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Bugs & Tech Support / Re: EF Launcher Boots Normal COH
« on: January 06, 2011, 07:14:51 PM »
-- Log file for all dbTracef messages --
09:59:47.39 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39 APP -- Failed to create FilePath::Source for Harddrive path: 'Engine\Locale\english\Data'
09:59:47.39 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39 GAME -- Company Of Heroes, 2.101.0, Build 1695, Type live, Language english
09:59:47.39 GAME -- Available memory: 3583MB Physical RAM, 3581MB Pagefile, 2047 Virtual Address Space
09:59:47.39 DLLDriverLinker -- Adding driver 'spDx10.dll'.
09:59:47.40 DLLDriverLinker -- Adding driver 'spDx9.dll'.
09:59:47.40 DLLDriverLinker -- 2 DLL drivers found.
09:59:47.48 SPDx10 -- Adapter [NVIDIA GeForce 9800 GT ]: 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory.
09:59:48.73 DLLDriverLinker -- 2 DLL drivers found.
09:59:48.75 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
09:59:48.75 GAME -- Resolution set to 1280x768 (fullscreen).
09:59:48.76 SPDx10 -- Adapter Description = NVIDIA GeForce 9800 GT
09:59:48.76 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000614 SubSys = 0x0719196e Rev = 0x000000a2
09:59:48.76 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0010 SubVersion = 0x00 Build = 191.07
09:59:48.76 SPDx10 -- Driver LUID = 0x00000000-0x000076f8
09:59:48.76 SPDx10 -- 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory available.
09:59:48.76 ShaderDatabase: using shader profile [ps40]
09:59:49.50 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.59 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.62 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
09:59:50.11 GameObjLoader 0ecb6558 - resetting counters
09:59:50.11 GameObjLoader 0ecb6558 - Created loader
09:59:50.11 GameObjLoader 0ecb66b8 - resetting counters
09:59:50.11 GameObjLoader 0ecb66b8 - Created loader
09:59:50.11 GAME -- Beginning FE
09:59:50.11 UIFrontEnd - Loading Front End
09:59:50.21 SOUND -- Initializing ...
09:59:50.24 INNIMapDCA Key not found: sp_speechducker::time
09:59:50.33 SOUND -- Initialization completed!
09:59:50.33 UIFrontEnd - Initializing Forms
09:59:50.88 CampaignFilter::BindFilterSpecificWidgets()
09:59:50.90 APP -- Resetting fp control word.
09:59:50.90 Activating screen: AppLoadingForm
09:59:50.90 Session::GetState - info, session's state changed to [3:STATE_ENUMERATING].
09:59:51.03 MOD -- (mod manager) Failed to read field from MOD definition file 'Eastern_Front.module'
09:59:51.04 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC1.module'
09:59:51.04 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC2.module'
09:59:51.05 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC3.module'
09:59:51.06 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_OPS.module'
09:59:51.07 MOD -- (mod manager) RelicCOH, 1.0
09:59:51.09 FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
09:59:51.21 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
09:59:51.22 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
09:59:51.24 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtHigh\'
09:59:54.39 WW2Mod -- PropertyBagManager Loaded in 3.086000s
09:59:54.96 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
09:59:55.07 NetworkManager::DispatchEvents() - WARNING! Time between calls was 4164 ms
09:59:55.11 GAME -- Using player profile FELIX-PC
09:59:56.02 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
09:59:56.39 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
09:59:57.87 Connecting to server: cohlive.quazal.net:30260
09:59:57.87 RendezvousManager: CreateSession - starting profile=Guest login
10:00:01.70 RendezvousManager: Login complete and successfull
10:00:01.70 RendezvousManager initialized
10:00:02.50 Current server english:live version is 300.0, client is 101.0
10:00:02.64 Current patch is http://64.147.167.66/relic/coh/retail/EN_2101_2201_Patch.exe, size=120305321 crc=457481
10:00:02.64 OnConnect: successful connection established, enabling reconnect
10:00:02.64 OnConnect: this wasnt a reconnect, no need for autologin
10:00:02.66 Activating screen: FEMovie
10:00:02.66 Activating screen: OnlineWidget
10:00:02.66 Activating screen: RelicOnlineLogin
10:00:02.66 DivXMovie -- Could not load movie description from 'movies:FEMovie.lua'.
10:00:02.66 MOV -- Movie does not exist movies:FEMovie.lua
10:00:02.66 Activating screen: MessageBoxPopup
10:00:02.66 Activating screen: MessageBoxPopup
10:00:02.66 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
10:00:04.48 Activating screen: RelicOnlineLogin
10:00:05.58 Activating screen: QuitPromptDialog
10:00:06.67 GameApp::Quit( exitValue )
10:00:06.67 GameApp::ShutFrontEnd
10:00:06.67 GAME -- Ending FE
10:00:06.67 UIFrontEnd - Unloading Front End
10:00:06.68 SOUND -- Shutting down ...
10:00:06.79 SOUND -- Shutdown completed!
10:00:06.79 MOD -- (mod manager) shutting down
10:00:06.83 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
10:00:07.49 DLLDriverLinker -- 2 DLL drivers found.
