Company of Heroes: Eastern Front

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Messages - khorney

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Off Topic / Re: [Question]Starting Unit for new race
« on: January 15, 2010, 01:11:53 AM »
if you have the HQ entity have an action or ability that spawns a squad that should work fine and achieve the right effect....although i guess its a bit late to add that in?  :P

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Off Topic / Re: was there a Major König?
« on: May 09, 2009, 01:09:16 AM »
the wikipedia entry is pretty conclusive:
http://en.wikipedia.org/wiki/Erwin_K%C3%B6nig

saying he was pretty much made up, but your phrasing suggests you have already read that so yeah...

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Off Topic / Some modding questions
« on: May 04, 2009, 09:22:12 PM »
hey guys, i was wondering whether you could help me out with a couple of problems i've been having. i've been asking around, and was recommended to check out this mod as it's covering a similar field.

anyway; after 'upgrading' to 2.502, my mod has buggered up big time. i'm trying to add a new race, however, when i go to select it, it is locked on the menu. someone mentioned something about new hardcoded limits todo with the expansion, however, obviously you guys have found a workaround for this, so if you were able to shed some light on it i would be eternaly gratefull.

secondly, is about setting up the OE. after copying over all the relevant .dll's to the folder, it starts up, but crashes out with an error concerning the pipeline.ini not being setup correctly. When i went to get my old one from my CoH folder it appeared to have been deleted by the new patch =/. using corsix's pipeline generator didn't work either (and looking through it, it seemed to be pretty empty aswell). would putting the information from this post work?: http://easternfront.org/forums/index.php?topic=516.msg5211#msg5211

thanks in advance,

Khorney

EDIT: resolved the OE issue, now just the problem of getting the race to unlock remains

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