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Tech Support / Re: '44 Normandy
« on: June 06, 2011, 07:19:33 AM »
Oké, thanks for answering my question
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Tech Support / Re: '44 Normandy« on: June 06, 2011, 07:19:33 AM »
Oké, thanks for answering my question
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Tech Support / '44 Normandy« on: May 29, 2011, 06:50:47 PM »
Hello,
I play easter front for a while, but in the news of yesterday it says: •Sweeten2213 and DMz for sharing with us some Normandy 44 models. So I klicked on Normandy 44 and I say immediately a new mod: Normandy 44 But, the newest version of the game was in january and because there is a new patch for CoH (2.602) I taught: Will it work? So this is my question: Works Normandy '44 on the new update? (srry for bad english, if you want pls say what I have written wrong) 3
Ostheer Suggestions / Re: Unit suggestion thread:« on: December 28, 2010, 08:59:09 AM »I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew. And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline? 4
Ostheer Suggestions / Re: The Raupenschlepper (RSO)« on: December 27, 2010, 06:47:22 PM »Quote 2. Devs don't want to change the vCoH game-style ( ie. no towed guns) I believe you when you say this, but if you can move your AT-guns, howitzers etc. faster some players will be happy with this solution. In some toppics I have read that the Ostheer can be a mechanized faction, so why also not fast moving guns without the worry that your halftrack (like the halftrack with .. mm gun from the panzerelite faction) will be down in 1 shot by an enemy tank. An AT-gun can hold some shots from an enemy tank! TheUltimatum 5
Ostheer Suggestions / The Raupenschlepper (RSO)« on: December 27, 2010, 05:34:14 PM »
The Raupenschlepper (RSO)
When I was looking on Wikipedia for Tankdestroyers of Germany, I saw also the RSO. Then I get an idea: This maybe can be an unit for the Eastern front mod, because with this unit you can transport your AT-guns, howitsers etc. Maybe when you chose Blitzkrieg doctrine, you will unlock the RSO, so that you can move your AT-guns, howitsers etc. faster across the map. Veterancy: How more km/miles the RSO have made while he was transporting, how more veterancy he will get. With this veterancy he maybe will faster of will load an AT-gun, howister etc. faster in. Abilities: For some munitions he will be faster for a while, but when he is driving, it costs some fuel (not much). Upgrades: The RSO will be transformed in a RSO/PAK 40 (he will get a Pak 40). Maybe also that loading in an AT-gun, howitser etc. will be faster. And maybe an underzetsungspioniere that will repair the AT guns, howitser etc. and maybe also Tanks! I hope you will like this idea, because this is ideal for players who want their AT-guns, howitsers etc. faster to the frontline! Please dont reject it immediately, but say things that usefull and use GOOD arguments why this unit not can be used! (sorry for my terrible English) TheUltimatum 6
Bugs & Tech Support / Re: Munitions + a crash« on: November 28, 2010, 11:33:32 AM »I tried taking a screenshot of the bug, but the game crashed when I pressed print screen. The UI turned all brown and into huge pixels. I'll post this in the "If your game crashes, post here". Here is a screenshot of the same problem:
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