Company of Heroes: Eastern Front

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Messages - Elquattro

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1
Mapping / Re: [Finished] Perekop (6)
« on: September 13, 2012, 06:55:46 PM »
Hi !

Trying to download in this link : http://diablo342256.free.fr/EF/Perekop.sga

It's perekop version 1.0, but i prepared a new version 1.01.
- changed munition ressource quantity
- changed texture and add items.

2
Mapping / Re: Novorossiisk (6)
« on: August 29, 2011, 10:05:55 AM »
Announcement :

Hi  :D !

i've post a new version Novorossiisk :
(More changed : More Detail, Bridges...)

Novorossiisk : http://diablo342256.free.fr/EF/Novorossiisk.sga

Big Thanks : Razoksky, pariah, MaxiKing6, TheDzierzanPL.

3
Mapping / Re: Perekop (6)
« on: August 28, 2011, 08:56:36 PM »
Hi  :D !

i've post a new version Perekop and Novorossiisk :
(More changed : More Detail, Bridges...)

Perekop : http://diablo342256.free.fr/EF/Perekop.sga
Novorossiisk : http://diablo342256.free.fr/EF/Novorossiisk.sga

Big Thanks : Razoksky, pariah, MaxiKing6, TheDzierzanPL.

4
Mapping / Re: Perekop (6)
« on: August 26, 2011, 11:12:44 AM »
Thank you for the answer TheDzierzanPL,
I will try again this afternoon. I hope Vista does not sulk, this time ! >:(

I'm glad once again time for the eastern front,
And recover my comrades eastern front  :D

Post Merge: August 26, 2011, 03:55:12 PM
Thank you very much TheDzierzanPL !

It's Ok  :)

I can put you in thanks for my 2 maps?

5
Mapping / Re: Perekop (6)
« on: August 26, 2011, 08:18:11 AM »
Hello world,

It's a long time since I can't find time to finish this map,
"I have a new job, new home ..." ..

To finish this card, I need help for loading map.
I ve on Windows Vista, and it don't want to load the loading map in compile.

Can help me to finish the map, please !
Thanks and see you soon.

6
Mapping / Re: Perekop (6)
« on: March 13, 2011, 09:32:20 PM »
Thx walki1,
i will changed river and territory (no problem maxiking6, i make a link territory with bridge ) =)

7
Mapping / Re: Perekop (6)
« on: March 12, 2011, 08:04:21 AM »
I've more problem with windows vista for develop with worldbuilder and ModStudio (Bad request, uploadFile Error...) -> bug loading screen, and More grass.

Thx for test, i changed bridge error, and all bug texture, and more Dirt inside the trench ... (you can download new version v0.96).

Next Version : v0.97 -> more Grass !

8
Mapping / Re: Perekop (6)
« on: March 11, 2011, 08:15:28 PM »
Yeaaah thx walki1 , good idea ! more Dirt inside the trench :p

I will changed bug road, and post more effect and crater =p thx seeme and pariah

9
Mapping / Re: Perekop (6)
« on: March 10, 2011, 10:55:53 PM »
- grass growing on streets (it's a little bug =p, delete coming next version =) , thx)

- the curb cut into the street (love it =p).
No 3 possibility :
1- It's a boat factory, and there was accident with boat convoy (truck).

2- I'm too stupied to see what it's this object XD !

3- Error object

ps : thx for coment ^^

10
Mapping / Re: Perekop (6)
« on: March 10, 2011, 09:19:56 PM »
Hi Hi Hi Red community =) !

Perekop : Beta Version 0.95 (IA hard, more details...)

Screenshot Perekop v0.95 :









11
Tutorials / Re: [TUT] More Grass types
« on: March 10, 2011, 05:51:37 PM »
Hi walki1 and Snug,

My + buttom in the grass editor doesn't work.

I've Copy grass folder into C:\Documents and Settings\(my name)\Documents\My Games\Company of Heroes\ww2\Data\Art\Scenarios

I think : Bug Windows.UploadFile by "Windows Vista". I saw this bug in more game and utility windows vista.

Have u got any idea ?

12
Mapping / Re: Dom Pavlova [4]
« on: March 06, 2011, 07:25:19 PM »
Nice map ! very nice ! =)

13
Mapping / Re: Novorossiisk (6)
« on: February 18, 2011, 11:04:05 AM »
Thx pariah for a test.

I work to correct loading screen... but i've a bug...


I post v0.61 Novorossiisk !
fixed : IA corrected ^^

(thx pariah)

14
Mapping / Re: Novorossiisk (6)
« on: February 17, 2011, 12:55:14 PM »
Hmm Thx for your comment =D !

I've changed position and territory.



Thx ^^

15
Mapping / Re: Novorossiisk (6)
« on: February 16, 2011, 07:11:23 PM »
I understand what you say, and i changed 2 positions Fuel (middle - left and middle -right) to manpower positions;

And 2 Positions fuel (right to start player 5 and 2) to manpower.

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