - starting profile=Guest login
10:00:01.70   RendezvousManager: Login complete and successfull
10:00:01.70   RendezvousManager initialized
10:00:02.50   Current server english:live version is 300.0, client is 101.0
10:00:02.64   Current patch is http://64.147.167.66/relic/coh/retail/EN_2101_2201_Patch.exe, size=120305321 crc=457481
10:00:02.64   OnConnect: successful connection established, enabling reconnect
10:00:02.64   OnConnect: this wasnt a reconnect, no need for autologin
10:00:02.66   Activating screen: FEMovie
10:00:02.66   Activating screen: OnlineWidget
10:00:02.66   Activating screen: RelicOnlineLogin
10:00:02.66   DivXMovie -- Could not load movie description from 'movies:FEMovie.lua'.
10:00:02.66   MOV -- Movie does not exist movies:FEMovie.lua
10:00:02.66   Activating screen: MessageBoxPopup
10:00:02.66   Activating screen: MessageBoxPopup
10:00:02.66   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
10:00:04.48   Activating screen: RelicOnlineLogin
10:00:05.58   Activating screen: QuitPromptDialog
10:00:06.67   GameApp::Quit( exitValue )
10:00:06.67   GameApp::ShutFrontEnd
10:00:06.67   GAME -- Ending FE
10:00:06.67   UIFrontEnd - Unloading Front End
10:00:06.68   SOUND -- Shutting down ...
10:00:06.79   SOUND -- Shutdown completed!
10:00:06.79   MOD -- (mod manager) shutting down
10:00:06.83   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
10:00:07.49   DLLDriverLinker -- 2 DLL drivers found.
10:00:07.49   ActionDatabase :
  • global actions,
  • dummy actions.


2
Bugs & Tech Support / Re: EF Launcher Boots Normal COH
« on: December 19, 2010, 08:18:45 PM »
Here is a picture of my COH directory. I'm not sure if I have all of the files in the right places or something. If need more pictures or any information I'll try and help.
In the part of the picture you can't see is just the uninstall files.

Thanks for replying so quickly before.

3
Bugs & Tech Support / EF Launcher Boots Normal COH
« on: December 19, 2010, 05:41:15 PM »
When I start the Eeastern Fronts Launcher I press play and it loads normal Company Of Heroes. I have the 2.601 patch installed.

Does anyone know how I can fix this?

Thanks loads.

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