10:00:07.49 ActionDatabase :
09:59:47.39 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39 APP -- Failed to create FilePath::Source for Harddrive path: 'Engine\Locale\english\Data'
09:59:47.39 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data\'
09:59:47.39 GAME -- Company Of Heroes, 2.101.0, Build 1695, Type live, Language english
09:59:47.39 GAME -- Available memory: 3583MB Physical RAM, 3581MB Pagefile, 2047 Virtual Address Space
09:59:47.39 DLLDriverLinker -- Adding driver 'spDx10.dll'.
09:59:47.40 DLLDriverLinker -- Adding driver 'spDx9.dll'.
09:59:47.40 DLLDriverLinker -- 2 DLL drivers found.
09:59:47.48 SPDx10 -- Adapter [NVIDIA GeForce 9800 GT ]: 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory.
09:59:48.73 DLLDriverLinker -- 2 DLL drivers found.
09:59:48.75 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
09:59:48.75 GAME -- Resolution set to 1280x768 (fullscreen).
09:59:48.76 SPDx10 -- Adapter Description = NVIDIA GeForce 9800 GT
09:59:48.76 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000614 SubSys = 0x0719196e Rev = 0x000000a2
09:59:48.76 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0010 SubVersion = 0x00 Build = 191.07
09:59:48.76 SPDx10 -- Driver LUID = 0x00000000-0x000076f8
09:59:48.76 SPDx10 -- 1007MB dedicated video memory, 0MB dedicated system memory and 1535MB shared system memory available.
09:59:48.76 ShaderDatabase: using shader profile [ps40]
09:59:49.50 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.59 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
09:59:49.62 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
09:59:50.11 GameObjLoader 0ecb6558 - resetting counters
09:59:50.11 GameObjLoader 0ecb6558 - Created loader
09:59:50.11 GameObjLoader 0ecb66b8 - resetting counters
09:59:50.11 GameObjLoader 0ecb66b8 - Created loader
09:59:50.11 GAME -- Beginning FE
09:59:50.11 UIFrontEnd - Loading Front End
09:59:50.21 SOUND -- Initializing ...
09:59:50.24 INNIMapDCA Key not found: sp_speechducker::time
09:59:50.33 SOUND -- Initialization completed!
09:59:50.33 UIFrontEnd - Initializing Forms
09:59:50.88 CampaignFilter::BindFilterSpecificWidgets()
09:59:50.90 APP -- Resetting fp control word.
09:59:50.90 Activating screen: AppLoadingForm
09:59:50.90 Session::GetState - info, session's state changed to [3:STATE_ENUMERATING].
09:59:51.03 MOD -- (mod manager) Failed to read field from MOD definition file 'Eastern_Front.module'
09:59:51.04 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC1.module'
09:59:51.04 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC2.module'
09:59:51.05 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_DLC3.module'
09:59:51.06 MOD -- (mod manager) Failed to read field from MOD definition file 'EF_OPS.module'
09:59:51.07 MOD -- (mod manager) RelicCOH, 1.0
09:59:51.09 FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
09:59:51.21 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
09:59:51.22 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
09:59:51.24 FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtHigh\'
09:59:54.39 WW2Mod -- PropertyBagManager Loaded in 3.086000s
09:59:54.96 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
09:59:55.07 NetworkManager::DispatchEvents() - WARNING! Time between calls was 4164 ms
09:59:55.11 GAME -- Using player profile FELIX-PC
09:59:56.02 Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
09:59:56.39 Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
09:59:57.87 Connecting to server: cohlive.quazal.net:30260
09:59:57.87 RendezvousManager: CreateSession - starting profile=Guest login
10:00:01.70 RendezvousManager: Login complete and successfull
10:00:01.70 RendezvousManager initialized
10:00:02.50 Current server english:live version is 300.0, client is 101.0
10:00:02.64 Current patch is http://64.147.167.66/relic/coh/retail/EN_2101_2201_Patch.exe, size=120305321 crc=457481
10:00:02.64 OnConnect: successful connection established, enabling reconnect
10:00:02.64 OnConnect: this wasnt a reconnect, no need for autologin
10:00:02.66 Activating screen: FEMovie
10:00:02.66 Activating screen: OnlineWidget
10:00:02.66 Activating screen: RelicOnlineLogin
10:00:02.66 DivXMovie -- Could not load movie description from 'movies:FEMovie.lua'.
10:00:02.66 MOV -- Movie does not exist movies:FEMovie.lua
10:00:02.66 Activating screen: MessageBoxPopup
10:00:02.66 Activating screen: MessageBoxPopup
10:00:02.66 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
10:00:04.48 Activating screen: RelicOnlineLogin
10:00:05.58 Activating screen: QuitPromptDialog
10:00:06.67 GameApp::Quit( exitValue )
10:00:06.67 GameApp::ShutFrontEnd
10:00:06.67 GAME -- Ending FE
10:00:06.67 UIFrontEnd - Unloading Front End
10:00:06.68 SOUND -- Shutting down ...
10:00:06.79 SOUND -- Shutdown completed!
10:00:06.79 MOD -- (mod manager) shutting down
10:00:06.83 SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 256.
10:00:07.49 DLLDriverLinker -- 2 DLL drivers found.
10:00:07.49 ActionDatabase :
- global actions,
- dummy actions.