Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xeones

Pages: [1]
1
Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: October 19, 2010, 05:54:29 PM »

KV-1, i totally agree and like Xeones said it should be 3CP and stats/prices similar to Churchill, maybe a bit better gun!

Actually, I said that it should be at least 3CP. If its at the beginning of the doctrinal tree, I'd say it would have to be 4CP. Now if Mechanics were first, and the KV-1 second, then I'd be fine with a KV-1 only costing 3CP. That way, it still effectively costs 4CP to tech to a KV-1, which would keep it from coming out too early for a heavy tank.

I'd still prefer one of the Valentines --probably the IX now that I've done a bit more research on them--since it would have a 6-pdr and a coaxial MG.

2
Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: October 19, 2010, 03:12:19 AM »

Seems possible from a code standpoint considering the Panzer Ace campaign allows you to switch between HE and AP rounds for the Tiger.

Devs already tried to implement it to another unit and didn't worked.

That's a shame. Oh well, after a brief bit of research on the internet, it seems that particular Mk. of the Valentine didn't make it to Russia anyway. It wouldn't be particularly overpowered to give it a cannon and MG anyway. That would make it a bit like an M-8 but with better armor.

3
Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: October 19, 2010, 12:05:53 AM »
Since this is my first post on EF, I'd like to say thank you to all of those who have made this a very high-quality mod.  8)

Quote
-KV-1 as replacement for Sherman from Breakthrough strategy. Churchill-like tank, with nice armor and average gun;

I do agree that the Sherman should go, but putting a heavy tank as the first vehicle in a doctrine is a bad idea IMO. Forcing a player to save 4 CPs on the first level of a doctrine is not a good idea, and I think a KV-1 should cost at least 3CP.

I like the suggestion of the Valentine from earlier in the thread for this slot. You still get that lend-lease feel of the Sherman, but it's more unique. If it cost, say, 3CP and 450MP, or 2CP and 550MP, that might be about right depending on how effective it is made in game. A Valentine call-in could allow the soviet player to have an early-ish to mid-game tank to stave off early armor while using his fuel to tech the tank hall to heavy tanks. Seems like it would mesh well with Breakthrough that way. I was browsing the Valentine Wikipedia page and found this interesting snippet on the Valentine VIII:

Quote
A III upgraded with the QF 6-pounder  gun. In order to fit it, the coaxial machinegun and the loader crew member had to be removed. The side armour was reduced again. Crews came up with a novel way of using a machinegun from inside the hull by fitting a solenoid-fired Browning MG into a 6-pdr shell-case. When needed, this was inserted into the 6-pdr breech and the solenoid cable connected, allowing the gunner to aim it using the main gun elevating gear, traverse and telescope.

I don't know if any of the soviets tried anything like this, but in-game it would be cool to have the ability to fire either the 6-pdr, or to switch to an MG (with appropriate set-up times when switching between the two). Seems possible from a code standpoint considering the Panzer Ace campaign allows you to switch between HE and AP rounds for the Tiger.

For actual reward units, I'm a fan of the KV-85 as a replacement for the IS-2 (actually, it was more the IS-2 that replaced the KV-85, no?). I know that not that many of these were made, but they've got just as much of a right to be in the game as a Pershing IMO. Or the option of starting off as KV-1 and then upgrading to KV-85s is a secondary possibility that I think could work depending on how upgrades to a reward unit would fit into the armory.

I was also thinking that a OT-133 or similar would be a pretty cool reward unit to replace the T-90. It's going to take me a while to read through everything here so I don't know if that's been suggested before or not. Anyway, I thought it might be cool since I can't think of another faction that has a light flame tank. ;)

Pages: [1]